diff --git a/gdnative/quaternion.cpp b/gdnative/quaternion.cpp index f993d20..82491e3 100644 --- a/gdnative/quaternion.cpp +++ b/gdnative/quaternion.cpp @@ -107,12 +107,64 @@ pandemonium_quaternion GDAPI pandemonium_quaternion_inverse(const pandemonium_qu *((Quaternion *)&dest) = self->inverse(); return dest; } +pandemonium_quaternion GDAPI pandemonium_quaternion_log(const pandemonium_quaternion *p_self) { + pandemonium_quaternion dest; + const Quaternion *self = (const Quaternion *)p_self; + *((Quaternion *)&dest) = self->log(); + return dest; +} +pandemonium_quaternion GDAPI pandemonium_quaternion_exp(const pandemonium_quaternion *p_self) { + pandemonium_quaternion dest; + const Quaternion *self = (const Quaternion *)p_self; + *((Quaternion *)&dest) = self->exp(); + return dest; +} pandemonium_real GDAPI pandemonium_quaternion_dot(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b) { const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; return self->dot(*b); } +pandemonium_real GDAPI pandemonium_quaternion_angle_to(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_to) { + const Quaternion *self = (const Quaternion *)p_self; + const Quaternion *to = (const Quaternion *)p_to; + return self->angle_to(*to); +} + +void GDAPI pandemonium_quaternion_set_euler_xyz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler) { + Quaternion *self = (Quaternion *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_xyz(*euler); +} +pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_xyz(const pandemonium_quaternion *p_self) { + pandemonium_vector3 dest; + const Quaternion *self = (const Quaternion *)p_self; + *((Vector3 *)&dest) = self->get_euler_xyz(); + return dest; +} +void GDAPI pandemonium_quaternion_set_euler_yxz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler) { + Quaternion *self = (Quaternion *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_yxz(*euler); +} +pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_yxz(const pandemonium_quaternion *p_self) { + pandemonium_vector3 dest; + const Quaternion *self = (const Quaternion *)p_self; + *((Vector3 *)&dest) = self->get_euler_yxz(); + return dest; +} + +void GDAPI pandemonium_quaternion_set_euler(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler) { + Quaternion *self = (Quaternion *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler(*euler); +} +pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler(const pandemonium_quaternion *p_self) { + pandemonium_vector3 dest; + const Quaternion *self = (const Quaternion *)p_self; + *((Vector3 *)&dest) = self->get_euler(); + return dest; +} pandemonium_vector3 GDAPI pandemonium_quaternion_xform(const pandemonium_quaternion *p_self, const pandemonium_vector3 *p_v) { pandemonium_vector3 dest; @@ -148,6 +200,27 @@ pandemonium_quaternion GDAPI pandemonium_quaternion_cubic_slerp(const pandemoniu return dest; } +pandemonium_quaternion GDAPI pandemonium_quaternion_spherical_cubic_interpolate(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_quaternion *p_pre_a, const pandemonium_quaternion *p_post_b, const pandemonium_real p_weight) { + pandemonium_quaternion dest; + const Quaternion *self = (const Quaternion *)p_self; + const Quaternion *b = (const Quaternion *)p_b; + const Quaternion *pre_a = (const Quaternion *)p_pre_a; + const Quaternion *post_b = (const Quaternion *)p_post_b; + *((Quaternion *)&dest) = self->spherical_cubic_interpolate(*b, *pre_a, *post_b, p_weight); + return dest; +} + +pandemonium_vector3 GDAPI pandemonium_quaternion_get_axis(const pandemonium_quaternion *p_self) { + pandemonium_vector3 dest; + const Quaternion *self = (const Quaternion *)p_self; + *((Vector3 *)&dest) = self->get_axis(); + return dest; +} +pandemonium_real GDAPI pandemonium_quaternion_get_angle(const pandemonium_quaternion *p_self) { + const Quaternion *self = (const Quaternion *)p_self; + return self->get_angle(); +} + pandemonium_quaternion GDAPI pandemonium_quaternion_operator_multiply(const pandemonium_quaternion *p_self, const pandemonium_real p_b) { pandemonium_quaternion raw_dest; Quaternion *dest = (Quaternion *)&raw_dest; @@ -201,6 +274,17 @@ void GDAPI pandemonium_quaternion_set_axis_angle(pandemonium_quaternion *p_self, const Vector3 *axis = (const Vector3 *)p_axis; self->set_axis_angle(*axis, p_angle); } +void GDAPI pandemonium_quaternion_get_axis_angle(const pandemonium_quaternion *p_self, pandemonium_vector3 *r_axis, pandemonium_real r_angle) { + const Quaternion *self = (const Quaternion *)p_self; + Vector3 *axis = (Vector3 *)r_axis; + self->get_axis_angle(*axis, r_angle); +} + +void GDAPI pandemonium_quaternion_operator_mul_eq(pandemonium_quaternion *p_self, const pandemonium_quaternion *p_q) { + Quaternion *self = (Quaternion *)p_self; + const Quaternion *q = (const Quaternion *)p_q; + self->operator*=(*q); +} pandemonium_string GDAPI pandemonium_quaternion_as_string(const pandemonium_quaternion *p_self) { pandemonium_string ret; @@ -209,6 +293,11 @@ pandemonium_string GDAPI pandemonium_quaternion_as_string(const pandemonium_quat return ret; } +void GDAPI pandemonium_quaternion_set(pandemonium_quaternion *p_self, pandemonium_real p_x, pandemonium_real p_y, pandemonium_real p_z, pandemonium_real p_w) { + Quaternion *self = (Quaternion *)p_self; + self->set(p_x, p_y, p_z, p_w); +} + void GDAPI pandemonium_quaternion_new(pandemonium_quaternion *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w) { Quaternion *dest = (Quaternion *)r_dest; *dest = Quaternion(p_x, p_y, p_z, p_w); @@ -232,6 +321,13 @@ void GDAPI pandemonium_quaternion_new_with_euler(pandemonium_quaternion *r_dest, *dest = Quaternion(*euler); } +void GDAPI pandemonium_quaternion_new_shortest_arc(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_v0, const pandemonium_vector3 *p_v1) { + const Vector3 *v0 = (const Vector3 *)p_v0; + const Vector3 *v1 = (const Vector3 *)p_v1; + Quaternion *dest = (Quaternion *)r_dest; + *dest = Quaternion(*v0, *v1); +} + #ifdef __cplusplus } #endif diff --git a/include/gdn/quaternion.h b/include/gdn/quaternion.h index 1a18d9c..2dca35d 100644 --- a/include/gdn/quaternion.h +++ b/include/gdn/quaternion.h @@ -78,31 +78,31 @@ pandemonium_quaternion GDAPI pandemonium_quaternion_normalized(const pandemonium pandemonium_bool GDAPI pandemonium_quaternion_is_normalized(const pandemonium_quaternion *p_self); pandemonium_quaternion GDAPI pandemonium_quaternion_inverse(const pandemonium_quaternion *p_self); -//Quaternion log() const; -//Quaternion exp() const; +pandemonium_quaternion GDAPI pandemonium_quaternion_log(const pandemonium_quaternion *p_self); +pandemonium_quaternion GDAPI pandemonium_quaternion_exp(const pandemonium_quaternion *p_self); pandemonium_real GDAPI pandemonium_quaternion_dot(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b); -//real_t angle_to(const Quaternion &p_to) const; +pandemonium_real GDAPI pandemonium_quaternion_angle_to(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_to); -//void set_euler_xyz(const Vector3 &p_euler); -//Vector3 get_euler_xyz() const; -//void set_euler_yxz(const Vector3 &p_euler); -//Vector3 get_euler_yxz() const; +void GDAPI pandemonium_quaternion_set_euler_xyz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler); +pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_xyz(const pandemonium_quaternion *p_self); +void GDAPI pandemonium_quaternion_set_euler_yxz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler); +pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_yxz(const pandemonium_quaternion *p_self); -//void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; -//Vector3 get_euler() const { return get_euler_yxz(); }; +void GDAPI pandemonium_quaternion_set_euler(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler); +pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler(const pandemonium_quaternion *p_self); pandemonium_quaternion GDAPI pandemonium_quaternion_slerp(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_real p_t); pandemonium_quaternion GDAPI pandemonium_quaternion_slerpni(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_real p_t); pandemonium_quaternion GDAPI pandemonium_quaternion_cubic_slerp(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_quaternion *p_pre_a, const pandemonium_quaternion *p_post_b, const pandemonium_real p_t); -//Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const; +pandemonium_quaternion GDAPI pandemonium_quaternion_spherical_cubic_interpolate(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_quaternion *p_pre_a, const pandemonium_quaternion *p_post_b, const pandemonium_real p_weight); -//Vector3 get_axis() const; -//float get_angle() const; +pandemonium_vector3 GDAPI pandemonium_quaternion_get_axis(const pandemonium_quaternion *p_self); +pandemonium_real GDAPI pandemonium_quaternion_get_angle(const pandemonium_quaternion *p_self); void GDAPI pandemonium_quaternion_set_axis_angle(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_angle); -//_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { +void GDAPI pandemonium_quaternion_get_axis_angle(const pandemonium_quaternion *p_self, pandemonium_vector3 *r_axis, pandemonium_real r_angle); -//void operator*=(const Quaternion &p_q); +void GDAPI pandemonium_quaternion_operator_mul_eq(pandemonium_quaternion *p_self, const pandemonium_quaternion *p_q); pandemonium_vector3 GDAPI pandemonium_quaternion_xform(const pandemonium_quaternion *p_self, const pandemonium_vector3 *p_v); @@ -118,13 +118,13 @@ pandemonium_bool GDAPI pandemonium_quaternion_operator_equal(const pandemonium_q pandemonium_string GDAPI pandemonium_quaternion_as_string(const pandemonium_quaternion *p_self); -//inline void set(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { +void GDAPI pandemonium_quaternion_set(pandemonium_quaternion *p_self, pandemonium_real p_x, pandemonium_real p_y, pandemonium_real p_z, pandemonium_real p_w); void GDAPI pandemonium_quaternion_new(pandemonium_quaternion *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w); void GDAPI pandemonium_quaternion_new_with_axis_angle(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_angle); void GDAPI pandemonium_quaternion_new_with_basis(pandemonium_quaternion *r_dest, const pandemonium_basis *p_basis); void GDAPI pandemonium_quaternion_new_with_euler(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_euler); -//Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc +void GDAPI pandemonium_quaternion_new_shortest_arc(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_v0, const pandemonium_vector3 *p_v1); #ifdef __cplusplus }