2023-05-23 19:01:39 +02:00
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/*************************************************************************/
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/* Dictionary.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DICTIONARY_H
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#define DICTIONARY_H
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#include "Variant.hpp"
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#include "Array.hpp"
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2023-05-31 13:28:14 +02:00
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#include <gdn/dictionary.h>
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namespace godot {
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class Dictionary {
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2023-05-31 13:31:45 +02:00
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pandemonium_dictionary _pandemonium_dictionary;
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friend Variant::operator Dictionary() const;
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2023-05-31 13:31:45 +02:00
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inline explicit Dictionary(const pandemonium_dictionary &other) {
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_pandemonium_dictionary = other;
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}
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public:
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Dictionary();
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Dictionary(const Dictionary &other);
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Dictionary &operator=(const Dictionary &other);
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template <class... Args>
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static Dictionary make(Args... args) {
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return helpers::add_all(Dictionary(), args...);
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}
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void clear();
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bool empty() const;
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void erase(const Variant &key);
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bool has(const Variant &key) const;
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bool has_all(const Array &keys) const;
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uint32_t hash() const;
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Array keys() const;
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Variant &operator[](const Variant &key);
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const Variant &operator[](const Variant &key) const;
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int size() const;
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String to_json() const;
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Array values() const;
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~Dictionary();
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};
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} // namespace godot
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#endif // DICTIONARY_H
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