/**************************************************************************/ /* basis.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_BASIS_H #define GDNATIVE_BASIS_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_BASIS_SIZE 36 #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_BASIS_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_BASIS_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_BASIS_SIZE]; } pandemonium_basis; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #include #ifdef __cplusplus extern "C" { #endif //void invert(); //void transpose(); pandemonium_basis GDAPI pandemonium_basis_inverse(const pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_transposed(const pandemonium_basis *p_self); pandemonium_real GDAPI pandemonium_basis_determinant(const pandemonium_basis *p_self); //void from_z(const Vector3 &p_z); //void rotate(const Vector3 &p_axis, real_t p_phi); pandemonium_basis GDAPI pandemonium_basis_rotated(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); //void rotate_local(const Vector3 &p_axis, real_t p_phi); //Basis rotated_local(const Vector3 &p_axis, real_t p_phi) const; //void rotate(const Vector3 &p_euler); //Basis rotated(const Vector3 &p_euler) const; //void rotate(const Quaternion &p_quat); //Basis rotated(const Quaternion &p_quat) const; //_FORCE_INLINE_ void rotatev(const Vector3 &p_euler) { rotate(p_euler); } //_FORCE_INLINE_ Basis rotatedv(const Vector3 &p_euler) const { return rotated(p_euler); } //_FORCE_INLINE_ void rotateq(const Quaternion &p_quat) { rotate(p_quat); } //_FORCE_INLINE_ Basis rotatedq(const Quaternion &p_quat) const { return rotated(p_quat); } //Vector3 get_rotation_euler() const; //void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; //void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; //Quaternion get_rotation_quaternion() const; //Vector3 get_rotation() const { return get_rotation_euler(); }; //void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction); //Vector3 rotref_posscale_decomposition(Basis &rotref) const; //Vector3 get_euler_xyz() const; //void set_euler_xyz(const Vector3 &p_euler); //Vector3 get_euler_xzy() const; //void set_euler_xzy(const Vector3 &p_euler); //Vector3 get_euler_yzx() const; //void set_euler_yzx(const Vector3 &p_euler); //Vector3 get_euler_yxz() const; //void set_euler_yxz(const Vector3 &p_euler); //Vector3 get_euler_zxy() const; //void set_euler_zxy(const Vector3 &p_euler); //Vector3 get_euler_zyx() const; //void set_euler_zyx(const Vector3 &p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler(const pandemonium_basis *p_self); //void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } pandemonium_quaternion GDAPI pandemonium_basis_get_quaternion(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_quaternion(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion); //void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const; //void set_axis_angle(const Vector3 &p_axis, real_t p_phi); //void scale(const Vector3 &p_scale); pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); //void scale_local(const Vector3 &p_scale); //Basis scaled_local(const Vector3 &p_scale) const; //void scale_orthogonal(const Vector3 &p_scale); //Basis scaled_orthogonal(const Vector3 &p_scale) const; //void make_scale_uniform(); //float get_uniform_scale() const; pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self); //Vector3 get_scale_abs() const; //Vector3 get_scale_local() const; void GDAPI pandemonium_basis_set_axis_angle_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_set_euler_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_set_quaternion_scale(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion, const pandemonium_vector3 *p_scale); pandemonium_real GDAPI pandemonium_basis_tdotx(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); pandemonium_real GDAPI pandemonium_basis_tdoty(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); pandemonium_real GDAPI pandemonium_basis_tdotz(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); //bool is_equal_approx(const Basis &p_basis) const; //bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const; pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_vector3 GDAPI pandemonium_basis_xform(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); pandemonium_vector3 GDAPI pandemonium_basis_xform_inv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); //_FORCE_INLINE_ Vector3i xform(const Vector3i &p_vector) const; //_FORCE_INLINE_ Vector3i xform_inv(const Vector3i &p_vector) const; //Remove _vector postfix pandemonium_basis GDAPI pandemonium_basis_operator_multiply_vector(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_add(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_subtract(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemonium_basis *p_self, const pandemonium_real p_b); pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self); //void set_orthogonal_index(int p_index); //void set_diagonal(const Vector3 &p_diag); //bool is_orthogonal() const; //bool is_diagonal() const; //bool is_rotation() const; pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, const pandemonium_basis *p_b, const pandemonium_real p_t); //_FORCE_INLINE_ Basis lerp(const Basis &p_to, const real_t &p_weight) const; //void rotate_sh(real_t *p_values); pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self); //_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { //_FORCE_INLINE_ void set(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { //_FORCE_INLINE_ Vector3 get_column(int i) const { //_FORCE_INLINE_ void set_column(int p_index, const Vector3 &p_value) { //_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row); void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value); pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis); void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value); //_FORCE_INLINE_ Vector3 get_main_diagonal() const { //_FORCE_INLINE_ void set_zero() { //_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const { //void orthonormalize(); pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self); //void orthogonalize(); //Basis orthogonalized() const; //bool is_symmetric() const; //Basis diagonalize(); //Basis get_normal_xform_basis() const { return inverse().transposed(); } //Vector3 xform_normal_fast(const Vector3 &p_vector) const { return xform(p_vector).normalized(); } //Vector3 xform_normal(const Vector3 &p_vector) const { return get_normal_xform_basis().xform_normal_fast(p_vector); } //static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); //static Basis from_scale(const Vector3 &p_scale); // p_elements is a pointer to an array of 3 (!!) vector3 void GDAPI pandemonium_basis_get_elements(const pandemonium_basis *p_self, pandemonium_vector3 *p_elements); void GDAPI pandemonium_basis_new(pandemonium_basis *r_dest); void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis); void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler); void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler); //Basis(const Quaternion &p_quat, const Vector3 &p_scale) { set_quaternion_scale(p_quat, p_scale); } //Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); } //Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } //Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { #ifdef __cplusplus } #endif #endif // GDNATIVE_BASIS_H