#ifndef PANDEMONIUM_MATH_H #define PANDEMONIUM_MATH_H /*************************************************************************/ /* Math.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Pandemonium Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "defs.h" #include #include #include class Math { public: // Functions reproduced as in Pandemonium's source code `math_funcs.h`. // Some are overloads to automatically support changing real_t into either double or float in the way Pandemonium does. static _ALWAYS_INLINE_ double fmod(double p_x, double p_y) { return ::fmod(p_x, p_y); } static _ALWAYS_INLINE_ float fmod(float p_x, float p_y) { return ::fmodf(p_x, p_y); } static _ALWAYS_INLINE_ double floor(double p_x) { return ::floor(p_x); } static _ALWAYS_INLINE_ float floor(float p_x) { return ::floorf(p_x); } static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); } static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); } static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); } static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); } static _ALWAYS_INLINE_ double cos(double p_x) { return ::cos(p_x); } static _ALWAYS_INLINE_ float cos(float p_x) { return ::cosf(p_x); } static _ALWAYS_INLINE_ double tan(double p_x) { return ::tan(p_x); } static _ALWAYS_INLINE_ float tan(float p_x) { return ::tanf(p_x); } static _ALWAYS_INLINE_ double asin(double p_x) { return ::asin(p_x); } static _ALWAYS_INLINE_ float asin(float p_x) { return ::asinf(p_x); } static _ALWAYS_INLINE_ double acos(double p_x) { return ::acos(p_x); } static _ALWAYS_INLINE_ float acos(float p_x) { return ::acosf(p_x); } static _ALWAYS_INLINE_ double atan(double p_x) { return ::atan(p_x); } static _ALWAYS_INLINE_ float atan(float p_x) { return ::atanf(p_x); } static _ALWAYS_INLINE_ double atan2(double p_y, double p_x) { return ::atan2(p_y, p_x); } static _ALWAYS_INLINE_ float atan2(float p_y, float p_x) { return ::atan2f(p_y, p_x); } static _ALWAYS_INLINE_ double sqrt(double p_x) { return ::sqrt(p_x); } static _ALWAYS_INLINE_ float sqrt(float p_x) { return ::sqrtf(p_x); } static _ALWAYS_INLINE_ float lerp(float minv, float maxv, float t) { return minv + t * (maxv - minv); } static _ALWAYS_INLINE_ double lerp(double minv, double maxv, double t) { return minv + t * (maxv - minv); } static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) { double difference = fmod(p_to - p_from, Math_TAU); double distance = fmod(2.0 * difference, Math_TAU) - difference; return p_from + distance * p_weight; } static _ALWAYS_INLINE_ float lerp_angle(float p_from, float p_to, float p_weight) { float difference = fmod(p_to - p_from, (float)Math_TAU); float distance = fmod(2.0f * difference, (float)Math_TAU) - difference; return p_from + distance * p_weight; } template static _ALWAYS_INLINE_ T clamp(T x, T minv, T maxv) { if (x < minv) { return minv; } if (x > maxv) { return maxv; } return x; } template static _ALWAYS_INLINE_ T min(T a, T b) { return a < b ? a : b; } template static _ALWAYS_INLINE_ T max(T a, T b) { return a > b ? a : b; } template static _ALWAYS_INLINE_ T sign(T x) { return static_cast(x < 0 ? -1 : 1); } static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * Math_PI / 180.0; } static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * static_cast(Math_PI) / 180.f; } static _ALWAYS_INLINE_ double rad2deg(double p_y) { return p_y * 180.0 / Math_PI; } static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y * 180.f / static_cast(Math_PI); } static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); } static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); } static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); } static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); } static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) { // Check for exact equality first, required to handle "infinity" values. if (a == b) { return true; } // Then check for approximate equality. real_t tolerance = CMP_EPSILON * ABS(a); if (tolerance < CMP_EPSILON) { tolerance = CMP_EPSILON; } return ABS(a - b) < tolerance; } static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t tolerance) { // Check for exact equality first, required to handle "infinity" values. if (a == b) { return true; } // Then check for approximate equality. return ABS(a - b) < tolerance; } static _ALWAYS_INLINE_ bool is_zero_approx(real_t s) { return ABS(s) < CMP_EPSILON; } static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_weight) { if (is_equal_approx(static_cast(p_from), static_cast(p_to))) { return p_from; } double x = clamp((p_weight - p_from) / (p_to - p_from), 0.0, 1.0); return x * x * (3.0 - 2.0 * x); } static _ALWAYS_INLINE_ float smoothstep(float p_from, float p_to, float p_weight) { if (is_equal_approx(p_from, p_to)) { return p_from; } float x = clamp((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f); return x * x * (3.0f - 2.0f * x); } static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return ABS(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta; } static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return ABS(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta; } static _ALWAYS_INLINE_ double linear2db(double p_linear) { return log(p_linear) * 8.6858896380650365530225783783321; } static _ALWAYS_INLINE_ float linear2db(float p_linear) { return log(p_linear) * 8.6858896380650365530225783783321f; } static _ALWAYS_INLINE_ double db2linear(double p_db) { return exp(p_db * 0.11512925464970228420089957273422); } static _ALWAYS_INLINE_ float db2linear(float p_db) { return exp(p_db * 0.11512925464970228420089957273422f); } static _ALWAYS_INLINE_ double round(double p_val) { return (p_val >= 0) ? floor(p_val + 0.5) : -floor(-p_val + 0.5); } static _ALWAYS_INLINE_ float round(float p_val) { return (p_val >= 0) ? floor(p_val + 0.5f) : -floor(-p_val + 0.5f); } static _ALWAYS_INLINE_ int64_t wrapi(int64_t value, int64_t min, int64_t max) { int64_t range = max - min; return range == 0 ? min : min + ((((value - min) % range) + range) % range); } static _ALWAYS_INLINE_ float wrapf(real_t value, real_t min, real_t max) { const real_t range = max - min; return is_zero_approx(range) ? min : value - (range * floor((value - min) / range)); } static _ALWAYS_INLINE_ float stepify(float p_value, float p_step) { if (p_step != 0) { p_value = floor(p_value / p_step + 0.5f) * p_step; } return p_value; } static _ALWAYS_INLINE_ double stepify(double p_value, double p_step) { if (p_step != 0) { p_value = floor(p_value / p_step + 0.5) * p_step; } return p_value; } static _ALWAYS_INLINE_ unsigned int next_power_of_2(unsigned int x) { if (x == 0) return 0; --x; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return ++x; } static _ALWAYS_INLINE_ bool is_nan(double p_val) { #ifdef _MSC_VER return _isnan(p_val); #elif defined(__GNUC__) && __GNUC__ < 6 union { uint64_t u; double f; } ieee754; ieee754.f = p_val; // (unsigned)(0x7ff0000000000001 >> 32) : 0x7ff00000 return ((((unsigned)(ieee754.u >> 32) & 0x7fffffff) + ((unsigned)ieee754.u != 0)) > 0x7ff00000); #else return isnan(p_val); #endif } static _ALWAYS_INLINE_ bool is_nan(float p_val) { #ifdef _MSC_VER return _isnan(p_val); #elif defined(__GNUC__) && __GNUC__ < 6 union { uint32_t u; float f; } ieee754; ieee754.f = p_val; // ----------------------------------- // (single-precision floating-point) // NaN : s111 1111 1xxx xxxx xxxx xxxx xxxx xxxx // : (> 0x7f800000) // where, // s : sign // x : non-zero number // ----------------------------------- return ((ieee754.u & 0x7fffffff) > 0x7f800000); #else return isnan(p_val); #endif } }; #endif // PANDEMONIUM_MATH_H