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https://github.com/Relintai/gdnative.git
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118 lines
5.9 KiB
C
118 lines
5.9 KiB
C
/**************************************************************************/
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/* rect2.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_RECT2_H
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#define GDNATIVE_RECT2_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_RECT2_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_RECT2_TYPE_DEFINED
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typedef struct pandemonium_rect2 {
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uint8_t _dont_touch_that[16];
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} pandemonium_rect2;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/gdnative.h>
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#include <gdn/vector2.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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pandemonium_vector2 GDAPI pandemonium_rect2_get_position(const pandemonium_rect2 *p_self);
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void GDAPI pandemonium_rect2_set_position(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_pos);
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pandemonium_vector2 GDAPI pandemonium_rect2_get_size(const pandemonium_rect2 *p_self);
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void GDAPI pandemonium_rect2_set_size(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_size);
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pandemonium_real GDAPI pandemonium_rect2_get_area(const pandemonium_rect2 *p_self);
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//_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
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pandemonium_bool GDAPI pandemonium_rect2_intersects(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b);
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//inline real_t distance_to(const Vector2 &p_point) const {
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//bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
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//bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
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pandemonium_bool GDAPI pandemonium_rect2_encloses(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b);
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pandemonium_bool GDAPI pandemonium_rect2_has_no_area(const pandemonium_rect2 *p_self);
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pandemonium_rect2 GDAPI pandemonium_rect2_clip(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b);
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//inline Rect2 intersection(const Rect2 &p_rect) const {
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pandemonium_rect2 GDAPI pandemonium_rect2_merge(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b);
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pandemonium_bool GDAPI pandemonium_rect2_has_point(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_point);
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//bool is_equal_approx(const Rect2 &p_rect) const;
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pandemonium_bool GDAPI pandemonium_rect2_operator_equal(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b);
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pandemonium_rect2 GDAPI pandemonium_rect2_grow(const pandemonium_rect2 *p_self, const pandemonium_real p_by);
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//inline void grow_by(real_t p_by) {
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pandemonium_rect2 GDAPI pandemonium_rect2_grow_margin(const pandemonium_rect2 *p_self, const pandemonium_int p_margin, const pandemonium_real p_by);
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//inline Rect2 grow_side(Side p_side, real_t p_amount) const {
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pandemonium_rect2 GDAPI pandemonium_rect2_grow_individual(const pandemonium_rect2 *p_self, const pandemonium_real p_left, const pandemonium_real p_top, const pandemonium_real p_right, const pandemonium_real p_bottom);
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pandemonium_rect2 GDAPI pandemonium_rect2_expand(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_to);
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//inline void expand_to(const Vector2 &p_vector) { //in place function for speed
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pandemonium_rect2 GDAPI pandemonium_rect2_abs(const pandemonium_rect2 *p_self);
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//Vector2 get_support(const Vector2 &p_normal) const {
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//_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
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//_FORCE_INLINE_ void set_end(const Vector2 &p_end) {
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//_FORCE_INLINE_ Vector2 get_end() const {
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pandemonium_string GDAPI pandemonium_rect2_as_string(const pandemonium_rect2 *p_self);
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void GDAPI pandemonium_rect2_new_with_position_and_size(pandemonium_rect2 *r_dest, const pandemonium_vector2 *p_pos, const pandemonium_vector2 *p_size);
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void GDAPI pandemonium_rect2_new(pandemonium_rect2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_width, const pandemonium_real p_height);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_RECT2_H
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