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121 lines
5.8 KiB
C
121 lines
5.8 KiB
C
/**************************************************************************/
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/* color.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_COLOR_H
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#define GDNATIVE_COLOR_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_COLOR_SIZE 16
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_COLOR_SIZE];
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} pandemonium_color;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/gdnative.h>
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#include <gdn/string.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void GDAPI pandemonium_color_new_rgba(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b, const pandemonium_real p_a);
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void GDAPI pandemonium_color_new_rgb(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b);
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pandemonium_real pandemonium_color_get_r(const pandemonium_color *p_self);
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void pandemonium_color_set_r(pandemonium_color *p_self, const pandemonium_real r);
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pandemonium_real pandemonium_color_get_g(const pandemonium_color *p_self);
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void pandemonium_color_set_g(pandemonium_color *p_self, const pandemonium_real g);
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pandemonium_real pandemonium_color_get_b(const pandemonium_color *p_self);
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void pandemonium_color_set_b(pandemonium_color *p_self, const pandemonium_real b);
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pandemonium_real pandemonium_color_get_a(const pandemonium_color *p_self);
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void pandemonium_color_set_a(pandemonium_color *p_self, const pandemonium_real a);
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pandemonium_real pandemonium_color_get_h(const pandemonium_color *p_self);
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pandemonium_real pandemonium_color_get_s(const pandemonium_color *p_self);
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pandemonium_real pandemonium_color_get_v(const pandemonium_color *p_self);
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pandemonium_string GDAPI pandemonium_color_as_string(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_rgba32(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_abgr32(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_abgr64(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_argb64(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_rgba64(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_argb32(const pandemonium_color *p_self);
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pandemonium_real GDAPI pandemonium_color_gray(const pandemonium_color *p_self);
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pandemonium_color GDAPI pandemonium_color_inverted(const pandemonium_color *p_self);
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pandemonium_color GDAPI pandemonium_color_contrasted(const pandemonium_color *p_self);
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pandemonium_color GDAPI pandemonium_color_linear_interpolate(const pandemonium_color *p_self, const pandemonium_color *p_b, const pandemonium_real p_t);
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pandemonium_color GDAPI pandemonium_color_blend(const pandemonium_color *p_self, const pandemonium_color *p_over);
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pandemonium_color GDAPI pandemonium_color_darkened(const pandemonium_color *p_self, const pandemonium_real p_amount);
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pandemonium_color GDAPI pandemonium_color_from_hsv(const pandemonium_color *p_self, const pandemonium_real p_h, const pandemonium_real p_s, const pandemonium_real p_v, const pandemonium_real p_a);
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pandemonium_color GDAPI pandemonium_color_lightened(const pandemonium_color *p_self, const pandemonium_real p_amount);
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pandemonium_string GDAPI pandemonium_color_to_html(const pandemonium_color *p_self, const pandemonium_bool p_with_alpha);
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pandemonium_bool GDAPI pandemonium_color_operator_equal(const pandemonium_color *p_self, const pandemonium_color *p_b);
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pandemonium_bool GDAPI pandemonium_color_operator_less(const pandemonium_color *p_self, const pandemonium_color *p_b);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_COLOR_H
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