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https://github.com/Relintai/gdnative.git
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167 lines
8.2 KiB
C
167 lines
8.2 KiB
C
/**************************************************************************/
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/* color.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_COLOR_H
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#define GDNATIVE_COLOR_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_COLOR_SIZE 16
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_COLOR_SIZE];
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} pandemonium_color;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/gdnative.h>
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#include <gdn/string.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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pandemonium_real pandemonium_color_get_r(const pandemonium_color *p_self);
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void pandemonium_color_set_r(pandemonium_color *p_self, const pandemonium_real r);
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pandemonium_real pandemonium_color_get_g(const pandemonium_color *p_self);
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void pandemonium_color_set_g(pandemonium_color *p_self, const pandemonium_real g);
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pandemonium_real pandemonium_color_get_b(const pandemonium_color *p_self);
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void pandemonium_color_set_b(pandemonium_color *p_self, const pandemonium_real b);
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pandemonium_real pandemonium_color_get_a(const pandemonium_color *p_self);
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void pandemonium_color_set_a(pandemonium_color *p_self, const pandemonium_real a);
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pandemonium_bool GDAPI pandemonium_color_operator_equal(const pandemonium_color *p_self, const pandemonium_color *p_b);
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pandemonium_int GDAPI pandemonium_color_to_rgba32(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_argb32(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_abgr32(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_rgba64(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_argb64(const pandemonium_color *p_self);
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pandemonium_int GDAPI pandemonium_color_to_abgr64(const pandemonium_color *p_self);
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pandemonium_real GDAPI pandemonium_color_gray(const pandemonium_color *p_self);
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pandemonium_real pandemonium_color_get_h(const pandemonium_color *p_self);
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pandemonium_real pandemonium_color_get_s(const pandemonium_color *p_self);
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pandemonium_real pandemonium_color_get_v(const pandemonium_color *p_self);
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//void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
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//_FORCE_INLINE_ float &operator[](int idx) {
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//_FORCE_INLINE_ const float &operator[](int idx) const {
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//Color operator+(const Color &p_color) const;
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//void operator+=(const Color &p_color);
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//Color operator-() const;
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//Color operator-(const Color &p_color) const;
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//void operator-=(const Color &p_color);
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//Color operator*(const Color &p_color) const;
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//Color operator*(const real_t &rvalue) const;
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//void operator*=(const Color &p_color);
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//void operator*=(const real_t &rvalue);
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//Color operator/(const Color &p_color) const;
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//Color operator/(const real_t &rvalue) const;
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//void operator/=(const Color &p_color);
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//void operator/=(const real_t &rvalue);
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//bool is_equal_approx(const Color &p_color) const;
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//Color clamp(const Color &p_min = Color(0, 0, 0, 0), const Color &p_max = Color(1, 1, 1, 1)) const;
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//void invert();
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//void contrast();
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pandemonium_color GDAPI pandemonium_color_inverted(const pandemonium_color *p_self);
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pandemonium_color GDAPI pandemonium_color_contrasted(const pandemonium_color *p_self);
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//_FORCE_INLINE_ float get_luminance() const {
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pandemonium_color GDAPI pandemonium_color_linear_interpolate(const pandemonium_color *p_self, const pandemonium_color *p_b, const pandemonium_real p_t);
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pandemonium_color GDAPI pandemonium_color_darkened(const pandemonium_color *p_self, const pandemonium_real p_amount);
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pandemonium_color GDAPI pandemonium_color_lightened(const pandemonium_color *p_self, const pandemonium_real p_amount);
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//_FORCE_INLINE_ uint32_t to_rgbe9995() const {
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pandemonium_color GDAPI pandemonium_color_blend(const pandemonium_color *p_self, const pandemonium_color *p_over);
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//_FORCE_INLINE_ Color to_linear() const {
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//_FORCE_INLINE_ Color to_srgb() const {
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//static Color hex(uint32_t p_hex);
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//static Color hex64(uint64_t p_hex);
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//static Color html(const String &p_color);
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//static bool html_is_valid(const String &p_color);
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//static Color named(const String &p_name);
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pandemonium_string GDAPI pandemonium_color_to_html(const pandemonium_color *p_self, const pandemonium_bool p_with_alpha);
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pandemonium_color GDAPI pandemonium_color_from_hsv(const pandemonium_color *p_self, const pandemonium_real p_h, const pandemonium_real p_s, const pandemonium_real p_v, const pandemonium_real p_a);
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//static Color from_rgbe9995(uint32_t p_rgbe);
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pandemonium_bool GDAPI pandemonium_color_operator_less(const pandemonium_color *p_self, const pandemonium_color *p_b);
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pandemonium_string GDAPI pandemonium_color_as_string(const pandemonium_color *p_self);
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//static _FORCE_INLINE_ Color color8(int r, int g, int b) {
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//static _FORCE_INLINE_ Color color8(int r, int g, int b, int a) {
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//_FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0f); }
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//_FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); }
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//_FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0f); }
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//_FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); }
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//_FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0f); }
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//_FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); }
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//_FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0f); }
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//_FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); }
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//_FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v(), a); }
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//_FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v(), a); }
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//_FORCE_INLINE_ void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v, a); }
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void GDAPI pandemonium_color_new_rgba(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b, const pandemonium_real p_a);
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void GDAPI pandemonium_color_new_rgb(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_COLOR_H
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