#ifndef VARIANT_H #define VARIANT_H /*************************************************************************/ /* Variant.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Pandemonium Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include "defs.h" #include "aabb.h" #include "basis.h" #include "color.h" #include "node_path.h" #include "plane.h" #include "pool_arrays.h" #include "projection.h" #include "quaternion.h" #include "rect2.h" #include "rect2i.h" #include "rid.h" #include "transform.h" #include "transform_2d.h" #include "ustring.h" #include "vector2.h" #include "vector2i.h" #include "vector3.h" #include "vector3i.h" #include "vector4.h" #include "vector4i.h" class Dictionary; class Array; class Variant { pandemonium_variant _pandemonium_variant; friend class Array; inline explicit Variant(pandemonium_variant v) { _pandemonium_variant = v; } public: enum Type { NIL, // atomic types BOOL, INT, REAL, STRING, // math types RECT2, // 5 RECT2I, VECTOR2, VECTOR2I, VECTOR3, VECTOR3I, // 10 VECTOR4, VECTOR4I, PLANE, QUATERNION, AABB, // 15 BASIS, TRANSFORM, TRANSFORM2D, PROJECTION, // misc types COLOR, // 20 NODE_PATH, RID, OBJECT, STRING_NAME, DICTIONARY, // 25 ARRAY, // arrays POOL_BYTE_ARRAY, POOL_INT_ARRAY, POOL_REAL_ARRAY, POOL_STRING_ARRAY, // 30 POOL_VECTOR2_ARRAY, POOL_VECTOR2I_ARRAY, POOL_VECTOR3_ARRAY, POOL_VECTOR3I_ARRAY, POOL_VECTOR4_ARRAY, // 35 POOL_VECTOR4I_ARRAY, POOL_COLOR_ARRAY, VARIANT_MAX // 38 }; enum Operator { // comparation OP_EQUAL, OP_NOT_EQUAL, OP_LESS, OP_LESS_EQUAL, OP_GREATER, OP_GREATER_EQUAL, // mathematic OP_ADD, OP_SUBSTRACT, OP_MULTIPLY, OP_DIVIDE, OP_NEGATE, OP_POSITIVE, OP_MODULE, OP_STRING_CONCAT, // bitwise OP_SHIFT_LEFT, OP_SHIFT_RIGHT, OP_BIT_AND, OP_BIT_OR, OP_BIT_XOR, OP_BIT_NEGATE, // logic OP_AND, OP_OR, OP_XOR, OP_NOT, // containment OP_IN, OP_MAX }; Variant(); Variant(const Variant &v); Variant(bool p_bool); Variant(signed int p_int); Variant(unsigned int p_int); Variant(signed short p_short); inline Variant(unsigned short p_short) : Variant((unsigned int)p_short) {} inline Variant(signed char p_char) : Variant((signed int)p_char) {} inline Variant(unsigned char p_char) : Variant((unsigned int)p_char) {} Variant(int64_t p_char); Variant(uint64_t p_char); Variant(float p_float); Variant(double p_double); Variant(const String &p_string); Variant(const StringName &p_string); Variant(const char *const p_cstring); Variant(const wchar_t *p_wstring); Variant(const Vector2 &p_vector2); Variant(const Vector2i &p_vector2i); Variant(const Rect2 &p_rect2); Variant(const Rect2i &p_rect2i); Variant(const Vector3 &p_vector3); Variant(const Vector3i &p_vector3i); Variant(const Vector4 &p_vector4); Variant(const Vector4i &p_vector4i); Variant(const Plane &p_plane); Variant(const ::AABB &p_aabb); Variant(const Quaternion &p_quaternion); Variant(const Basis &p_transform); Variant(const Transform2D &p_transform); Variant(const Transform &p_transform); Variant(const Projection &p_projection); Variant(const Color &p_color); Variant(const NodePath &p_path); Variant(const ::RID &p_rid); Variant(const Object *p_object); Variant(const Dictionary &p_dictionary); Variant(const Array &p_array); Variant(const PoolByteArray &p_raw_array); Variant(const PoolIntArray &p_int_array); Variant(const PoolRealArray &p_real_array); Variant(const PoolStringArray &p_string_array); Variant(const PoolVector2Array &p_vector2_array); Variant(const PoolVector3Array &p_vector3_array); Variant(const PoolColorArray &p_color_array); Variant &operator=(const Variant &v); operator bool() const; operator signed int() const; operator unsigned int() const; operator signed short() const; operator unsigned short() const; operator signed char() const; operator unsigned char() const; operator int64_t() const; operator uint64_t() const; operator wchar_t() const; operator float() const; operator double() const; operator String() const; operator StringName() const; operator Vector2() const; operator Vector2i() const; operator Rect2() const; operator Rect2i() const; operator Vector3() const; operator Vector3i() const; operator Vector4() const; operator Vector4i() const; operator Plane() const; operator ::AABB() const; operator Quaternion() const; operator Basis() const; operator Transform() const; operator Transform2D() const; operator Projection() const; operator Color() const; operator NodePath() const; operator ::RID() const; operator pandemonium_object *() const; template operator T *() const { return static_cast(T::___get_from_variant(*this)); } operator Dictionary() const; operator Array() const; operator PoolByteArray() const; operator PoolIntArray() const; operator PoolRealArray() const; operator PoolStringArray() const; operator PoolVector2Array() const; operator PoolVector3Array() const; operator PoolColorArray() const; Type get_type() const; Variant call(const String &method, const Variant **args, const int arg_count); bool has_method(const String &method); bool operator==(const Variant &b) const; bool operator!=(const Variant &b) const; bool operator<(const Variant &b) const; bool operator<=(const Variant &b) const; bool operator>(const Variant &b) const; bool operator>=(const Variant &b) const; bool hash_compare(const Variant &b) const; bool booleanize() const; ~Variant(); }; #endif // VARIANT_H