Added Vector4, Vector4i.

This commit is contained in:
Relintai 2023-05-27 13:36:49 +02:00
parent 1cadbeb735
commit 6f32996c63
5 changed files with 803 additions and 0 deletions

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/**************************************************************************/
/* vector4.cpp */
/**************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdn/vector4.h"
#include "core/math/vector4.h"
#include "core/variant/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
static_assert(sizeof(pandemonium_vector4) == sizeof(Vector4), "Vector4 size mismatch");
pandemonium_real GDAPI *pandemonium_vector4_operator_index(pandemonium_vector4 *p_self, const pandemonium_int p_idx) {
Vector4 *self = (Vector4 *)p_self;
return (pandemonium_real *)&self->operator[](p_idx);
}
const pandemonium_real GDAPI *pandemonium_vector4_operator_index_const(const pandemonium_vector4 *p_self, const pandemonium_int p_idx) {
const Vector4 *self = (const Vector4 *)p_self;
return (const pandemonium_real *)&self->operator[](p_idx);
}
void GDAPI pandemonium_vector4_set_axis(pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis, const pandemonium_real p_val) {
Vector4 *self = (Vector4 *)p_self;
self->set_axis(p_axis, p_val);
}
pandemonium_real GDAPI pandemonium_vector4_get_axis(const pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis) {
const Vector4 *self = (const Vector4 *)p_self;
return self->get_axis(p_axis);
}
void GDAPI pandemonium_vector4_set_all(pandemonium_vector4 *p_self, const pandemonium_real p_value) {
Vector4 *self = (Vector4 *)p_self;
self->set_all(p_value);
}
pandemonium_int GDAPI pandemonium_vector4_min_axis(const pandemonium_vector4 *p_self) {
const Vector4 *self = (const Vector4 *)p_self;
return self->min_axis();
}
pandemonium_int GDAPI pandemonium_vector4_max_axis(const pandemonium_vector4 *p_self) {
const Vector4 *self = (const Vector4 *)p_self;
return self->max_axis();
}
pandemonium_real GDAPI pandemonium_vector4_length(const pandemonium_vector4 *p_self) {
const Vector4 *self = (const Vector4 *)p_self;
return self->length();
}
pandemonium_real GDAPI pandemonium_vector4_length_squared(const pandemonium_vector4 *p_self) {
const Vector4 *self = (const Vector4 *)p_self;
return self->length_squared();
}
void GDAPI pandemonium_vector4_normalize(pandemonium_vector4 *p_self) {
Vector4 *self = (Vector4 *)p_self;
self->normalize();
}
pandemonium_vector4 GDAPI pandemonium_vector4_normalized(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->normalized();
return dest;
}
pandemonium_bool GDAPI pandemonium_vector4_is_normalized(const pandemonium_vector4 *p_self) {
const Vector4 *self = (const Vector4 *)p_self;
return self->is_normalized();
}
pandemonium_vector4 GDAPI pandemonium_vector4_inverse(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->inverse();
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_limit_length(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->limit_length();
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_limit_length_len(const pandemonium_vector4 *p_self, const pandemonium_real p_val) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->limit_length(p_val);
return dest;
}
void GDAPI pandemonium_vector4_zero(pandemonium_vector4 *p_self) {
Vector4 *self = (Vector4 *)p_self;
self->zero();
}
void GDAPI pandemonium_vector4_snap(pandemonium_vector4 *p_self, const pandemonium_vector4 *p_val) {
Vector4 *self = (Vector4 *)p_self;
const Vector4 *val = (const Vector4 *)p_val;
self->snap(*val);
}
pandemonium_vector4 GDAPI pandemonium_vector4_snapped(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_by) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *snap_axis = (const Vector4 *)p_by;
*((Vector4 *)&dest) = self->snapped(*snap_axis);
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_linear_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_real p_t) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
*((Vector4 *)&dest) = self->linear_interpolate(*b, p_t);
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_cubic_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_vector4 *p_pre_a, const pandemonium_vector4 *p_post_b, const pandemonium_real p_t) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
const Vector4 *pre_a = (const Vector4 *)p_pre_a;
const Vector4 *post_b = (const Vector4 *)p_post_b;
*((Vector4 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
return dest;
}
pandemonium_real GDAPI pandemonium_vector4_dot(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
return self->dot(*b);
}
pandemonium_vector4 GDAPI pandemonium_vector4_abs(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->abs();
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_floor(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->floor();
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_sign(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->sign();
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_ceil(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->ceil();
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_round(const pandemonium_vector4 *p_self) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->round();
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_posmod(const pandemonium_vector4 *p_self, const pandemonium_real p_mod) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
*((Vector4 *)&dest) = self->posmod(p_mod);
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_posmodv(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_modv) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *modv = (const Vector4 *)p_modv;
*((Vector4 *)&dest) = self->posmodv(*modv);
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_direction_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_to) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *to = (const Vector4 *)p_to;
*((Vector4 *)&dest) = self->direction_to(*to);
return dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_clamp(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_min, const pandemonium_vector4 *p_max) {
pandemonium_vector4 dest;
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *min = (const Vector4 *)p_min;
const Vector4 *max = (const Vector4 *)p_max;
*((Vector4 *)&dest) = self->clamp(*min, *max);
return dest;
}
pandemonium_real GDAPI pandemonium_vector4_distance_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
return self->distance_to(*b);
}
pandemonium_real GDAPI pandemonium_vector4_distance_squared_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
return self->distance_squared_to(*b);
}
pandemonium_bool GDAPI pandemonium_vector4_is_equal_approx(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_v) {
const Vector4 *self = (const Vector4 *)p_self;
const Vector4 *v = (const Vector4 *)p_v;
return self->is_equal_approx(*v);
}
pandemonium_vector4 GDAPI pandemonium_vector4_operator_add(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
pandemonium_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
Vector4 *self = (Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
*dest = *self + *b;
return raw_dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_operator_subtract(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
pandemonium_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
Vector4 *self = (Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
*dest = *self - *b;
return raw_dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
pandemonium_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
Vector4 *self = (Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
*dest = *self * *b;
return raw_dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b) {
pandemonium_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
Vector4 *self = (Vector4 *)p_self;
*dest = *self * p_b;
return raw_dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
pandemonium_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
Vector4 *self = (Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
*dest = *self / *b;
return raw_dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b) {
pandemonium_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
Vector4 *self = (Vector4 *)p_self;
*dest = *self / p_b;
return raw_dest;
}
pandemonium_vector4 GDAPI pandemonium_vector4_operator_neg(const pandemonium_vector4 *p_self) {
pandemonium_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
const Vector4 *self = (const Vector4 *)p_self;
*dest = -(*self);
return raw_dest;
}
pandemonium_bool GDAPI pandemonium_vector4_operator_equal(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
Vector4 *self = (Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
return *self == *b;
}
pandemonium_bool GDAPI pandemonium_vector4_operator_less(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
Vector4 *self = (Vector4 *)p_self;
const Vector4 *b = (const Vector4 *)p_b;
return *self < *b;
}
pandemonium_string GDAPI pandemonium_vector4_as_string(const pandemonium_vector4 *p_self) {
pandemonium_string ret;
const Vector4 *self = (const Vector4 *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
void GDAPI pandemonium_vector4_new(pandemonium_vector4 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w) {
Vector4 *dest = (Vector4 *)r_dest;
*dest = Vector4(p_x, p_y, p_z, p_w);
}
#ifdef __cplusplus
}
#endif

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/**************************************************************************/
/* vector4i.cpp */
/**************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdn/vector4i.h"
#include "core/math/vector4i.h"
#include "core/variant/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
static_assert(sizeof(pandemonium_vector4i) == sizeof(Vector4i), "Vector4i size mismatch");
pandemonium_int GDAPI *pandemonium_vector4i_operator_index(pandemonium_vector4i *p_self, const pandemonium_int p_idx) {
Vector4i *self = (Vector4i *)p_self;
return (pandemonium_int *)&self->operator[](p_idx);
}
const pandemonium_int GDAPI *pandemonium_vector4i_operator_index_const(const pandemonium_vector4i *p_self, const pandemonium_int p_idx) {
const Vector4i *self = (const Vector4i *)p_self;
return (const pandemonium_int *)&self->operator[](p_idx);
}
void GDAPI pandemonium_vector4i_set_axis(pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis, const pandemonium_int p_val) {
Vector4i *self = (Vector4i *)p_self;
self->set_axis(p_axis, p_val);
}
pandemonium_int GDAPI pandemonium_vector4i_get_axis(const pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis) {
const Vector4i *self = (const Vector4i *)p_self;
return self->get_axis(p_axis);
}
void GDAPI pandemonium_vector4i_set_all(pandemonium_vector4i *p_self, const pandemonium_int p_value) {
Vector4i *self = (Vector4i *)p_self;
self->set_all(p_value);
}
pandemonium_int GDAPI pandemonium_vector4i_min_axis(const pandemonium_vector4i *p_self) {
const Vector4i *self = (const Vector4i *)p_self;
return self->min_axis();
}
pandemonium_int GDAPI pandemonium_vector4i_max_axis(const pandemonium_vector4i *p_self) {
const Vector4i *self = (const Vector4i *)p_self;
return self->max_axis();
}
pandemonium_real GDAPI pandemonium_vector4i_length(const pandemonium_vector4i *p_self) {
const Vector4i *self = (const Vector4i *)p_self;
return self->length();
}
pandemonium_int GDAPI pandemonium_vector4i_length_squared(const pandemonium_vector4i *p_self) {
const Vector4i *self = (const Vector4i *)p_self;
return self->length_squared();
}
void GDAPI pandemonium_vector4i_zero(pandemonium_vector4i *p_self) {
Vector4i *self = (Vector4i *)p_self;
self->zero();
}
pandemonium_vector4i GDAPI pandemonium_vector4i_linear_interpolate(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b, const pandemonium_real p_t) {
pandemonium_vector4i dest;
const Vector4i *self = (const Vector4i *)p_self;
const Vector4i *b = (const Vector4i *)p_b;
*((Vector4i *)&dest) = self->linear_interpolate(*b, p_t);
return dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_abs(const pandemonium_vector4i *p_self) {
pandemonium_vector4i dest;
const Vector4i *self = (const Vector4i *)p_self;
*((Vector4i *)&dest) = self->abs();
return dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_sign(const pandemonium_vector4i *p_self) {
pandemonium_vector4i dest;
const Vector4i *self = (const Vector4i *)p_self;
*((Vector4i *)&dest) = self->sign();
return dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_clamp(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_min, const pandemonium_vector4i *p_max) {
pandemonium_vector4i dest;
const Vector4i *self = (const Vector4i *)p_self;
const Vector4i *min = (const Vector4i *)p_min;
const Vector4i *max = (const Vector4i *)p_max;
*((Vector4i *)&dest) = self->clamp(*min, *max);
return dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_add(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
pandemonium_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
Vector4i *self = (Vector4i *)p_self;
const Vector4i *b = (const Vector4i *)p_b;
*dest = *self + *b;
return raw_dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_subtract(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
pandemonium_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
Vector4i *self = (Vector4i *)p_self;
const Vector4i *b = (const Vector4i *)p_b;
*dest = *self - *b;
return raw_dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
pandemonium_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
Vector4i *self = (Vector4i *)p_self;
const Vector4i *b = (const Vector4i *)p_b;
*dest = *self * *b;
return raw_dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b) {
pandemonium_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
Vector4i *self = (Vector4i *)p_self;
*dest = *self * p_b;
return raw_dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
pandemonium_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
Vector4i *self = (Vector4i *)p_self;
const Vector4i *b = (const Vector4i *)p_b;
*dest = *self / *b;
return raw_dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b) {
pandemonium_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
Vector4i *self = (Vector4i *)p_self;
*dest = *self / p_b;
return raw_dest;
}
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_neg(const pandemonium_vector4i *p_self) {
pandemonium_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
const Vector4i *self = (const Vector4i *)p_self;
*dest = -(*self);
return raw_dest;
}
pandemonium_bool GDAPI pandemonium_vector4i_operator_equal(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
Vector4i *self = (Vector4i *)p_self;
const Vector4i *b = (const Vector4i *)p_b;
return *self == *b;
}
pandemonium_bool GDAPI pandemonium_vector4i_operator_less(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
Vector4i *self = (Vector4i *)p_self;
const Vector4i *b = (const Vector4i *)p_b;
return *self < *b;
}
pandemonium_vector4 GDAPI pandemonium_vector4i_to_vector4(const pandemonium_vector4i *p_self) {
pandemonium_vector4 dest;
const Vector4i *self = (const Vector4i *)p_self;
*((Vector4 *)&dest) = self->to_vector4();
return dest;
}
pandemonium_string GDAPI pandemonium_vector4i_as_string(const pandemonium_vector4i *p_self) {
pandemonium_string ret;
const Vector4i *self = (const Vector4i *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
void GDAPI pandemonium_vector4i_new(pandemonium_vector4i *r_dest, const pandemonium_int p_x, const pandemonium_int p_y, const pandemonium_int p_z, const pandemonium_int p_w) {
Vector4i *dest = (Vector4i *)r_dest;
*dest = Vector4i(p_x, p_y, p_z, p_w);
}
#ifdef __cplusplus
}
#endif

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@ -164,6 +164,18 @@ typedef void pandemonium_object;
#include <gdn/vector3.h> #include <gdn/vector3.h>
////// Vector3i
#include <gdn/vector3i.h>
////// Vector4
#include <gdn/vector4.h>
////// Vector4i
#include <gdn/vector4i.h>
////// Transform2D ////// Transform2D
#include <gdn/transform2d.h> #include <gdn/transform2d.h>

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/**************************************************************************/
/* vector4.h */
/**************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDNATIVE_VECTOR4_H
#define GDNATIVE_VECTOR4_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define PANDEMONIUM_VECTOR4_SIZE 16
#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4_TYPE_DEFINED
#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[PANDEMONIUM_VECTOR4_SIZE];
} pandemonium_vector4;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdn/basis.h>
#include <gdn/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
PANDEMONIUM_VECTOR4_AXIS_X,
PANDEMONIUM_VECTOR4_AXIS_Y,
PANDEMONIUM_VECTOR4_AXIS_Z,
PANDEMONIUM_VECTOR4_AXIS_W,
} pandemonium_vector4_axis;
//getters / setters
pandemonium_real GDAPI *pandemonium_vector4_operator_index(pandemonium_vector4 *p_self, const pandemonium_int p_idx);
const pandemonium_real GDAPI *pandemonium_vector4_operator_index_const(const pandemonium_vector4 *p_self, const pandemonium_int p_idx);
void GDAPI pandemonium_vector4_set_axis(pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis, const pandemonium_real p_val);
pandemonium_real GDAPI pandemonium_vector4_get_axis(const pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis);
void GDAPI pandemonium_vector4_set_all(pandemonium_vector4 *p_self, const pandemonium_real p_val);
pandemonium_int GDAPI pandemonium_vector4_min_axis(const pandemonium_vector4 *p_self);
pandemonium_int GDAPI pandemonium_vector4_max_axis(const pandemonium_vector4 *p_self);
pandemonium_real GDAPI pandemonium_vector4_length(const pandemonium_vector4 *p_self);
pandemonium_real GDAPI pandemonium_vector4_length_squared(const pandemonium_vector4 *p_self);
void GDAPI pandemonium_vector4_normalize(pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_normalized(const pandemonium_vector4 *p_self);
pandemonium_bool GDAPI pandemonium_vector4_is_normalized(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_inverse(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_limit_length(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_limit_length_len(const pandemonium_vector4 *p_self, const pandemonium_real p_val);
void GDAPI pandemonium_vector4_zero(pandemonium_vector4 *p_self);
void GDAPI pandemonium_vector4_snap(pandemonium_vector4 *p_self, const pandemonium_vector4 *p_val);
pandemonium_vector4 GDAPI pandemonium_vector4_snapped(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_by);
pandemonium_vector4 GDAPI pandemonium_vector4_linear_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_real p_t);
pandemonium_vector4 GDAPI pandemonium_vector4_cubic_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_vector4 *p_pre_a, const pandemonium_vector4 *p_post_b, const pandemonium_real p_t);
pandemonium_real GDAPI pandemonium_vector4_dot(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_abs(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_floor(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_sign(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_ceil(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_round(const pandemonium_vector4 *p_self);
pandemonium_vector4 GDAPI pandemonium_vector4_clamp(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_min, const pandemonium_vector4 *p_max);
pandemonium_real GDAPI pandemonium_vector4_distance_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_real GDAPI pandemonium_vector4_distance_squared_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_posmod(const pandemonium_vector4 *p_self, const pandemonium_real p_mod);
pandemonium_vector4 GDAPI pandemonium_vector4_posmodv(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_modv);
pandemonium_vector4 GDAPI pandemonium_vector4_direction_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_bool GDAPI pandemonium_vector4_is_equal_approx(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_v);
pandemonium_vector4 GDAPI pandemonium_vector4_operator_add(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_operator_subtract(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b);
pandemonium_vector4 GDAPI pandemonium_vector4_operator_neg(const pandemonium_vector4 *p_self);
pandemonium_bool GDAPI pandemonium_vector4_operator_equal(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_bool GDAPI pandemonium_vector4_operator_less(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
pandemonium_string GDAPI pandemonium_vector4_as_string(const pandemonium_vector4 *p_self);
void GDAPI pandemonium_vector4_new(pandemonium_vector4 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w);
#ifdef __cplusplus
}
#endif
#endif // GDNATIVE_VECTOR4_H

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/**************************************************************************/
/* vector4i.h */
/**************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDNATIVE_VECTOR4I_H
#define GDNATIVE_VECTOR4I_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define PANDEMONIUM_VECTOR4I_SIZE 16
#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4I_TYPE_DEFINED
#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4I_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[PANDEMONIUM_VECTOR4I_SIZE];
} pandemonium_vector4i;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdn/basis.h>
#include <gdn/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
PANDEMONIUM_VECTOR4I_AXIS_X,
PANDEMONIUM_VECTOR4I_AXIS_Y,
PANDEMONIUM_VECTOR4I_AXIS_Z,
PANDEMONIUM_VECTOR4I_AXIS_W,
} pandemonium_vector4i_axis;
pandemonium_int GDAPI *pandemonium_vector4i_operator_index(pandemonium_vector4i *p_self, const pandemonium_int p_idx);
const pandemonium_int GDAPI *pandemonium_vector4i_operator_index_const(const pandemonium_vector4i *p_self, const pandemonium_int p_idx);
void GDAPI pandemonium_vector4i_set_axis(pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis, const pandemonium_int p_val);
pandemonium_int GDAPI pandemonium_vector4i_get_axis(const pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis);
void GDAPI pandemonium_vector4i_set_all(pandemonium_vector4i *p_self, const pandemonium_int p_val);
pandemonium_int GDAPI pandemonium_vector4i_min_axis(const pandemonium_vector4i *p_self);
pandemonium_int GDAPI pandemonium_vector4i_max_axis(const pandemonium_vector4i *p_self);
pandemonium_real GDAPI pandemonium_vector4i_length(const pandemonium_vector4i *p_self);
pandemonium_int GDAPI pandemonium_vector4i_length_squared(const pandemonium_vector4i *p_self);
void GDAPI pandemonium_vector4i_zero(pandemonium_vector4i *p_self);
pandemonium_vector4i GDAPI pandemonium_vector4i_linear_interpolate(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b, const pandemonium_real p_t);
pandemonium_vector4i GDAPI pandemonium_vector4i_abs(const pandemonium_vector4i *p_self);
pandemonium_vector4i GDAPI pandemonium_vector4i_sign(const pandemonium_vector4i *p_self);
pandemonium_vector4i GDAPI pandemonium_vector4i_clamp(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_min, const pandemonium_vector4i *p_max);
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_add(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_subtract(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b);
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b);
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_neg(const pandemonium_vector4i *p_self);
pandemonium_bool GDAPI pandemonium_vector4i_operator_equal(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
pandemonium_bool GDAPI pandemonium_vector4i_operator_less(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
pandemonium_vector4 GDAPI pandemonium_vector4i_to_vector4(const pandemonium_vector4i *p_self);
pandemonium_string GDAPI pandemonium_vector4i_as_string(const pandemonium_vector4i *p_self);
void GDAPI pandemonium_vector4i_new(pandemonium_vector4i *r_dest, const pandemonium_int p_x, const pandemonium_int p_y, const pandemonium_int p_z, const pandemonium_int p_w);
#ifdef __cplusplus
}
#endif
#endif // GDNATIVE_VECTOR4I_H