diff --git a/include/gdn/basis.h b/include/gdn/basis.h index 363e57d..3d792a5 100644 --- a/include/gdn/basis.h +++ b/include/gdn/basis.h @@ -59,75 +59,173 @@ typedef struct { extern "C" { #endif -void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis); -void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); -void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler); -void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler); - -pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self); +//void invert(); +//void transpose(); pandemonium_basis GDAPI pandemonium_basis_inverse(const pandemonium_basis *p_self); - pandemonium_basis GDAPI pandemonium_basis_transposed(const pandemonium_basis *p_self); -pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self); - pandemonium_real GDAPI pandemonium_basis_determinant(const pandemonium_basis *p_self); +//void from_z(const Vector3 &p_z); + +//void rotate(const Vector3 &p_axis, real_t p_phi); pandemonium_basis GDAPI pandemonium_basis_rotated(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); -pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); +//void rotate_local(const Vector3 &p_axis, real_t p_phi); +//Basis rotated_local(const Vector3 &p_axis, real_t p_phi) const; -pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self); +//void rotate(const Vector3 &p_euler); +//Basis rotated(const Vector3 &p_euler) const; + +//void rotate(const Quaternion &p_quat); +//Basis rotated(const Quaternion &p_quat) const; + +//_FORCE_INLINE_ void rotatev(const Vector3 &p_euler) { rotate(p_euler); } +//_FORCE_INLINE_ Basis rotatedv(const Vector3 &p_euler) const { return rotated(p_euler); } +//_FORCE_INLINE_ void rotateq(const Quaternion &p_quat) { rotate(p_quat); } +//_FORCE_INLINE_ Basis rotatedq(const Quaternion &p_quat) const { return rotated(p_quat); } + +//Vector3 get_rotation_euler() const; +//void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; +//void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; +//Quaternion get_rotation_quaternion() const; +//Vector3 get_rotation() const { return get_rotation_euler(); }; + +//void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction); + +//Vector3 rotref_posscale_decomposition(Basis &rotref) const; + +//Vector3 get_euler_xyz() const; +//void set_euler_xyz(const Vector3 &p_euler); + +//Vector3 get_euler_xzy() const; +//void set_euler_xzy(const Vector3 &p_euler); + +//Vector3 get_euler_yzx() const; +//void set_euler_yzx(const Vector3 &p_euler); + +//Vector3 get_euler_yxz() const; +//void set_euler_yxz(const Vector3 &p_euler); + +//Vector3 get_euler_zxy() const; +//void set_euler_zxy(const Vector3 &p_euler); + +//Vector3 get_euler_zyx() const; +//void set_euler_zyx(const Vector3 &p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler(const pandemonium_basis *p_self); +//void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } pandemonium_quaternion GDAPI pandemonium_basis_get_quaternion(const pandemonium_basis *p_self); - void GDAPI pandemonium_basis_set_quaternion(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion); +//void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const; +//void set_axis_angle(const Vector3 &p_axis, real_t p_phi); + +//void scale(const Vector3 &p_scale); +pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); + +//void scale_local(const Vector3 &p_scale); +//Basis scaled_local(const Vector3 &p_scale) const; + +//void scale_orthogonal(const Vector3 &p_scale); +//Basis scaled_orthogonal(const Vector3 &p_scale) const; + +//void make_scale_uniform(); +//float get_uniform_scale() const; + +pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self); +//Vector3 get_scale_abs() const; +//Vector3 get_scale_local() const; + void GDAPI pandemonium_basis_set_axis_angle_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale); - void GDAPI pandemonium_basis_set_euler_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale); - void GDAPI pandemonium_basis_set_quaternion_scale(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion, const pandemonium_vector3 *p_scale); pandemonium_real GDAPI pandemonium_basis_tdotx(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); - pandemonium_real GDAPI pandemonium_basis_tdoty(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); - pandemonium_real GDAPI pandemonium_basis_tdotz(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); -pandemonium_vector3 GDAPI pandemonium_basis_xform(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); +//bool is_equal_approx(const Basis &p_basis) const; +//bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const; +pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b); + +pandemonium_vector3 GDAPI pandemonium_basis_xform(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); pandemonium_vector3 GDAPI pandemonium_basis_xform_inv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); -pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self); +//_FORCE_INLINE_ Vector3i xform(const Vector3i &p_vector) const; +//_FORCE_INLINE_ Vector3i xform_inv(const Vector3i &p_vector) const; -void GDAPI pandemonium_basis_new(pandemonium_basis *r_dest); +//Remove _vector postfix +pandemonium_basis GDAPI pandemonium_basis_operator_multiply_vector(const pandemonium_basis *p_self, const pandemonium_basis *p_b); +pandemonium_basis GDAPI pandemonium_basis_operator_add(const pandemonium_basis *p_self, const pandemonium_basis *p_b); +pandemonium_basis GDAPI pandemonium_basis_operator_subtract(const pandemonium_basis *p_self, const pandemonium_basis *p_b); +pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemonium_basis *p_self, const pandemonium_real p_b); + +pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self); +//void set_orthogonal_index(int p_index); + +//void set_diagonal(const Vector3 &p_diag); + +//bool is_orthogonal() const; +//bool is_diagonal() const; +//bool is_rotation() const; + +pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, const pandemonium_basis *p_b, const pandemonium_real p_t); +//_FORCE_INLINE_ Basis lerp(const Basis &p_to, const real_t &p_weight) const; +//void rotate_sh(real_t *p_values); + +pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self); + +//_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { +//_FORCE_INLINE_ void set(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { + +//_FORCE_INLINE_ Vector3 get_column(int i) const { +//_FORCE_INLINE_ void set_column(int p_index, const Vector3 &p_value) { +//_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { + +pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row); +void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value); + +pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis); +void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value); + +//_FORCE_INLINE_ Vector3 get_main_diagonal() const { + +//_FORCE_INLINE_ void set_zero() { + +//_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const { + +//void orthonormalize(); +pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self); + +//void orthogonalize(); +//Basis orthogonalized() const; + +//bool is_symmetric() const; +//Basis diagonalize(); + +//Basis get_normal_xform_basis() const { return inverse().transposed(); } +//Vector3 xform_normal_fast(const Vector3 &p_vector) const { return xform(p_vector).normalized(); } +//Vector3 xform_normal(const Vector3 &p_vector) const { return get_normal_xform_basis().xform_normal_fast(p_vector); } + +//static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); +//static Basis from_scale(const Vector3 &p_scale); // p_elements is a pointer to an array of 3 (!!) vector3 void GDAPI pandemonium_basis_get_elements(const pandemonium_basis *p_self, pandemonium_vector3 *p_elements); -pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis); - -void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value); - -pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row); - -void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value); - -pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b); - -pandemonium_basis GDAPI pandemonium_basis_operator_add(const pandemonium_basis *p_self, const pandemonium_basis *p_b); - -pandemonium_basis GDAPI pandemonium_basis_operator_subtract(const pandemonium_basis *p_self, const pandemonium_basis *p_b); - -pandemonium_basis GDAPI pandemonium_basis_operator_multiply_vector(const pandemonium_basis *p_self, const pandemonium_basis *p_b); - -pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemonium_basis *p_self, const pandemonium_real p_b); - -pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, const pandemonium_basis *p_b, const pandemonium_real p_t); +void GDAPI pandemonium_basis_new(pandemonium_basis *r_dest); +void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis); +void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); +void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler); +void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler); +//Basis(const Quaternion &p_quat, const Vector3 &p_scale) { set_quaternion_scale(p_quat, p_scale); } +//Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); } +//Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } +//Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { #ifdef __cplusplus }