/**************************************************************************/ /* aabb.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_AABB_H #define GDNATIVE_AABB_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_AABB_SIZE 24 #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_AABB_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_AABB_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_AABB_SIZE]; } pandemonium_aabb; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #include #ifdef __cplusplus extern "C" { #endif //real_t get_volume() const; /// get area //_FORCE_INLINE_ bool has_no_volume() const { fix names pandemonium_real GDAPI pandemonium_aabb_get_area(const pandemonium_aabb *p_self); pandemonium_bool GDAPI pandemonium_aabb_has_no_area(const pandemonium_aabb *p_self); pandemonium_bool GDAPI pandemonium_aabb_has_no_surface(const pandemonium_aabb *p_self); pandemonium_vector3 GDAPI pandemonium_aabb_get_position(const pandemonium_aabb *p_self); void GDAPI pandemonium_aabb_set_position(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_v); pandemonium_vector3 GDAPI pandemonium_aabb_get_size(const pandemonium_aabb *p_self); void GDAPI pandemonium_aabb_set_size(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_v); pandemonium_bool GDAPI pandemonium_aabb_operator_equal(const pandemonium_aabb *p_self, const pandemonium_aabb *p_b); //bool is_equal_approx(const AABB &p_aabb) const; pandemonium_bool GDAPI pandemonium_aabb_intersects(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with); //_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap pandemonium_bool GDAPI pandemonium_aabb_encloses(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with); pandemonium_aabb GDAPI pandemonium_aabb_merge(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with); //void merge_with(const AABB &p_aabb); ///merge with another AABB pandemonium_aabb GDAPI pandemonium_aabb_intersection(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with); //bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const; //add variants pandemonium_bool GDAPI pandemonium_aabb_intersects_segment(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_to); //bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const; //_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const; //_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const; //_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const; pandemonium_bool GDAPI pandemonium_aabb_intersects_plane(const pandemonium_aabb *p_self, const pandemonium_plane *p_plane); pandemonium_bool GDAPI pandemonium_aabb_has_point(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_point); pandemonium_vector3 GDAPI pandemonium_aabb_get_support(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_dir); pandemonium_vector3 GDAPI pandemonium_aabb_get_longest_axis(const pandemonium_aabb *p_self); pandemonium_int GDAPI pandemonium_aabb_get_longest_axis_index(const pandemonium_aabb *p_self); pandemonium_real GDAPI pandemonium_aabb_get_longest_axis_size(const pandemonium_aabb *p_self); pandemonium_vector3 GDAPI pandemonium_aabb_get_shortest_axis(const pandemonium_aabb *p_self); pandemonium_int GDAPI pandemonium_aabb_get_shortest_axis_index(const pandemonium_aabb *p_self); pandemonium_real GDAPI pandemonium_aabb_get_shortest_axis_size(const pandemonium_aabb *p_self); pandemonium_aabb GDAPI pandemonium_aabb_grow(const pandemonium_aabb *p_self, const pandemonium_real p_by); //_FORCE_INLINE_ void grow_by(real_t p_amount); //void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const; pandemonium_vector3 GDAPI pandemonium_aabb_get_endpoint(const pandemonium_aabb *p_self, const pandemonium_int p_idx); pandemonium_aabb GDAPI pandemonium_aabb_expand(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_to_point); //_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const; //_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */ //bool create_from_points(const Vector &p_points); //_FORCE_INLINE_ AABB abs() const { //Variant intersects_segmentv(const Vector3 &p_from, const Vector3 &p_to) const; //Variant intersects_rayv(const Vector3 &p_from, const Vector3 &p_dir) const; //_FORCE_INLINE_ void quantize(real_t p_unit); //_FORCE_INLINE_ AABB quantized(real_t p_unit) const; //_FORCE_INLINE_ void set_end(const Vector3 &p_end) { //_FORCE_INLINE_ Vector3 get_end() const { //_FORCE_INLINE_ Vector3 get_center() const { pandemonium_string GDAPI pandemonium_aabb_as_string(const pandemonium_aabb *p_self); void GDAPI pandemonium_aabb_new(pandemonium_aabb *r_dest, const pandemonium_vector3 *p_pos, const pandemonium_vector3 *p_size); #ifdef __cplusplus } #endif #endif // GDNATIVE_AABB_H