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Added Vector2i.
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gdnative/vector2i.cpp
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215
gdnative/vector2i.cpp
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/**************************************************************************/
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/* vector2.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gdn/vector2i.h"
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#include "core/math/vector2i.h"
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#include "core/variant/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(pandemonium_vector2i) == sizeof(Vector2i), "Vector2i size mismatch");
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void GDAPI pandemonium_vector2i_set_x(pandemonium_vector2i *p_self, const pandemonium_real p_x) {
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Vector2i *self = (Vector2i *)p_self;
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self->x = p_x;
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}
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void GDAPI pandemonium_vector2i_set_y(pandemonium_vector2i *p_self, const pandemonium_real p_y) {
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Vector2i *self = (Vector2i *)p_self;
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self->y = p_y;
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}
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pandemonium_real GDAPI pandemonium_vector2i_get_x(const pandemonium_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->x;
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}
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pandemonium_real GDAPI pandemonium_vector2i_get_y(const pandemonium_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->y;
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}
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void GDAPI pandemonium_vector2i_set_axis(pandemonium_vector2i *p_self, const pandemonium_vector2i_axis p_axis, const pandemonium_real p_value) {
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Vector2i *self = (Vector2i *)p_self;
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self->operator[](p_axis) = p_value;
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}
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pandemonium_real GDAPI pandemonium_vector2i_get_axis(const pandemonium_vector2i *p_self, const pandemonium_vector2i_axis p_axis) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->operator[](p_axis);
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}
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void GDAPI pandemonium_vector2i_set_all(pandemonium_vector2i *p_self, const pandemonium_real p_value) {
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Vector2i *self = (Vector2i *)p_self;
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self->set_all(p_value);
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}
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pandemonium_int GDAPI pandemonium_vector2i_min_axis(const pandemonium_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->min_axis();
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}
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pandemonium_int GDAPI pandemonium_vector2i_max_axis(const pandemonium_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->max_axis();
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_min(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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pandemonium_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*((Vector2i *)&dest) = self->min(*b);
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return dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_max(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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pandemonium_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*((Vector2i *)&dest) = self->max(*b);
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return dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_linear_interpolate(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b, const pandemonium_real p_t) {
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pandemonium_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*((Vector2i *)&dest) = self->linear_interpolate(*b, p_t);
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return dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_add(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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pandemonium_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self + *b;
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return raw_dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_subtract(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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pandemonium_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self - *b;
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return raw_dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_multiply_vector(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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pandemonium_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self * *b;
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return raw_dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_multiply_scalar(const pandemonium_vector2i *p_self, const pandemonium_real p_b) {
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pandemonium_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = *self * p_b;
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return raw_dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_divide_vector(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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pandemonium_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self / *b;
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return raw_dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_divide_scalar(const pandemonium_vector2i *p_self, const pandemonium_real p_b) {
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pandemonium_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = *self / p_b;
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return raw_dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_neg(const pandemonium_vector2i *p_self) {
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pandemonium_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = -(*self);
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return raw_dest;
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}
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pandemonium_bool GDAPI pandemonium_vector2i_operator_equal(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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return *self == *b;
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}
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pandemonium_bool GDAPI pandemonium_vector2i_operator_less(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b) {
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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return *self < *b;
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}
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pandemonium_real GDAPI pandemonium_vector2i_length(const pandemonium_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->length();
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}
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pandemonium_real GDAPI pandemonium_vector2i_length_squared(const pandemonium_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->length_squared();
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_abs(const pandemonium_vector2i *p_self) {
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pandemonium_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2i *)&dest) = self->abs();
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return dest;
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}
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pandemonium_vector2i GDAPI pandemonium_vector2i_sign(const pandemonium_vector2i *p_self) {
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pandemonium_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2i *)&dest) = self->sign();
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return dest;
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}
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pandemonium_real GDAPI pandemonium_vector2i_aspect(const pandemonium_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->aspect();
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}
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pandemonium_string GDAPI pandemonium_vector2i_as_string(const pandemonium_vector2i *p_self) {
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pandemonium_string ret;
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const Vector2i *self = (const Vector2i *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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void GDAPI pandemonium_vector2i_new(pandemonium_vector2i *r_dest, const pandemonium_real p_x, const pandemonium_real p_y) {
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Vector2i *dest = (Vector2i *)r_dest;
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*dest = Vector2i(p_x, p_y);
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}
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#ifdef __cplusplus
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}
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#endif
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@ -4140,7 +4140,7 @@
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]
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]
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},
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},
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{
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{
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"name": "pandemonium_transform2d_determinant",
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"name": "pandemonium_transform2d_basis_determinant",
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"return_type": "pandemonium_real",
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"return_type": "pandemonium_real",
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"arguments": [
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"arguments": [
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["const pandemonium_transform2d *", "p_self"]
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["const pandemonium_transform2d *", "p_self"]
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@ -152,6 +152,10 @@ typedef void pandemonium_object;
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#include <gdn/vector2.h>
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#include <gdn/vector2.h>
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////// Vector2i
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#include <gdn/vector2i.h>
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////// Rect2
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////// Rect2
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#include <gdn/rect2.h>
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#include <gdn/rect2.h>
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116
include/gdn/vector2i.h
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include/gdn/vector2i.h
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/**************************************************************************/
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/* vector2.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_VECTOR2I_H
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#define GDNATIVE_VECTOR2I_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_VECTOR2I_SIZE 8
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2I_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2I_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_VECTOR2I_SIZE];
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} pandemonium_vector2i;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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PANDEMONIUM_VECTOR2I_AXIS_X,
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PANDEMONIUM_VECTOR2I_AXIS_Y,
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} pandemonium_vector2i_axis;
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void GDAPI pandemonium_vector2i_set_x(pandemonium_vector2i *p_self, const pandemonium_real p_x);
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void GDAPI pandemonium_vector2i_set_y(pandemonium_vector2i *p_self, const pandemonium_real p_y);
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pandemonium_real GDAPI pandemonium_vector2i_get_x(const pandemonium_vector2i *p_self);
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pandemonium_real GDAPI pandemonium_vector2i_get_y(const pandemonium_vector2i *p_self);
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void GDAPI pandemonium_vector2i_set_axis(pandemonium_vector2i *p_self, const pandemonium_vector2i_axis p_axis, const pandemonium_real p_value);
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pandemonium_real GDAPI pandemonium_vector2i_get_axis(const pandemonium_vector2i *p_self, const pandemonium_vector2i_axis p_axis);
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void GDAPI pandemonium_vector2i_set_all(pandemonium_vector2i *p_self, const pandemonium_real p_value);
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pandemonium_int GDAPI pandemonium_vector2i_min_axis(const pandemonium_vector2i *p_self);
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pandemonium_int GDAPI pandemonium_vector2i_max_axis(const pandemonium_vector2i *p_self);
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pandemonium_vector2i GDAPI pandemonium_vector2i_min(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_max(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_linear_interpolate(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b, const pandemonium_real p_t);
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_add(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_subtract(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_multiply_vector(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_multiply_scalar(const pandemonium_vector2i *p_self, const pandemonium_real p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_divide_vector(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_divide_scalar(const pandemonium_vector2i *p_self, const pandemonium_real p_b);
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pandemonium_vector2i GDAPI pandemonium_vector2i_operator_neg(const pandemonium_vector2i *p_self);
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pandemonium_bool GDAPI pandemonium_vector2i_operator_equal(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_bool GDAPI pandemonium_vector2i_operator_less(const pandemonium_vector2i *p_self, const pandemonium_vector2i *p_b);
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pandemonium_real GDAPI pandemonium_vector2i_length(const pandemonium_vector2i *p_self);
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pandemonium_real GDAPI pandemonium_vector2i_length_squared(const pandemonium_vector2i *p_self);
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pandemonium_real GDAPI pandemonium_vector2i_aspect(const pandemonium_vector2i *p_self);
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pandemonium_vector2i GDAPI pandemonium_vector2i_sign(const pandemonium_vector2i *p_self);
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pandemonium_vector2i GDAPI pandemonium_vector2i_abs(const pandemonium_vector2i *p_self);
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//Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
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//Vector2 to_vector2() const { return Vector2(x, y); }
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pandemonium_string GDAPI pandemonium_vector2i_as_string(const pandemonium_vector2i *p_self);
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void GDAPI pandemonium_vector2i_new(pandemonium_vector2i *r_dest, const pandemonium_real p_x, const pandemonium_real p_y);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_VECTOR2_H
|
Loading…
Reference in New Issue
Block a user