/**************************************************************************/ /* transform2d.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_TRANSFORM2D_H #define GDNATIVE_TRANSFORM2D_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_TRANSFORM2D_SIZE 24 #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_TRANSFORM2D_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_TRANSFORM2D_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_TRANSFORM2D_SIZE]; } pandemonium_transform2d; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #include #ifdef __cplusplus extern "C" { #endif /* _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; } _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; } _FORCE_INLINE_ Vector2 get_axis(int p_axis) const { _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) { _FORCE_INLINE_ Vector2 get_column(int p_colum) const { _FORCE_INLINE_ void set_column(int p_colum, const Vector2 &p_vec) { */ //void invert(); pandemonium_transform2d GDAPI pandemonium_transform2d_inverse(const pandemonium_transform2d *p_self); //void affine_invert(); pandemonium_transform2d GDAPI pandemonium_transform2d_affine_inverse(const pandemonium_transform2d *p_self); //void set_rotation(real_t p_rot); pandemonium_real GDAPI pandemonium_transform2d_get_rotation(const pandemonium_transform2d *p_self); //real_t get_skew() const; //void set_skew(const real_t p_angle); //_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); //_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew); //void rotate(real_t p_phi); //void scale(const Size2 &p_scale); //void scale_basis(const Size2 &p_scale); //void translate(real_t p_tx, real_t p_ty); //void translate(const Vector2 &p_offset); //void translate_local(real_t p_tx, real_t p_ty); //void translate_local(const Vector2 &p_translation); //void translater(real_t p_tx, real_t p_ty); //void translatev(const Vector2 &p_offset); //void translate_localr(real_t p_tx, real_t p_ty); //void translate_localv(const Vector2 &p_translation); pandemonium_real GDAPI pandemonium_transform2d_basis_determinant(const pandemonium_transform2d *p_self); pandemonium_vector2 GDAPI pandemonium_transform2d_get_scale(const pandemonium_transform2d *p_self); //void set_scale(const Size2 &p_scale); pandemonium_vector2 GDAPI pandemonium_transform2d_get_origin(const pandemonium_transform2d *p_self); //_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; } //Transform2D basis_scaled(const Size2 &p_scale) const; pandemonium_transform2d GDAPI pandemonium_transform2d_scaled(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale); //Transform2D scaled_local(const Size2 &p_scale) const; pandemonium_transform2d GDAPI pandemonium_transform2d_translated(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset); //Transform2D translated_local(const Vector2 &p_offset) const; pandemonium_transform2d GDAPI pandemonium_transform2d_rotated(const pandemonium_transform2d *p_self, const pandemonium_real p_phi); //Transform2D rotated_local(const real_t p_angle) const; //Transform2D untranslated() const; //void orthonormalize(); pandemonium_transform2d GDAPI pandemonium_transform2d_orthonormalized(const pandemonium_transform2d *p_self); //bool is_equal_approx(const Transform2D &p_transform) const; //Transform2D looking_at(const Vector2 &p_target) const; pandemonium_bool GDAPI pandemonium_transform2d_operator_equal(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_b); pandemonium_transform2d GDAPI pandemonium_transform2d_operator_multiply(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_b); pandemonium_transform2d GDAPI pandemonium_transform2d_interpolate_with(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_m, const pandemonium_real p_c); pandemonium_vector2 GDAPI pandemonium_transform2d_basis_xform_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v); pandemonium_vector2 GDAPI pandemonium_transform2d_basis_xform_inv_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v); pandemonium_vector2 GDAPI pandemonium_transform2d_xform_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v); pandemonium_vector2 GDAPI pandemonium_transform2d_xform_inv_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v); pandemonium_rect2 GDAPI pandemonium_transform2d_xform_rect2(const pandemonium_transform2d *p_self, const pandemonium_rect2 *p_v); pandemonium_rect2 GDAPI pandemonium_transform2d_xform_inv_rect2(const pandemonium_transform2d *p_self, const pandemonium_rect2 *p_v); //_FORCE_INLINE_ Vector2i basis_xform(const Vector2i &p_vec) const; //_FORCE_INLINE_ Vector2i basis_xform_inv(const Vector2i &p_vec) const; //_FORCE_INLINE_ Vector2i xform(const Vector2i &p_vec) const; //_FORCE_INLINE_ Vector2i xform_inv(const Vector2i &p_vec) const; //_FORCE_INLINE_ PoolVector xform(const PoolVector &p_array) const; //_FORCE_INLINE_ PoolVector xform_inv(const PoolVector &p_array) const; //_FORCE_INLINE_ PoolVector xform(const PoolVector &p_array) const; //_FORCE_INLINE_ PoolVector xform_inv(const PoolVector &p_array) const; pandemonium_string GDAPI pandemonium_transform2d_as_string(const pandemonium_transform2d *p_self); void GDAPI pandemonium_transform2d_new(pandemonium_transform2d *r_dest, const pandemonium_real p_rot, const pandemonium_vector2 *p_pos); void GDAPI pandemonium_transform2d_new_axis_origin(pandemonium_transform2d *r_dest, const pandemonium_vector2 *p_x_axis, const pandemonium_vector2 *p_y_axis, const pandemonium_vector2 *p_origin); void GDAPI pandemonium_transform2d_new_identity(pandemonium_transform2d *r_dest); #ifdef __cplusplus } #endif #endif // GDNATIVE_TRANSFORM2D_H