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c45e0ce2af
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Merged the include and src folders.
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2023-10-23 17:24:00 +02:00 |
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81c0193475
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Got rid of the pandemonium namespace.
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2023-10-23 17:11:10 +02:00 |
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e0d3ab5ea5
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Updated the bindings generator, and fixed some issues.
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2023-10-23 15:35:24 +02:00 |
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5869382646
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Renamed the headers to follow engine side conventions.
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2023-10-23 14:41:55 +02:00 |
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1a198c4589
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Use .h header files instead of .hpp.
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2023-10-23 14:14:03 +02:00 |
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e08a32544b
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Mass replaced godot to pandemonium.
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2023-10-23 14:07:57 +02:00 |
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c6607875c9
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Handle inf default values in the bindings generator.
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2023-05-31 22:41:12 +02:00 |
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2b669fcb6f
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Fix more issues with the binding generator.
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2023-05-31 22:21:25 +02:00 |
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7aeb3d3c4d
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Fix StringName default values.
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2023-05-31 17:29:01 +02:00 |
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7327b95957
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Added the new variant types to the binding generator. Also fixed issue with Color default value generation.
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2023-05-31 15:51:33 +02:00 |
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6b167533d6
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Variant cleanups, and added StringName.
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2023-05-31 14:29:51 +02:00 |
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360d2828fa
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More fixes.
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2023-05-31 13:43:51 +02:00 |
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663ee4de7a
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Mass api renames.
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2023-05-31 13:31:45 +02:00 |
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957fb82f03
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Initial commit. Added https://github.com/godotengine/godot-cpp/tree/3.x 7c09b5484de21 as a base, but without the submodule.
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2023-05-23 19:01:39 +02:00 |
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