/**************************************************************************/ /* string_name.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_STRING_NAME_H #define GDNATIVE_STRING_NAME_H #ifdef __cplusplus extern "C" { #endif #include #include #define GODOT_STRING_NAME_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED #define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE]; } godot_string_name; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #ifdef __cplusplus extern "C" { #endif void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name); void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name); godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self); uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self); const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self); godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other); godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other); void GDAPI godot_string_name_destroy(godot_string_name *p_self); #ifdef __cplusplus } #endif #endif // GDNATIVE_STRING_NAME_H