/**************************************************************************/ /* array.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_ARRAY_H #define GDNATIVE_ARRAY_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_ARRAY_SIZE sizeof(void *) #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_ARRAY_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_ARRAY_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_ARRAY_SIZE]; } pandemonium_array; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #include #ifdef __cplusplus extern "C" { #endif pandemonium_variant GDAPI *pandemonium_array_operator_index(pandemonium_array *p_self, const pandemonium_int p_idx); const pandemonium_variant GDAPI *pandemonium_array_operator_index_const(const pandemonium_array *p_self, const pandemonium_int p_idx); void GDAPI pandemonium_array_set(pandemonium_array *p_self, const pandemonium_int p_idx, const pandemonium_variant *p_value); pandemonium_variant GDAPI pandemonium_array_get(const pandemonium_array *p_self, const pandemonium_int p_idx); pandemonium_int GDAPI pandemonium_array_size(const pandemonium_array *p_self); pandemonium_bool GDAPI pandemonium_array_empty(const pandemonium_array *p_self); void GDAPI pandemonium_array_clear(pandemonium_array *p_self); //bool deep_equal(const Array &p_array, int p_recursion_count = 0) const; //bool operator==(const Array &p_array) const; pandemonium_int GDAPI pandemonium_array_hash(const pandemonium_array *p_self); //void operator=(const Array &p_array); void GDAPI pandemonium_array_push_back(pandemonium_array *p_self, const pandemonium_variant *p_value); void GDAPI pandemonium_array_append(pandemonium_array *p_self, const pandemonium_variant *p_value); //void append_array(const Array &p_array); void GDAPI pandemonium_array_resize(pandemonium_array *p_self, const pandemonium_int p_size); void GDAPI pandemonium_array_insert(pandemonium_array *p_self, const pandemonium_int p_pos, const pandemonium_variant *p_value); void GDAPI pandemonium_array_remove(pandemonium_array *p_self, const pandemonium_int p_idx); //void fill(const Variant &p_value); pandemonium_variant GDAPI pandemonium_array_front(const pandemonium_array *p_self); pandemonium_variant GDAPI pandemonium_array_back(const pandemonium_array *p_self); void GDAPI pandemonium_array_sort(pandemonium_array *p_self); void GDAPI pandemonium_array_sort_custom(pandemonium_array *p_self, pandemonium_object *p_obj, const pandemonium_string *p_func); void GDAPI pandemonium_array_shuffle(pandemonium_array *p_self); //before variant pandemonium_int GDAPI pandemonium_array_bsearch(pandemonium_array *p_self, const pandemonium_variant *p_value, const pandemonium_bool p_before); pandemonium_int GDAPI pandemonium_array_bsearch_custom(pandemonium_array *p_self, const pandemonium_variant *p_value, pandemonium_object *p_obj, const pandemonium_string *p_func, const pandemonium_bool p_before); void GDAPI pandemonium_array_invert(pandemonium_array *p_self); //int find(const Variant &p_value, int p_from = 0) const; p_from version pandemonium_int GDAPI pandemonium_array_find(const pandemonium_array *p_self, const pandemonium_variant *p_what, const pandemonium_int p_from); //int rfind(const Variant &p_value, int p_from = -1) const; p_from version pandemonium_int GDAPI pandemonium_array_rfind(const pandemonium_array *p_self, const pandemonium_variant *p_what, const pandemonium_int p_from); pandemonium_int GDAPI pandemonium_array_find_last(const pandemonium_array *p_self, const pandemonium_variant *p_what); pandemonium_int GDAPI pandemonium_array_count(const pandemonium_array *p_self, const pandemonium_variant *p_value); pandemonium_bool GDAPI pandemonium_array_has(const pandemonium_array *p_self, const pandemonium_variant *p_value); void GDAPI pandemonium_array_erase(pandemonium_array *p_self, const pandemonium_variant *p_value); void GDAPI pandemonium_array_push_front(pandemonium_array *p_self, const pandemonium_variant *p_value); pandemonium_variant GDAPI pandemonium_array_pop_back(pandemonium_array *p_self); pandemonium_variant GDAPI pandemonium_array_pop_front(pandemonium_array *p_self); //Variant pop_at(int p_pos); //Array duplicate(bool p_deep = false) const; deep variant pandemonium_array GDAPI pandemonium_array_duplicate(const pandemonium_array *p_self, const pandemonium_bool p_deep); //Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const; variants pandemonium_array GDAPI pandemonium_array_slice(const pandemonium_array *p_self, const pandemonium_int p_begin, const pandemonium_int p_end, const pandemonium_int p_step, const pandemonium_bool p_deep); pandemonium_variant GDAPI pandemonium_array_min(const pandemonium_array *p_self); pandemonium_variant GDAPI pandemonium_array_max(const pandemonium_array *p_self); void GDAPI pandemonium_array_new(pandemonium_array *r_dest); void GDAPI pandemonium_array_new_copy(pandemonium_array *r_dest, const pandemonium_array *p_src); void GDAPI pandemonium_array_new_pool_color_array(pandemonium_array *r_dest, const pandemonium_pool_color_array *p_pca); void GDAPI pandemonium_array_new_pool_vector3_array(pandemonium_array *r_dest, const pandemonium_pool_vector3_array *p_pv3a); void GDAPI pandemonium_array_new_pool_vector2_array(pandemonium_array *r_dest, const pandemonium_pool_vector2_array *p_pv2a); void GDAPI pandemonium_array_new_pool_string_array(pandemonium_array *r_dest, const pandemonium_pool_string_array *p_psa); void GDAPI pandemonium_array_new_pool_real_array(pandemonium_array *r_dest, const pandemonium_pool_real_array *p_pra); void GDAPI pandemonium_array_new_pool_int_array(pandemonium_array *r_dest, const pandemonium_pool_int_array *p_pia); void GDAPI pandemonium_array_new_pool_byte_array(pandemonium_array *r_dest, const pandemonium_pool_byte_array *p_pba); //Add the new ones void GDAPI pandemonium_array_destroy(pandemonium_array *p_self); #ifdef __cplusplus } #endif #endif // GDNATIVE_ARRAY_H