/*************************************************************************/ /* Rect2.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Pandemonium Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rect2.h" #include "ustring.h" #include "transform_2d.h" #include "vector2.h" #include #ifndef MAX #define MAX(a, b) (a > b ? a : b) #endif #ifndef MIN #define MIN(a, b) (a < b ? a : b) #endif real_t Rect2::distance_to(const Vector2 &p_point) const { real_t dist = 0.0; bool inside = true; if (p_point.x < position.x) { real_t d = position.x - p_point.x; dist = d; inside = false; } if (p_point.y < position.y) { real_t d = position.y - p_point.y; dist = inside ? d : MIN(dist, d); inside = false; } if (p_point.x >= (position.x + size.x)) { real_t d = p_point.x - (position.x + size.x); dist = inside ? d : MIN(dist, d); inside = false; } if (p_point.y >= (position.y + size.y)) { real_t d = p_point.y - (position.y + size.y); dist = inside ? d : MIN(dist, d); inside = false; } if (inside) { return 0; } else { return dist; } } Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect Rect2 new_rect = p_rect; if (!intersects(new_rect)) return Rect2(); new_rect.position.x = MAX(p_rect.position.x, position.x); new_rect.position.y = MAX(p_rect.position.y, position.y); Point2 p_rect_end = p_rect.position + p_rect.size; Point2 end = position + size; new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; return new_rect; } Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect Rect2 new_rect; new_rect.position.x = MIN(p_rect.position.x, position.x); new_rect.position.y = MIN(p_rect.position.y, position.y); new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); new_rect.size = new_rect.size - new_rect.position; //make relative again return new_rect; } Rect2::operator String() const { return String(position) + ", " + String(size); } bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const { real_t min = 0, max = 1; int axis = 0; real_t sign = 0; for (int i = 0; i < 2; i++) { real_t seg_from = p_from[i]; real_t seg_to = p_to[i]; real_t box_begin = position[i]; real_t box_end = box_begin + size[i]; real_t cmin, cmax; real_t csign; if (seg_from < seg_to) { if (seg_from > box_end || seg_to < box_begin) return false; real_t length = seg_to - seg_from; cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; csign = -1.0; } else { if (seg_to > box_end || seg_from < box_begin) return false; real_t length = seg_to - seg_from; cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; csign = 1.0; } if (cmin > min) { min = cmin; axis = i; sign = csign; } if (cmax < max) max = cmax; if (max < min) return false; } Vector2 rel = p_to - p_from; if (r_normal) { Vector2 normal; normal[axis] = sign; *r_normal = normal; } if (r_position) *r_position = p_from + rel * min; return true; } bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const { //SAT intersection between local and transformed rect2 Vector2 xf_points[4] = { p_xform.xform(p_rect.position), p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)), p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), }; real_t low_limit; //base rect2 first (faster) if (xf_points[0].y > position.y) goto next1; if (xf_points[1].y > position.y) goto next1; if (xf_points[2].y > position.y) goto next1; if (xf_points[3].y > position.y) goto next1; return false; next1: low_limit = position.y + size.y; if (xf_points[0].y < low_limit) goto next2; if (xf_points[1].y < low_limit) goto next2; if (xf_points[2].y < low_limit) goto next2; if (xf_points[3].y < low_limit) goto next2; return false; next2: if (xf_points[0].x > position.x) goto next3; if (xf_points[1].x > position.x) goto next3; if (xf_points[2].x > position.x) goto next3; if (xf_points[3].x > position.x) goto next3; return false; next3: low_limit = position.x + size.x; if (xf_points[0].x < low_limit) goto next4; if (xf_points[1].x < low_limit) goto next4; if (xf_points[2].x < low_limit) goto next4; if (xf_points[3].x < low_limit) goto next4; return false; next4: Vector2 xf_points2[4] = { position, Vector2(position.x + size.x, position.y), Vector2(position.x, position.y + size.y), Vector2(position.x + size.x, position.y + size.y), }; real_t maxa = p_xform.elements[0].dot(xf_points2[0]); real_t mina = maxa; real_t dp = p_xform.elements[0].dot(xf_points2[1]); maxa = MAX(dp, maxa); mina = MIN(dp, mina); dp = p_xform.elements[0].dot(xf_points2[2]); maxa = MAX(dp, maxa); mina = MIN(dp, mina); dp = p_xform.elements[0].dot(xf_points2[3]); maxa = MAX(dp, maxa); mina = MIN(dp, mina); real_t maxb = p_xform.elements[0].dot(xf_points[0]); real_t minb = maxb; dp = p_xform.elements[0].dot(xf_points[1]); maxb = MAX(dp, maxb); minb = MIN(dp, minb); dp = p_xform.elements[0].dot(xf_points[2]); maxb = MAX(dp, maxb); minb = MIN(dp, minb); dp = p_xform.elements[0].dot(xf_points[3]); maxb = MAX(dp, maxb); minb = MIN(dp, minb); if (mina > maxb) return false; if (minb > maxa) return false; maxa = p_xform.elements[1].dot(xf_points2[0]); mina = maxa; dp = p_xform.elements[1].dot(xf_points2[1]); maxa = MAX(dp, maxa); mina = MIN(dp, mina); dp = p_xform.elements[1].dot(xf_points2[2]); maxa = MAX(dp, maxa); mina = MIN(dp, mina); dp = p_xform.elements[1].dot(xf_points2[3]); maxa = MAX(dp, maxa); mina = MIN(dp, mina); maxb = p_xform.elements[1].dot(xf_points[0]); minb = maxb; dp = p_xform.elements[1].dot(xf_points[1]); maxb = MAX(dp, maxb); minb = MIN(dp, minb); dp = p_xform.elements[1].dot(xf_points[2]); maxb = MAX(dp, maxb); minb = MIN(dp, minb); dp = p_xform.elements[1].dot(xf_points[3]); maxb = MAX(dp, maxb); minb = MIN(dp, minb); if (mina > maxb) return false; if (minb > maxa) return false; return true; }