/**************************************************************************/ /* vector3.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_VECTOR3_H #define GDNATIVE_VECTOR3_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_VECTOR3_SIZE 12 #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR3_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR3_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_VECTOR3_SIZE]; } pandemonium_vector3; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #ifdef __cplusplus extern "C" { #endif typedef enum { PANDEMONIUM_VECTOR3_AXIS_X, PANDEMONIUM_VECTOR3_AXIS_Y, PANDEMONIUM_VECTOR3_AXIS_Z, } pandemonium_vector3_axis; void GDAPI pandemonium_vector3_new(pandemonium_vector3 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z); pandemonium_string GDAPI pandemonium_vector3_as_string(const pandemonium_vector3 *p_self); pandemonium_int GDAPI pandemonium_vector3_min_axis(const pandemonium_vector3 *p_self); pandemonium_int GDAPI pandemonium_vector3_max_axis(const pandemonium_vector3 *p_self); pandemonium_real GDAPI pandemonium_vector3_length(const pandemonium_vector3 *p_self); pandemonium_real GDAPI pandemonium_vector3_length_squared(const pandemonium_vector3 *p_self); pandemonium_bool GDAPI pandemonium_vector3_is_normalized(const pandemonium_vector3 *p_self); pandemonium_vector3 GDAPI pandemonium_vector3_normalized(const pandemonium_vector3 *p_self); pandemonium_vector3 GDAPI pandemonium_vector3_inverse(const pandemonium_vector3 *p_self); pandemonium_vector3 GDAPI pandemonium_vector3_snapped(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_by); pandemonium_vector3 GDAPI pandemonium_vector3_rotated(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); pandemonium_vector3 GDAPI pandemonium_vector3_linear_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_real p_t); pandemonium_vector3 GDAPI pandemonium_vector3_cubic_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_vector3 *p_pre_a, const pandemonium_vector3 *p_post_b, const pandemonium_real p_t); pandemonium_vector3 GDAPI pandemonium_vector3_move_toward(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to, const pandemonium_real p_delta); pandemonium_real GDAPI pandemonium_vector3_dot(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_vector3 GDAPI pandemonium_vector3_cross(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_basis GDAPI pandemonium_vector3_outer(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_basis GDAPI pandemonium_vector3_to_diagonal_matrix(const pandemonium_vector3 *p_self); pandemonium_vector3 GDAPI pandemonium_vector3_abs(const pandemonium_vector3 *p_self); pandemonium_vector3 GDAPI pandemonium_vector3_floor(const pandemonium_vector3 *p_self); pandemonium_vector3 GDAPI pandemonium_vector3_ceil(const pandemonium_vector3 *p_self); pandemonium_vector3 GDAPI pandemonium_vector3_direction_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_real GDAPI pandemonium_vector3_distance_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_real GDAPI pandemonium_vector3_distance_squared_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_real GDAPI pandemonium_vector3_angle_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to); pandemonium_vector3 GDAPI pandemonium_vector3_slide(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n); pandemonium_vector3 GDAPI pandemonium_vector3_bounce(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n); pandemonium_vector3 GDAPI pandemonium_vector3_reflect(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n); pandemonium_vector3 GDAPI pandemonium_vector3_operator_add(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_vector3 GDAPI pandemonium_vector3_operator_subtract(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b); pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b); pandemonium_bool GDAPI pandemonium_vector3_operator_equal(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_bool GDAPI pandemonium_vector3_operator_less(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b); pandemonium_vector3 GDAPI pandemonium_vector3_operator_neg(const pandemonium_vector3 *p_self); void GDAPI pandemonium_vector3_set_axis(pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis, const pandemonium_real p_val); pandemonium_real GDAPI pandemonium_vector3_get_axis(const pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis); #ifdef __cplusplus } #endif #endif // GDNATIVE_VECTOR3_H