AABB initial cleanup.

This commit is contained in:
Relintai 2023-05-26 20:19:57 +02:00
parent 483ba34b3e
commit fae93fe632

View File

@ -59,7 +59,11 @@ typedef struct {
extern "C" {
#endif
void GDAPI pandemonium_aabb_new(pandemonium_aabb *r_dest, const pandemonium_vector3 *p_pos, const pandemonium_vector3 *p_size);
//real_t get_volume() const; /// get area
//_FORCE_INLINE_ bool has_no_volume() const { fix names
pandemonium_real GDAPI pandemonium_aabb_get_area(const pandemonium_aabb *p_self);
pandemonium_bool GDAPI pandemonium_aabb_has_no_area(const pandemonium_aabb *p_self);
pandemonium_bool GDAPI pandemonium_aabb_has_no_surface(const pandemonium_aabb *p_self);
pandemonium_vector3 GDAPI pandemonium_aabb_get_position(const pandemonium_aabb *p_self);
void GDAPI pandemonium_aabb_set_position(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_v);
@ -67,49 +71,63 @@ void GDAPI pandemonium_aabb_set_position(const pandemonium_aabb *p_self, const p
pandemonium_vector3 GDAPI pandemonium_aabb_get_size(const pandemonium_aabb *p_self);
void GDAPI pandemonium_aabb_set_size(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_v);
pandemonium_string GDAPI pandemonium_aabb_as_string(const pandemonium_aabb *p_self);
pandemonium_real GDAPI pandemonium_aabb_get_area(const pandemonium_aabb *p_self);
pandemonium_bool GDAPI pandemonium_aabb_has_no_area(const pandemonium_aabb *p_self);
pandemonium_bool GDAPI pandemonium_aabb_has_no_surface(const pandemonium_aabb *p_self);
pandemonium_bool GDAPI pandemonium_aabb_operator_equal(const pandemonium_aabb *p_self, const pandemonium_aabb *p_b);
//bool is_equal_approx(const AABB &p_aabb) const;
pandemonium_bool GDAPI pandemonium_aabb_intersects(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
//_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
pandemonium_bool GDAPI pandemonium_aabb_encloses(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
pandemonium_aabb GDAPI pandemonium_aabb_merge(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
//void merge_with(const AABB &p_aabb); ///merge with another AABB
pandemonium_aabb GDAPI pandemonium_aabb_intersection(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
pandemonium_bool GDAPI pandemonium_aabb_intersects_plane(const pandemonium_aabb *p_self, const pandemonium_plane *p_plane);
//bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const; //add variants
pandemonium_bool GDAPI pandemonium_aabb_intersects_segment(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_to);
pandemonium_bool GDAPI pandemonium_aabb_has_point(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_point);
//bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
//_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
//_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
//_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
pandemonium_bool GDAPI pandemonium_aabb_intersects_plane(const pandemonium_aabb *p_self, const pandemonium_plane *p_plane);
pandemonium_bool GDAPI pandemonium_aabb_has_point(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_point);
pandemonium_vector3 GDAPI pandemonium_aabb_get_support(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_dir);
pandemonium_vector3 GDAPI pandemonium_aabb_get_longest_axis(const pandemonium_aabb *p_self);
pandemonium_int GDAPI pandemonium_aabb_get_longest_axis_index(const pandemonium_aabb *p_self);
pandemonium_real GDAPI pandemonium_aabb_get_longest_axis_size(const pandemonium_aabb *p_self);
pandemonium_vector3 GDAPI pandemonium_aabb_get_shortest_axis(const pandemonium_aabb *p_self);
pandemonium_int GDAPI pandemonium_aabb_get_shortest_axis_index(const pandemonium_aabb *p_self);
pandemonium_real GDAPI pandemonium_aabb_get_shortest_axis_size(const pandemonium_aabb *p_self);
pandemonium_aabb GDAPI pandemonium_aabb_expand(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_to_point);
pandemonium_aabb GDAPI pandemonium_aabb_grow(const pandemonium_aabb *p_self, const pandemonium_real p_by);
//_FORCE_INLINE_ void grow_by(real_t p_amount);
//void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
pandemonium_vector3 GDAPI pandemonium_aabb_get_endpoint(const pandemonium_aabb *p_self, const pandemonium_int p_idx);
pandemonium_bool GDAPI pandemonium_aabb_operator_equal(const pandemonium_aabb *p_self, const pandemonium_aabb *p_b);
pandemonium_aabb GDAPI pandemonium_aabb_expand(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_to_point);
//_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
//_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
//bool create_from_points(const Vector<Vector3> &p_points);
//_FORCE_INLINE_ AABB abs() const {
//Variant intersects_segmentv(const Vector3 &p_from, const Vector3 &p_to) const;
//Variant intersects_rayv(const Vector3 &p_from, const Vector3 &p_dir) const;
//_FORCE_INLINE_ void quantize(real_t p_unit);
//_FORCE_INLINE_ AABB quantized(real_t p_unit) const;
//_FORCE_INLINE_ void set_end(const Vector3 &p_end) {
//_FORCE_INLINE_ Vector3 get_end() const {
//_FORCE_INLINE_ Vector3 get_center() const {
pandemonium_string GDAPI pandemonium_aabb_as_string(const pandemonium_aabb *p_self);
void GDAPI pandemonium_aabb_new(pandemonium_aabb *r_dest, const pandemonium_vector3 *p_pos, const pandemonium_vector3 *p_size);
#ifdef __cplusplus
}