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https://github.com/Relintai/gdnative.git
synced 2024-11-10 00:52:11 +01:00
Added the missing methods in Transform and Transform2D.
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@ -244,6 +244,21 @@ pandemonium_aabb GDAPI pandemonium_transform_xform_aabb(const pandemonium_transf
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return raw_dest;
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}
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pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array) {
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pandemonium_pool_vector3_array dest;
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const Transform *self = (const Transform *)p_self;
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const PoolVector3Array *array = (const PoolVector3Array *)p_array;
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memnew_placement(&dest, PoolVector<Vector3>(self->xform(*array)));
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return dest;
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}
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pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array) {
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pandemonium_pool_vector3i_array dest;
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const Transform *self = (const Transform *)p_self;
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const PoolVector3iArray *array = (const PoolVector3iArray *)p_array;
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memnew_placement(&dest, PoolVector<Vector3i>(self->xform(*array)));
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return dest;
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}
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pandemonium_vector3 GDAPI pandemonium_transform_xform_inv_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v) {
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pandemonium_vector3 raw_dest;
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Vector3 *dest = (Vector3 *)&raw_dest;
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@ -270,6 +285,21 @@ pandemonium_aabb GDAPI pandemonium_transform_xform_inv_aabb(const pandemonium_tr
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return raw_dest;
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}
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pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_inv_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array) {
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pandemonium_pool_vector3_array dest;
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const Transform *self = (const Transform *)p_self;
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const PoolVector3Array *array = (const PoolVector3Array *)p_array;
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memnew_placement(&dest, PoolVector<Vector3>(self->xform_inv(*array)));
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return dest;
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}
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pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_inv_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array) {
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pandemonium_pool_vector3i_array dest;
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const Transform *self = (const Transform *)p_self;
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const PoolVector3iArray *array = (const PoolVector3iArray *)p_array;
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memnew_placement(&dest, PoolVector<Vector3i>(self->xform_inv(*array)));
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return dest;
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}
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pandemonium_plane GDAPI pandemonium_transform_xform_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v) {
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pandemonium_plane raw_dest;
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Plane *dest = (Plane *)&raw_dest;
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@ -384,6 +384,35 @@ pandemonium_vector2i GDAPI pandemonium_transform2d_xform_inv_vector2i(const pand
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return dest;
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}
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pandemonium_pool_vector2_array GDAPI pandemonium_transform_xform_pool_vector2(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2_array *p_array) {
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pandemonium_pool_vector2_array dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const PoolVector2Array *array = (const PoolVector2Array *)p_array;
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memnew_placement(&dest, PoolVector<Vector2>(self->xform(*array)));
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return dest;
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}
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pandemonium_pool_vector2i_array GDAPI pandemonium_transform_xform_pool_vector2i(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2i_array *p_array) {
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pandemonium_pool_vector2i_array dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const PoolVector2iArray *array = (const PoolVector2iArray *)p_array;
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memnew_placement(&dest, PoolVector<Vector2i>(self->xform(*array)));
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return dest;
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}
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pandemonium_pool_vector2_array GDAPI pandemonium_transform_xform_inv_pool_vector2(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2_array *p_array) {
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pandemonium_pool_vector2_array dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const PoolVector2Array *array = (const PoolVector2Array *)p_array;
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memnew_placement(&dest, PoolVector<Vector2>(self->xform_inv(*array)));
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return dest;
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}
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pandemonium_pool_vector2i_array GDAPI pandemonium_transform_xform_inv_pool_vector2i(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2i_array *p_array) {
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pandemonium_pool_vector2i_array dest;
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const Transform2D *self = (const Transform2D *)p_self;
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const PoolVector2iArray *array = (const PoolVector2iArray *)p_array;
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memnew_placement(&dest, PoolVector<Vector2i>(self->xform_inv(*array)));
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return dest;
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}
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pandemonium_string GDAPI pandemonium_transform2d_as_string(const pandemonium_transform2d *p_self) {
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pandemonium_string ret;
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const Transform2D *self = (const Transform2D *)p_self;
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@ -53,10 +53,10 @@ typedef struct {
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#include <gdn/basis.h>
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#include <gdn/gdnative.h>
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#include <gdn/quaternion.h>
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#include <gdn/variant.h>
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#include <gdn/vector3.h>
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#include <gdn/vector3i.h>
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#include <gdn/quaternion.h>
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#ifdef __cplusplus
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extern "C" {
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@ -107,14 +107,14 @@ pandemonium_bool GDAPI pandemonium_transform_operator_equal(const pandemonium_tr
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pandemonium_vector3 GDAPI pandemonium_transform_xform_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v);
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pandemonium_vector3i GDAPI pandemonium_transform_xform_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector);
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pandemonium_aabb GDAPI pandemonium_transform_xform_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v);
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//_FORCE_INLINE_ PoolVector<Vector3> xform(const PoolVector<Vector3> &p_array) const;
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//_FORCE_INLINE_ PoolVector<Vector3i> xform(const PoolVector<Vector3i> &p_array) const;
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pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array);
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pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array);
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pandemonium_vector3 GDAPI pandemonium_transform_xform_inv_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v);
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pandemonium_vector3i GDAPI pandemonium_transform_xform_inv_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector);
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pandemonium_aabb GDAPI pandemonium_transform_xform_inv_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v);
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//_FORCE_INLINE_ PoolVector<Vector3> xform_inv(const PoolVector<Vector3> &p_array) const;
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//_FORCE_INLINE_ PoolVector<Vector3i> xform_inv(const PoolVector<Vector3i> &p_array) const;
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pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_inv_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array);
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pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_inv_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array);
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pandemonium_plane GDAPI pandemonium_transform_xform_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v);
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pandemonium_plane GDAPI pandemonium_transform_xform_inv_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v);
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@ -135,10 +135,10 @@ pandemonium_vector2i GDAPI pandemonium_transform2d_basis_xform_inv(const pandemo
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pandemonium_vector2i GDAPI pandemonium_transform2d_xform_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec);
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pandemonium_vector2i GDAPI pandemonium_transform2d_xform_inv_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec);
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//_FORCE_INLINE_ PoolVector<Vector2> xform(const PoolVector<Vector2> &p_array) const;
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//_FORCE_INLINE_ PoolVector<Vector2> xform_inv(const PoolVector<Vector2> &p_array) const;
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//_FORCE_INLINE_ PoolVector<Vector2i> xform(const PoolVector<Vector2i> &p_array) const;
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//_FORCE_INLINE_ PoolVector<Vector2i> xform_inv(const PoolVector<Vector2i> &p_array) const;
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pandemonium_pool_vector2_array GDAPI pandemonium_transform_xform_pool_vector2(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2_array *p_array);
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pandemonium_pool_vector2_array GDAPI pandemonium_transform_xform_inv_pool_vector2(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2_array *p_array);
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pandemonium_pool_vector2i_array GDAPI pandemonium_transform_xform_inv_pool_vector2i(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2i_array *p_array);
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pandemonium_pool_vector2i_array GDAPI pandemonium_transform_xform_pool_vector2i(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2i_array *p_array);
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pandemonium_string GDAPI pandemonium_transform2d_as_string(const pandemonium_transform2d *p_self);
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