mirror of
https://github.com/Relintai/gdnative.git
synced 2024-11-14 04:57:22 +01:00
Implemented the new apis for Transform2D.
This commit is contained in:
parent
1c90cb43bd
commit
ddd8573857
@ -39,6 +39,46 @@ extern "C" {
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static_assert(sizeof(pandemonium_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
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pandemonium_real GDAPI pandemonium_transform2d_tdotx(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) {
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2 *v = (const Vector2 *)p_v;
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return self->tdotx(*v);
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}
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pandemonium_real GDAPI pandemonium_transform2d_tdoty(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) {
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2 *v = (const Vector2 *)p_v;
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return self->tdoty(*v);
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}
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pandemonium_vector2 GDAPI pandemonium_transform2d_get_axis(const pandemonium_transform2d *p_self, pandemonium_int p_axis) {
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pandemonium_vector2 dest;
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const Transform2D *self = (const Transform2D *)p_self;
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*((Vector2 *)&dest) = self->get_axis(p_axis);
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return dest;
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}
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void GDAPI pandemonium_transform2d_set_axis(pandemonium_transform2d *p_self, pandemonium_int p_axis, const pandemonium_vector2 *p_vec) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *vec = (const Vector2 *)p_vec;
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self->set_axis(p_axis, *vec);
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}
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pandemonium_vector2 GDAPI pandemonium_transform2d_get_column(const pandemonium_transform2d *p_self, pandemonium_int p_colum) {
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pandemonium_vector2 dest;
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const Transform2D *self = (const Transform2D *)p_self;
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*((Vector2 *)&dest) = self->get_column(p_colum);
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return dest;
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}
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void GDAPI pandemonium_transform2d_set_column(pandemonium_transform2d *p_self, pandemonium_int p_colum, const pandemonium_vector2 *p_vec) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *vec = (const Vector2 *)p_vec;
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self->set_column(p_colum, *vec);
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}
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void GDAPI pandemonium_transform2d_invert(pandemonium_transform2d *p_self) {
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Transform2D *self = (Transform2D *)p_self;
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self->invert();
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_inverse(const pandemonium_transform2d *p_self) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -46,6 +86,11 @@ pandemonium_transform2d GDAPI pandemonium_transform2d_inverse(const pandemonium_
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return dest;
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}
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void GDAPI pandemonium_transform2d_affine_invert(pandemonium_transform2d *p_self) {
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Transform2D *self = (Transform2D *)p_self;
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self->affine_invert();
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_affine_inverse(const pandemonium_transform2d *p_self) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -53,11 +98,69 @@ pandemonium_transform2d GDAPI pandemonium_transform2d_affine_inverse(const pande
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return dest;
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}
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void GDAPI pandemonium_transform2d_set_rotation(pandemonium_transform2d *p_self, pandemonium_real p_rot) {
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Transform2D *self = (Transform2D *)p_self;
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self->set_rotation(p_rot);
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}
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pandemonium_real GDAPI pandemonium_transform2d_get_rotation(const pandemonium_transform2d *p_self) {
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const Transform2D *self = (const Transform2D *)p_self;
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return self->get_rotation();
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}
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pandemonium_real GDAPI pandemonium_transform2d_get_skew(const pandemonium_transform2d *p_self) {
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const Transform2D *self = (const Transform2D *)p_self;
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return self->get_skew();
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}
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void GDAPI pandemonium_transform2d_set_skew(pandemonium_transform2d *p_self, const pandemonium_real p_angle) {
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Transform2D *self = (Transform2D *)p_self;
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self->set_skew(p_angle);
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}
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void GDAPI pandemonium_transform2d_set_rotation_and_scale(pandemonium_transform2d *p_self, pandemonium_real p_rot, const pandemonium_vector2 *p_scale) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *scale = (const Vector2 *)p_scale;
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self->set_rotation_and_scale(p_rot, *scale);
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}
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void GDAPI pandemonium_transform2d_set_rotation_scale_and_skew(pandemonium_transform2d *p_self, const pandemonium_real p_rot, const pandemonium_vector2 *p_scale, const pandemonium_real p_skew) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *scale = (const Vector2 *)p_scale;
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self->set_rotation_scale_and_skew(p_rot, *scale, p_skew);
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}
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void GDAPI pandemonium_transform2d_rotate(pandemonium_transform2d *p_self, pandemonium_real p_phi) {
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Transform2D *self = (Transform2D *)p_self;
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self->rotate(p_phi);
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}
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void GDAPI pandemonium_transform2d_scale(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *scale = (const Vector2 *)p_scale;
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self->scale(*scale);
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}
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void GDAPI pandemonium_transform2d_scale_basis(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *scale = (const Vector2 *)p_scale;
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self->scale_basis(*scale);
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}
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void GDAPI pandemonium_transform2d_translater(pandemonium_transform2d *p_self, pandemonium_real p_tx, pandemonium_real p_ty) {
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Transform2D *self = (Transform2D *)p_self;
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self->translater(p_tx, p_ty);
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}
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void GDAPI pandemonium_transform2d_translatev(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *offset = (const Vector2 *)p_offset;
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self->translatev(*offset);
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}
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void GDAPI pandemonium_transform2d_translate_localr(pandemonium_transform2d *p_self, pandemonium_real p_tx, pandemonium_real p_ty) {
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Transform2D *self = (Transform2D *)p_self;
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self->translate_localr(p_tx, p_ty);
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}
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void GDAPI pandemonium_transform2d_translate_localv(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_translation) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *translation = (const Vector2 *)p_translation;
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self->translate_localv(*translation);
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}
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pandemonium_real GDAPI pandemonium_transform2d_basis_determinant(const pandemonium_transform2d *p_self) {
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const Transform2D *self = (const Transform2D *)p_self;
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return self->basis_determinant();
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@ -70,6 +173,12 @@ pandemonium_vector2 GDAPI pandemonium_transform2d_get_scale(const pandemonium_tr
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return dest;
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}
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void GDAPI pandemonium_transform2d_set_scale(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *scale = (const Vector2 *)p_scale;
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self->set_scale(*scale);
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}
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pandemonium_vector2 GDAPI pandemonium_transform2d_get_origin(const pandemonium_transform2d *p_self) {
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pandemonium_vector2 dest;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -77,6 +186,20 @@ pandemonium_vector2 GDAPI pandemonium_transform2d_get_origin(const pandemonium_t
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return dest;
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}
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void GDAPI pandemonium_transform2d_set_origin(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_origin) {
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Transform2D *self = (Transform2D *)p_self;
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const Vector2 *origin = (const Vector2 *)p_origin;
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self->set_origin(*origin);
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_basis_scaled(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2 *scale = (const Vector2 *)p_scale;
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*((Transform2D *)&dest) = self->basis_scaled(*scale);
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return dest;
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_scaled(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -84,6 +207,15 @@ pandemonium_transform2d GDAPI pandemonium_transform2d_scaled(const pandemonium_t
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*((Transform2D *)&dest) = self->scaled(*scale);
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return dest;
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_scaled_local(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2 *scale = (const Vector2 *)p_scale;
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*((Transform2D *)&dest) = self->scaled_local(*scale);
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return dest;
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_translated(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -91,6 +223,14 @@ pandemonium_transform2d GDAPI pandemonium_transform2d_translated(const pandemoni
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*((Transform2D *)&dest) = self->translated(*offset);
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return dest;
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_translated_local(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2 *offset = (const Vector2 *)p_offset;
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*((Transform2D *)&dest) = self->translated_local(*offset);
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return dest;
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_rotated(const pandemonium_transform2d *p_self, const pandemonium_real p_phi) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -99,6 +239,25 @@ pandemonium_transform2d GDAPI pandemonium_transform2d_rotated(const pandemonium_
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return dest;
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_rotated_local(const pandemonium_transform2d *p_self, const pandemonium_real p_angle) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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*((Transform2D *)&dest) = self->rotated_local(p_angle);
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return dest;
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_untranslated(const pandemonium_transform2d *p_self) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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*((Transform2D *)&dest) = self->untranslated();
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return dest;
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}
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void GDAPI pandemonium_transform2d_orthonormalize(pandemonium_transform2d *p_self) {
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Transform2D *self = (Transform2D *)p_self;
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self->orthonormalize();
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_orthonormalized(const pandemonium_transform2d *p_self) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -106,6 +265,20 @@ pandemonium_transform2d GDAPI pandemonium_transform2d_orthonormalized(const pand
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return dest;
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}
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pandemonium_bool GDAPI pandemonium_transform2d_is_equal_approx(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_transform) {
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const Transform2D *self = (const Transform2D *)p_self;
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const Transform2D *transform = (const Transform2D *)p_transform;
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return self->is_equal_approx(*transform);
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}
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pandemonium_transform2d GDAPI pandemonium_transform2d_looking_at(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_target) {
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pandemonium_transform2d dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2 *target = (const Vector2 *)p_target;
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*((Transform2D *)&dest) = self->looking_at(*target);
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return dest;
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}
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pandemonium_bool GDAPI pandemonium_transform2d_operator_equal(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_b) {
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const Transform2D *self = (const Transform2D *)p_self;
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const Transform2D *b = (const Transform2D *)p_b;
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@ -182,6 +355,35 @@ pandemonium_rect2 GDAPI pandemonium_transform2d_xform_inv_rect2(const pandemoniu
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return raw_dest;
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}
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pandemonium_vector2i GDAPI pandemonium_transform2d_basis_xform(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) {
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pandemonium_vector2i dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2i *vec = (const Vector2i *)p_vec;
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*((Vector2i *)&dest) = self->basis_xform(*vec);
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return dest;
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}
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pandemonium_vector2i GDAPI pandemonium_transform2d_basis_xform_inv(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) {
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pandemonium_vector2i dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2i *vec = (const Vector2i *)p_vec;
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*((Vector2i *)&dest) = self->basis_xform_inv(*vec);
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return dest;
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}
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pandemonium_vector2i GDAPI pandemonium_transform2d_xform_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) {
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pandemonium_vector2i dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2i *vec = (const Vector2i *)p_vec;
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*((Vector2i *)&dest) = self->xform(*vec);
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return dest;
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}
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pandemonium_vector2i GDAPI pandemonium_transform2d_xform_inv_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) {
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pandemonium_vector2i dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const Vector2i *vec = (const Vector2i *)p_vec;
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*((Vector2i *)&dest) = self->xform_inv(*vec);
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return dest;
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}
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pandemonium_string GDAPI pandemonium_transform2d_as_string(const pandemonium_transform2d *p_self) {
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pandemonium_string ret;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -4743,7 +4743,7 @@
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]
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},
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{
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"name": "pandemonium_string_wide_str",
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"name": "pandemonium_string_get_data",
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"return_type": "const char32_t *",
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"arguments": [
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["const pandemonium_string *", "p_self"]
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@ -5409,20 +5409,6 @@
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["const pandemonium_string *", "p_self"]
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]
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},
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{
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"name": "pandemonium_string_char_lowercase",
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"return_type": "wchar_t",
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"arguments": [
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["wchar_t", "p_char"]
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]
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},
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{
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"name": "pandemonium_string_char_uppercase",
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"return_type": "wchar_t",
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"arguments": [
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["wchar_t", "p_char"]
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]
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},
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{
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"name": "pandemonium_string_to_lower",
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"return_type": "pandemonium_string",
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@ -5459,14 +5445,6 @@
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["pandemonium_int", "p_pos"]
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]
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},
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{
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"name": "pandemonium_string_ord_at",
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"return_type": "wchar_t",
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"arguments": [
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["const pandemonium_string *", "p_self"],
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["pandemonium_int", "p_idx"]
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]
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},
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{
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"name": "pandemonium_string_plus_file",
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"return_type": "pandemonium_string",
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#include <gdn/gdnative.h>
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#include <gdn/variant.h>
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#include <gdn/vector2.h>
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#include <gdn/vector2i.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
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_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
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pandemonium_real GDAPI pandemonium_transform2d_tdotx(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v);
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pandemonium_real GDAPI pandemonium_transform2d_tdoty(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v);
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_FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
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_FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
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pandemonium_vector2 GDAPI pandemonium_transform2d_get_axis(const pandemonium_transform2d *p_self, pandemonium_int p_axis);
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void GDAPI pandemonium_transform2d_set_axis(pandemonium_transform2d *p_self, pandemonium_int p_axis, const pandemonium_vector2 *p_vec);
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_FORCE_INLINE_ Vector2 get_column(int p_colum) const {
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_FORCE_INLINE_ void set_column(int p_colum, const Vector2 &p_vec) {
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pandemonium_vector2 GDAPI pandemonium_transform2d_get_column(const pandemonium_transform2d *p_self, pandemonium_int p_colum);
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void GDAPI pandemonium_transform2d_set_column(pandemonium_transform2d *p_self, pandemonium_int p_colum, const pandemonium_vector2 *p_vec);
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*/
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//void invert();
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void GDAPI pandemonium_transform2d_invert(pandemonium_transform2d *p_self);
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pandemonium_transform2d GDAPI pandemonium_transform2d_inverse(const pandemonium_transform2d *p_self);
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//void affine_invert();
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void GDAPI pandemonium_transform2d_affine_invert(pandemonium_transform2d *p_self);
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pandemonium_transform2d GDAPI pandemonium_transform2d_affine_inverse(const pandemonium_transform2d *p_self);
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//void set_rotation(real_t p_rot);
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void GDAPI pandemonium_transform2d_set_rotation(pandemonium_transform2d *p_self, pandemonium_real p_rot);
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pandemonium_real GDAPI pandemonium_transform2d_get_rotation(const pandemonium_transform2d *p_self);
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//real_t get_skew() const;
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//void set_skew(const real_t p_angle);
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//_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
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//_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
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//void rotate(real_t p_phi);
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pandemonium_real GDAPI pandemonium_transform2d_get_skew(const pandemonium_transform2d *p_self);
|
||||
void GDAPI pandemonium_transform2d_set_skew(pandemonium_transform2d *p_self, const pandemonium_real p_angle);
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void GDAPI pandemonium_transform2d_set_rotation_and_scale(pandemonium_transform2d *p_self, pandemonium_real p_rot, const pandemonium_vector2 *p_scale);
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void GDAPI pandemonium_transform2d_set_rotation_scale_and_skew(pandemonium_transform2d *p_self, const pandemonium_real p_rot, const pandemonium_vector2 *p_scale, const pandemonium_real p_skew);
|
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void GDAPI pandemonium_transform2d_rotate(pandemonium_transform2d *p_self, pandemonium_real p_phi);
|
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|
||||
//void scale(const Size2 &p_scale);
|
||||
//void scale_basis(const Size2 &p_scale);
|
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//void translate(real_t p_tx, real_t p_ty);
|
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//void translate(const Vector2 &p_offset);
|
||||
//void translate_local(real_t p_tx, real_t p_ty);
|
||||
//void translate_local(const Vector2 &p_translation);
|
||||
void GDAPI pandemonium_transform2d_scale(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale);
|
||||
void GDAPI pandemonium_transform2d_scale_basis(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale);
|
||||
|
||||
//void translater(real_t p_tx, real_t p_ty);
|
||||
//void translatev(const Vector2 &p_offset);
|
||||
//void translate_localr(real_t p_tx, real_t p_ty);
|
||||
//void translate_localv(const Vector2 &p_translation);
|
||||
void GDAPI pandemonium_transform2d_translater(pandemonium_transform2d *p_self, pandemonium_real p_tx, pandemonium_real p_ty);
|
||||
void GDAPI pandemonium_transform2d_translatev(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset);
|
||||
void GDAPI pandemonium_transform2d_translate_localr(pandemonium_transform2d *p_self, pandemonium_real p_tx, pandemonium_real p_ty);
|
||||
void GDAPI pandemonium_transform2d_translate_localv(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_translation);
|
||||
|
||||
pandemonium_real GDAPI pandemonium_transform2d_basis_determinant(const pandemonium_transform2d *p_self);
|
||||
|
||||
pandemonium_vector2 GDAPI pandemonium_transform2d_get_scale(const pandemonium_transform2d *p_self);
|
||||
//void set_scale(const Size2 &p_scale);
|
||||
void GDAPI pandemonium_transform2d_set_scale(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale);
|
||||
|
||||
pandemonium_vector2 GDAPI pandemonium_transform2d_get_origin(const pandemonium_transform2d *p_self);
|
||||
//_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
|
||||
void GDAPI pandemonium_transform2d_set_origin(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_origin);
|
||||
|
||||
//Transform2D basis_scaled(const Size2 &p_scale) const;
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_basis_scaled(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale);
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_scaled(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale);
|
||||
//Transform2D scaled_local(const Size2 &p_scale) const;
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_scaled_local(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale);
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_translated(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset);
|
||||
//Transform2D translated_local(const Vector2 &p_offset) const;
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_translated_local(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset);
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_rotated(const pandemonium_transform2d *p_self, const pandemonium_real p_phi);
|
||||
//Transform2D rotated_local(const real_t p_angle) const;
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_rotated_local(const pandemonium_transform2d *p_self, const pandemonium_real p_angle);
|
||||
|
||||
//Transform2D untranslated() const;
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_untranslated(const pandemonium_transform2d *p_self);
|
||||
|
||||
//void orthonormalize();
|
||||
void GDAPI pandemonium_transform2d_orthonormalize(pandemonium_transform2d *p_self);
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_orthonormalized(const pandemonium_transform2d *p_self);
|
||||
//bool is_equal_approx(const Transform2D &p_transform) const;
|
||||
pandemonium_bool GDAPI pandemonium_transform2d_is_equal_approx(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_transform);
|
||||
|
||||
//Transform2D looking_at(const Vector2 &p_target) const;
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_looking_at(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_target);
|
||||
|
||||
pandemonium_bool GDAPI pandemonium_transform2d_operator_equal(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_b);
|
||||
pandemonium_transform2d GDAPI pandemonium_transform2d_operator_multiply(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_b);
|
||||
@ -135,10 +129,11 @@ pandemonium_vector2 GDAPI pandemonium_transform2d_xform_inv_vector2(const pandem
|
||||
pandemonium_rect2 GDAPI pandemonium_transform2d_xform_rect2(const pandemonium_transform2d *p_self, const pandemonium_rect2 *p_v);
|
||||
pandemonium_rect2 GDAPI pandemonium_transform2d_xform_inv_rect2(const pandemonium_transform2d *p_self, const pandemonium_rect2 *p_v);
|
||||
|
||||
//_FORCE_INLINE_ Vector2i basis_xform(const Vector2i &p_vec) const;
|
||||
//_FORCE_INLINE_ Vector2i basis_xform_inv(const Vector2i &p_vec) const;
|
||||
//_FORCE_INLINE_ Vector2i xform(const Vector2i &p_vec) const;
|
||||
//_FORCE_INLINE_ Vector2i xform_inv(const Vector2i &p_vec) const;
|
||||
pandemonium_vector2i GDAPI pandemonium_transform2d_basis_xform(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec);
|
||||
pandemonium_vector2i GDAPI pandemonium_transform2d_basis_xform_inv(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec);
|
||||
|
||||
pandemonium_vector2i GDAPI pandemonium_transform2d_xform_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec);
|
||||
pandemonium_vector2i GDAPI pandemonium_transform2d_xform_inv_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec);
|
||||
|
||||
//_FORCE_INLINE_ PoolVector<Vector2> xform(const PoolVector<Vector2> &p_array) const;
|
||||
//_FORCE_INLINE_ PoolVector<Vector2> xform_inv(const PoolVector<Vector2> &p_array) const;
|
||||
|
Loading…
Reference in New Issue
Block a user