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https://github.com/Relintai/gdnative.git
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159 lines
9.8 KiB
C
159 lines
9.8 KiB
C
/**************************************************************************/
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/* vector2.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_VECTOR2_H
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#define GDNATIVE_VECTOR2_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_VECTOR2_SIZE 8
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_VECTOR2_SIZE];
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} pandemonium_vector2;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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PANDEMONIUM_VECTOR2_AXIS_X,
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PANDEMONIUM_VECTOR2_AXIS_Y,
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PANDEMONIUM_VECTOR2_AXIS_COUNT,
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} pandemonium_vector2_axis;
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void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x);
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void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y);
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pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self);
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void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_int p_axis, const pandemonium_real p_value);
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pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_int p_axis);
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void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value);
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pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self);
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pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self);
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void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self);
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pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length);
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pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other);
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pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other);
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pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod);
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pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv);
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pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec);
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pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t);
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pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight);
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pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t);
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pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t);
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pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta);
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pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
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pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
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pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
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pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self);
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pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self);
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void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi);
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pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi);
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pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by);
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pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self);
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pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self);
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void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_VECTOR2_H
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