mirror of
https://github.com/Relintai/gdnative_cpp.git
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201 lines
5.9 KiB
C++
201 lines
5.9 KiB
C++
/*************************************************************************/
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/* Plane.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Pandemonium Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "plane.h"
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#include "math_funcs.h"
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#include <cmath>
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void Plane::set_normal(const Vector3 &p_normal) {
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this->normal = p_normal;
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}
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Vector3 Plane::project(const Vector3 &p_point) const {
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return p_point - normal * distance_to(p_point);
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}
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void Plane::normalize() {
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real_t l = normal.length();
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if (l == 0) {
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*this = Plane(0, 0, 0, 0);
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return;
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}
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normal /= l;
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d /= l;
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}
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Plane Plane::normalized() const {
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Plane p = *this;
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p.normalize();
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return p;
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}
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Vector3 Plane::get_any_point() const {
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return get_normal() * d;
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}
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Vector3 Plane::get_any_perpendicular_normal() const {
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static const Vector3 p1 = Vector3(1, 0, 0);
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static const Vector3 p2 = Vector3(0, 1, 0);
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Vector3 p;
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if (::fabs(normal.dot(p1)) > 0.99) // if too similar to p1
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p = p2; // use p2
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else
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p = p1; // use p1
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p -= normal * normal.dot(p);
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p.normalize();
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return p;
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}
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/* intersections */
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bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
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const Plane &p_plane0 = *this;
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Vector3 normal0 = p_plane0.normal;
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Vector3 normal1 = p_plane1.normal;
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Vector3 normal2 = p_plane2.normal;
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real_t denom = vec3_cross(normal0, normal1).dot(normal2);
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if (::fabs(denom) <= CMP_EPSILON)
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return false;
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if (r_result) {
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*r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
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(vec3_cross(normal2, normal0) * p_plane1.d) +
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(vec3_cross(normal0, normal1) * p_plane2.d)) /
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denom;
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}
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return true;
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}
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bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const {
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Vector3 segment = p_dir;
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real_t den = normal.dot(segment);
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// printf("den is %i\n",den);
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if (::fabs(den) <= CMP_EPSILON) {
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return false;
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}
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real_t dist = (normal.dot(p_from) - d) / den;
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// printf("dist is %i\n",dist);
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if (dist > CMP_EPSILON) { // this is a ray, before the emiting pos (p_from) doesnt exist
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return false;
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}
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dist = -dist;
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*p_intersection = p_from + segment * dist;
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return true;
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}
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bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const {
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Vector3 segment = p_begin - p_end;
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real_t den = normal.dot(segment);
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// printf("den is %i\n",den);
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if (::fabs(den) <= CMP_EPSILON) {
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return false;
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}
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real_t dist = (normal.dot(p_begin) - d) / den;
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// printf("dist is %i\n",dist);
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if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
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return false;
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}
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dist = -dist;
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*p_intersection = p_begin + segment * dist;
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return true;
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}
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/* misc */
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bool Plane::is_almost_like(const Plane &p_plane) const {
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return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && ::fabs(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
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}
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Plane::operator String() const {
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// return normal.operator String() + ", " + rtos(d);
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return String(); // @Todo
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}
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bool Plane::is_point_over(const Vector3 &p_point) const {
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return (normal.dot(p_point) > d);
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}
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real_t Plane::distance_to(const Vector3 &p_point) const {
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return (normal.dot(p_point) - d);
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}
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bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
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real_t dist = normal.dot(p_point) - d;
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dist = ::fabs(dist);
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return (dist <= _epsilon);
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}
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Plane::Plane(const Vector3 &p_normal, real_t p_d) {
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normal = p_normal;
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d = p_d;
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}
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Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) {
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normal = p_normal;
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d = p_normal.dot(p_point);
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}
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Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
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if (p_dir == CLOCKWISE)
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normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
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else
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normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
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normal.normalize();
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d = normal.dot(p_point1);
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}
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bool Plane::operator==(const Plane &p_plane) const {
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return normal == p_plane.normal && d == p_plane.d;
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}
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bool Plane::operator!=(const Plane &p_plane) const {
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return normal != p_plane.normal || d != p_plane.d;
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}
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