/**************************************************************************/ /* node_path.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_NODE_PATH_H #define GDNATIVE_NODE_PATH_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_NODE_PATH_SIZE sizeof(void *) #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_NODE_PATH_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_NODE_PATH_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_NODE_PATH_SIZE]; } pandemonium_node_path; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #ifdef __cplusplus extern "C" { #endif //_FORCE_INLINE_ StringName get_sname() const { pandemonium_bool GDAPI pandemonium_node_path_is_absolute(const pandemonium_node_path *p_self); pandemonium_int GDAPI pandemonium_node_path_get_name_count(const pandemonium_node_path *p_self); pandemonium_string GDAPI pandemonium_node_path_get_name(const pandemonium_node_path *p_self, const pandemonium_int p_idx); pandemonium_int GDAPI pandemonium_node_path_get_subname_count(const pandemonium_node_path *p_self); pandemonium_string GDAPI pandemonium_node_path_get_subname(const pandemonium_node_path *p_self, const pandemonium_int p_idx); //Vector get_names() const; //Vector get_subnames() const; pandemonium_string GDAPI pandemonium_node_path_get_concatenated_subnames(const pandemonium_node_path *p_self); //NodePath rel_path_to(const NodePath &p_np) const; pandemonium_node_path pandemonium_node_path_get_as_property_path(const pandemonium_node_path *p_self); //void prepend_period(); //_FORCE_INLINE_ uint32_t hash() const { pandemonium_string GDAPI pandemonium_node_path_as_string(const pandemonium_node_path *p_self); pandemonium_bool GDAPI pandemonium_node_path_is_empty(const pandemonium_node_path *p_self); pandemonium_bool GDAPI pandemonium_node_path_operator_equal(const pandemonium_node_path *p_self, const pandemonium_node_path *p_b); //void simplify(); //NodePath simplified() const; //NodePath(const Vector &p_path, bool p_absolute); //NodePath(const Vector &p_path, const Vector &p_subpath, bool p_absolute); void GDAPI pandemonium_node_path_new(pandemonium_node_path *r_dest, const pandemonium_string *p_from); void GDAPI pandemonium_node_path_new_copy(pandemonium_node_path *r_dest, const pandemonium_node_path *p_src); void GDAPI pandemonium_node_path_destroy(pandemonium_node_path *p_self); #ifdef __cplusplus } #endif #endif // GDNATIVE_NODE_PATH_H