/**************************************************************************/ /* rect2.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_RECT2_H #define GDNATIVE_RECT2_H #ifdef __cplusplus extern "C" { #endif #include #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_RECT2_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_RECT2_TYPE_DEFINED typedef struct pandemonium_rect2 { uint8_t _dont_touch_that[16]; } pandemonium_rect2; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #ifdef __cplusplus extern "C" { #endif pandemonium_vector2 GDAPI pandemonium_rect2_get_position(const pandemonium_rect2 *p_self); void GDAPI pandemonium_rect2_set_position(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_pos); pandemonium_vector2 GDAPI pandemonium_rect2_get_size(const pandemonium_rect2 *p_self); void GDAPI pandemonium_rect2_set_size(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_size); pandemonium_real GDAPI pandemonium_rect2_get_area(const pandemonium_rect2 *p_self); //_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); } pandemonium_bool GDAPI pandemonium_rect2_intersects(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b); //inline real_t distance_to(const Vector2 &p_point) const { //bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; //bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; pandemonium_bool GDAPI pandemonium_rect2_encloses(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b); pandemonium_bool GDAPI pandemonium_rect2_has_no_area(const pandemonium_rect2 *p_self); pandemonium_rect2 GDAPI pandemonium_rect2_clip(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b); //inline Rect2 intersection(const Rect2 &p_rect) const { pandemonium_rect2 GDAPI pandemonium_rect2_merge(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b); pandemonium_bool GDAPI pandemonium_rect2_has_point(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_point); //bool is_equal_approx(const Rect2 &p_rect) const; pandemonium_bool GDAPI pandemonium_rect2_operator_equal(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b); pandemonium_rect2 GDAPI pandemonium_rect2_grow(const pandemonium_rect2 *p_self, const pandemonium_real p_by); //inline void grow_by(real_t p_by) { pandemonium_rect2 GDAPI pandemonium_rect2_grow_margin(const pandemonium_rect2 *p_self, const pandemonium_int p_margin, const pandemonium_real p_by); //inline Rect2 grow_side(Side p_side, real_t p_amount) const { pandemonium_rect2 GDAPI pandemonium_rect2_grow_individual(const pandemonium_rect2 *p_self, const pandemonium_real p_left, const pandemonium_real p_top, const pandemonium_real p_right, const pandemonium_real p_bottom); pandemonium_rect2 GDAPI pandemonium_rect2_expand(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_to); //inline void expand_to(const Vector2 &p_vector) { //in place function for speed pandemonium_rect2 GDAPI pandemonium_rect2_abs(const pandemonium_rect2 *p_self); //Vector2 get_support(const Vector2 &p_normal) const { //_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { //_FORCE_INLINE_ void set_end(const Vector2 &p_end) { //_FORCE_INLINE_ Vector2 get_end() const { pandemonium_string GDAPI pandemonium_rect2_as_string(const pandemonium_rect2 *p_self); void GDAPI pandemonium_rect2_new_with_position_and_size(pandemonium_rect2 *r_dest, const pandemonium_vector2 *p_pos, const pandemonium_vector2 *p_size); void GDAPI pandemonium_rect2_new(pandemonium_rect2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_width, const pandemonium_real p_height); #ifdef __cplusplus } #endif #endif // GDNATIVE_RECT2_H