gdnative/include/gdn/color.h

121 lines
5.8 KiB
C

/**************************************************************************/
/* color.h */
/**************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDNATIVE_COLOR_H
#define GDNATIVE_COLOR_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define PANDEMONIUM_COLOR_SIZE 16
#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED
#define PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[PANDEMONIUM_COLOR_SIZE];
} pandemonium_color;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdn/gdnative.h>
#include <gdn/string.h>
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI pandemonium_color_new_rgba(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b, const pandemonium_real p_a);
void GDAPI pandemonium_color_new_rgb(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b);
pandemonium_real pandemonium_color_get_r(const pandemonium_color *p_self);
void pandemonium_color_set_r(pandemonium_color *p_self, const pandemonium_real r);
pandemonium_real pandemonium_color_get_g(const pandemonium_color *p_self);
void pandemonium_color_set_g(pandemonium_color *p_self, const pandemonium_real g);
pandemonium_real pandemonium_color_get_b(const pandemonium_color *p_self);
void pandemonium_color_set_b(pandemonium_color *p_self, const pandemonium_real b);
pandemonium_real pandemonium_color_get_a(const pandemonium_color *p_self);
void pandemonium_color_set_a(pandemonium_color *p_self, const pandemonium_real a);
pandemonium_real pandemonium_color_get_h(const pandemonium_color *p_self);
pandemonium_real pandemonium_color_get_s(const pandemonium_color *p_self);
pandemonium_real pandemonium_color_get_v(const pandemonium_color *p_self);
pandemonium_string GDAPI pandemonium_color_as_string(const pandemonium_color *p_self);
pandemonium_int GDAPI pandemonium_color_to_rgba32(const pandemonium_color *p_self);
pandemonium_int GDAPI pandemonium_color_to_abgr32(const pandemonium_color *p_self);
pandemonium_int GDAPI pandemonium_color_to_abgr64(const pandemonium_color *p_self);
pandemonium_int GDAPI pandemonium_color_to_argb64(const pandemonium_color *p_self);
pandemonium_int GDAPI pandemonium_color_to_rgba64(const pandemonium_color *p_self);
pandemonium_int GDAPI pandemonium_color_to_argb32(const pandemonium_color *p_self);
pandemonium_real GDAPI pandemonium_color_gray(const pandemonium_color *p_self);
pandemonium_color GDAPI pandemonium_color_inverted(const pandemonium_color *p_self);
pandemonium_color GDAPI pandemonium_color_contrasted(const pandemonium_color *p_self);
pandemonium_color GDAPI pandemonium_color_linear_interpolate(const pandemonium_color *p_self, const pandemonium_color *p_b, const pandemonium_real p_t);
pandemonium_color GDAPI pandemonium_color_blend(const pandemonium_color *p_self, const pandemonium_color *p_over);
pandemonium_color GDAPI pandemonium_color_darkened(const pandemonium_color *p_self, const pandemonium_real p_amount);
pandemonium_color GDAPI pandemonium_color_from_hsv(const pandemonium_color *p_self, const pandemonium_real p_h, const pandemonium_real p_s, const pandemonium_real p_v, const pandemonium_real p_a);
pandemonium_color GDAPI pandemonium_color_lightened(const pandemonium_color *p_self, const pandemonium_real p_amount);
pandemonium_string GDAPI pandemonium_color_to_html(const pandemonium_color *p_self, const pandemonium_bool p_with_alpha);
pandemonium_bool GDAPI pandemonium_color_operator_equal(const pandemonium_color *p_self, const pandemonium_color *p_b);
pandemonium_bool GDAPI pandemonium_color_operator_less(const pandemonium_color *p_self, const pandemonium_color *p_b);
#ifdef __cplusplus
}
#endif
#endif // GDNATIVE_COLOR_H