/**************************************************************************/ /* color.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_COLOR_H #define GDNATIVE_COLOR_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_COLOR_SIZE 16 #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_COLOR_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_COLOR_SIZE]; } pandemonium_color; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #ifdef __cplusplus extern "C" { #endif pandemonium_real pandemonium_color_get_r(const pandemonium_color *p_self); void pandemonium_color_set_r(pandemonium_color *p_self, const pandemonium_real r); pandemonium_real pandemonium_color_get_g(const pandemonium_color *p_self); void pandemonium_color_set_g(pandemonium_color *p_self, const pandemonium_real g); pandemonium_real pandemonium_color_get_b(const pandemonium_color *p_self); void pandemonium_color_set_b(pandemonium_color *p_self, const pandemonium_real b); pandemonium_real pandemonium_color_get_a(const pandemonium_color *p_self); void pandemonium_color_set_a(pandemonium_color *p_self, const pandemonium_real a); pandemonium_bool GDAPI pandemonium_color_operator_equal(const pandemonium_color *p_self, const pandemonium_color *p_b); pandemonium_int GDAPI pandemonium_color_to_rgba32(const pandemonium_color *p_self); pandemonium_int GDAPI pandemonium_color_to_argb32(const pandemonium_color *p_self); pandemonium_int GDAPI pandemonium_color_to_abgr32(const pandemonium_color *p_self); pandemonium_int GDAPI pandemonium_color_to_rgba64(const pandemonium_color *p_self); pandemonium_int GDAPI pandemonium_color_to_argb64(const pandemonium_color *p_self); pandemonium_int GDAPI pandemonium_color_to_abgr64(const pandemonium_color *p_self); pandemonium_real GDAPI pandemonium_color_gray(const pandemonium_color *p_self); pandemonium_real pandemonium_color_get_h(const pandemonium_color *p_self); pandemonium_real pandemonium_color_get_s(const pandemonium_color *p_self); pandemonium_real pandemonium_color_get_v(const pandemonium_color *p_self); void GDAPI pandemonium_color_set_hsv(pandemonium_color *p_self, pandemonium_real p_h, pandemonium_real p_s, pandemonium_real p_v); void GDAPI pandemonium_color_set_hsv_alpha(pandemonium_color *p_self, pandemonium_real p_h, pandemonium_real p_s, pandemonium_real p_v, pandemonium_real p_alpha); pandemonium_real GDAPI *pandemonium_color_operator_index(pandemonium_color *p_self, pandemonium_int idx); const pandemonium_real GDAPI *pandemonium_color_operator_index_const(const pandemonium_color *p_self, pandemonium_int idx); pandemonium_color GDAPI pandemonium_color_operator_add(const pandemonium_color *p_self, const pandemonium_color *p_color); void GDAPI pandemonium_color_operator_add_eq(pandemonium_color *p_self, const pandemonium_color *p_color); pandemonium_color GDAPI pandemonium_color_operator_negate(const pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_operator_sub(const pandemonium_color *p_self, const pandemonium_color *p_color); void GDAPI pandemonium_color_operator_sub_eq(pandemonium_color *p_self, const pandemonium_color *p_color); pandemonium_color GDAPI pandemonium_color_operator_mul_color(const pandemonium_color *p_self, const pandemonium_color *p_color); pandemonium_color GDAPI pandemonium_color_operator_mul_real(const pandemonium_color *p_self, const pandemonium_real rvalue); void GDAPI pandemonium_color_operator_mul_color_eq(pandemonium_color *p_self, const pandemonium_color *p_color); void GDAPI pandemonium_color_operator_mul_real_eq(pandemonium_color *p_self, const pandemonium_real rvalue); pandemonium_color GDAPI pandemonium_color_operator_div_color(const pandemonium_color *p_self, const pandemonium_color *p_color); pandemonium_color GDAPI pandemonium_color_operator_div_real(const pandemonium_color *p_self, const pandemonium_real rvalue); void GDAPI pandemonium_color_operator_div_color_eq(pandemonium_color *p_self, const pandemonium_color *p_color); void GDAPI pandemonium_color_operator_div_real_eq(pandemonium_color *p_self, const pandemonium_real rvalue); pandemonium_bool GDAPI pandemonium_color_is_equal_approx(const pandemonium_color *p_self, const pandemonium_color *p_color); pandemonium_color GDAPI pandemonium_color_clamp(const pandemonium_color *p_self, const pandemonium_color *p_min); void GDAPI pandemonium_color_invert(pandemonium_color *p_self); void GDAPI pandemonium_color_contrast(pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_inverted(const pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_contrasted(const pandemonium_color *p_self); pandemonium_real GDAPI pandemonium_color_get_luminance(const pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_linear_interpolate(const pandemonium_color *p_self, const pandemonium_color *p_b, const pandemonium_real p_t); pandemonium_color GDAPI pandemonium_color_darkened(const pandemonium_color *p_self, const pandemonium_real p_amount); pandemonium_color GDAPI pandemonium_color_lightened(const pandemonium_color *p_self, const pandemonium_real p_amount); pandemonium_int GDAPI pandemonium_color_to_rgbe9995(const pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_blend(const pandemonium_color *p_self, const pandemonium_color *p_over); pandemonium_color GDAPI pandemonium_color_to_linear(const pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_to_srgb(const pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_hex(pandemonium_int p_hex); pandemonium_color GDAPI pandemonium_color_hex64(pandemonium_int p_hex); pandemonium_color GDAPI pandemonium_color_html(const pandemonium_string *p_color); pandemonium_bool GDAPI pandemonium_color_html_is_valid(const pandemonium_string *p_color); pandemonium_color GDAPI pandemonium_color_named(const pandemonium_string *p_name); pandemonium_string GDAPI pandemonium_color_to_html(const pandemonium_color *p_self, const pandemonium_bool p_with_alpha); pandemonium_color GDAPI pandemonium_color_from_hsv(const pandemonium_color *p_self, const pandemonium_real p_h, const pandemonium_real p_s, const pandemonium_real p_v, const pandemonium_real p_a); pandemonium_color GDAPI pandemonium_color_from_rgbe9995(pandemonium_int p_rgbe); pandemonium_bool GDAPI pandemonium_color_operator_less(const pandemonium_color *p_self, const pandemonium_color *p_b); pandemonium_string GDAPI pandemonium_color_as_string(const pandemonium_color *p_self); pandemonium_color GDAPI pandemonium_color_color8(pandemonium_int r, pandemonium_int g, pandemonium_int b); pandemonium_color GDAPI pandemonium_color_color8_alpha(pandemonium_int r, pandemonium_int g, pandemonium_int b, pandemonium_int a); void GDAPI pandemonium_color_set_r8(pandemonium_color *p_self, pandemonium_int r8); pandemonium_int GDAPI pandemonium_color_get_r8(const pandemonium_color *p_self); void GDAPI pandemonium_color_set_g8(pandemonium_color *p_self, pandemonium_int g8); pandemonium_int GDAPI pandemonium_color_get_g8(const pandemonium_color *p_self); void GDAPI pandemonium_color_set_b8(pandemonium_color *p_self, pandemonium_int b8); pandemonium_int GDAPI pandemonium_color_get_b8(const pandemonium_color *p_self); void GDAPI pandemonium_color_set_a8(pandemonium_color *p_self, pandemonium_int a8); pandemonium_int GDAPI pandemonium_color_get_a8(const pandemonium_color *p_self); void GDAPI pandemonium_color_set_h(pandemonium_color *p_self, pandemonium_real p_h); void GDAPI pandemonium_color_set_s(pandemonium_color *p_self, pandemonium_real p_s); void GDAPI pandemonium_color_set_v(pandemonium_color *p_self, pandemonium_real p_v); void GDAPI pandemonium_color_new_rgba(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b, const pandemonium_real p_a); void GDAPI pandemonium_color_new_rgb(pandemonium_color *r_dest, const pandemonium_real p_r, const pandemonium_real p_g, const pandemonium_real p_b); #ifdef __cplusplus } #endif #endif // GDNATIVE_COLOR_H