/**************************************************************************/ /* color.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_COLOR_H #define GDNATIVE_COLOR_H #ifdef __cplusplus extern "C" { #endif #include #define GODOT_COLOR_SIZE 16 #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; } godot_color; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #ifdef __cplusplus extern "C" { #endif void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); godot_real godot_color_get_r(const godot_color *p_self); void godot_color_set_r(godot_color *p_self, const godot_real r); godot_real godot_color_get_g(const godot_color *p_self); void godot_color_set_g(godot_color *p_self, const godot_real g); godot_real godot_color_get_b(const godot_color *p_self); void godot_color_set_b(godot_color *p_self, const godot_real b); godot_real godot_color_get_a(const godot_color *p_self); void godot_color_set_a(godot_color *p_self, const godot_real a); godot_real godot_color_get_h(const godot_color *p_self); godot_real godot_color_get_s(const godot_color *p_self); godot_real godot_color_get_v(const godot_color *p_self); godot_string GDAPI godot_color_as_string(const godot_color *p_self); godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self); godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self); godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self); godot_int GDAPI godot_color_to_argb64(const godot_color *p_self); godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self); godot_int GDAPI godot_color_to_argb32(const godot_color *p_self); godot_real GDAPI godot_color_gray(const godot_color *p_self); godot_color GDAPI godot_color_inverted(const godot_color *p_self); godot_color GDAPI godot_color_contrasted(const godot_color *p_self); godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount); godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a); godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount); godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha); godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b); godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b); #ifdef __cplusplus } #endif #endif // GDNATIVE_COLOR_H