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Added Vector4, Vector4i.
This commit is contained in:
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1cadbeb735
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gdnative/vector4.cpp
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gdnative/vector4.cpp
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/**************************************************************************/
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/* vector4.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gdn/vector4.h"
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#include "core/math/vector4.h"
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#include "core/variant/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(pandemonium_vector4) == sizeof(Vector4), "Vector4 size mismatch");
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pandemonium_real GDAPI *pandemonium_vector4_operator_index(pandemonium_vector4 *p_self, const pandemonium_int p_idx) {
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Vector4 *self = (Vector4 *)p_self;
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return (pandemonium_real *)&self->operator[](p_idx);
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}
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const pandemonium_real GDAPI *pandemonium_vector4_operator_index_const(const pandemonium_vector4 *p_self, const pandemonium_int p_idx) {
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const Vector4 *self = (const Vector4 *)p_self;
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return (const pandemonium_real *)&self->operator[](p_idx);
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}
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void GDAPI pandemonium_vector4_set_axis(pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis, const pandemonium_real p_val) {
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Vector4 *self = (Vector4 *)p_self;
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self->set_axis(p_axis, p_val);
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}
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pandemonium_real GDAPI pandemonium_vector4_get_axis(const pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis) {
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const Vector4 *self = (const Vector4 *)p_self;
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return self->get_axis(p_axis);
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}
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void GDAPI pandemonium_vector4_set_all(pandemonium_vector4 *p_self, const pandemonium_real p_value) {
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Vector4 *self = (Vector4 *)p_self;
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self->set_all(p_value);
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}
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pandemonium_int GDAPI pandemonium_vector4_min_axis(const pandemonium_vector4 *p_self) {
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const Vector4 *self = (const Vector4 *)p_self;
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return self->min_axis();
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}
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pandemonium_int GDAPI pandemonium_vector4_max_axis(const pandemonium_vector4 *p_self) {
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const Vector4 *self = (const Vector4 *)p_self;
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return self->max_axis();
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}
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pandemonium_real GDAPI pandemonium_vector4_length(const pandemonium_vector4 *p_self) {
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const Vector4 *self = (const Vector4 *)p_self;
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return self->length();
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}
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pandemonium_real GDAPI pandemonium_vector4_length_squared(const pandemonium_vector4 *p_self) {
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const Vector4 *self = (const Vector4 *)p_self;
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return self->length_squared();
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}
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void GDAPI pandemonium_vector4_normalize(pandemonium_vector4 *p_self) {
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Vector4 *self = (Vector4 *)p_self;
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self->normalize();
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_normalized(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->normalized();
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return dest;
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}
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pandemonium_bool GDAPI pandemonium_vector4_is_normalized(const pandemonium_vector4 *p_self) {
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const Vector4 *self = (const Vector4 *)p_self;
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return self->is_normalized();
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_inverse(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->inverse();
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_limit_length(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->limit_length();
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_limit_length_len(const pandemonium_vector4 *p_self, const pandemonium_real p_val) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->limit_length(p_val);
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return dest;
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}
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void GDAPI pandemonium_vector4_zero(pandemonium_vector4 *p_self) {
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Vector4 *self = (Vector4 *)p_self;
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self->zero();
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}
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void GDAPI pandemonium_vector4_snap(pandemonium_vector4 *p_self, const pandemonium_vector4 *p_val) {
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Vector4 *self = (Vector4 *)p_self;
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const Vector4 *val = (const Vector4 *)p_val;
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self->snap(*val);
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_snapped(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_by) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *snap_axis = (const Vector4 *)p_by;
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*((Vector4 *)&dest) = self->snapped(*snap_axis);
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_linear_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_real p_t) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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*((Vector4 *)&dest) = self->linear_interpolate(*b, p_t);
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_cubic_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_vector4 *p_pre_a, const pandemonium_vector4 *p_post_b, const pandemonium_real p_t) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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const Vector4 *pre_a = (const Vector4 *)p_pre_a;
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const Vector4 *post_b = (const Vector4 *)p_post_b;
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*((Vector4 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
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return dest;
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}
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pandemonium_real GDAPI pandemonium_vector4_dot(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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return self->dot(*b);
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_abs(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->abs();
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_floor(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->floor();
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_sign(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->sign();
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_ceil(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->ceil();
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_round(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->round();
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_posmod(const pandemonium_vector4 *p_self, const pandemonium_real p_mod) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*((Vector4 *)&dest) = self->posmod(p_mod);
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_posmodv(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_modv) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *modv = (const Vector4 *)p_modv;
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*((Vector4 *)&dest) = self->posmodv(*modv);
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_direction_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_to) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *to = (const Vector4 *)p_to;
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*((Vector4 *)&dest) = self->direction_to(*to);
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return dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_clamp(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_min, const pandemonium_vector4 *p_max) {
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pandemonium_vector4 dest;
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *min = (const Vector4 *)p_min;
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const Vector4 *max = (const Vector4 *)p_max;
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*((Vector4 *)&dest) = self->clamp(*min, *max);
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return dest;
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}
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pandemonium_real GDAPI pandemonium_vector4_distance_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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return self->distance_to(*b);
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}
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pandemonium_real GDAPI pandemonium_vector4_distance_squared_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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return self->distance_squared_to(*b);
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}
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pandemonium_bool GDAPI pandemonium_vector4_is_equal_approx(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_v) {
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const Vector4 *self = (const Vector4 *)p_self;
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const Vector4 *v = (const Vector4 *)p_v;
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return self->is_equal_approx(*v);
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_add(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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pandemonium_vector4 raw_dest;
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Vector4 *dest = (Vector4 *)&raw_dest;
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Vector4 *self = (Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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*dest = *self + *b;
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return raw_dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_subtract(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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pandemonium_vector4 raw_dest;
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Vector4 *dest = (Vector4 *)&raw_dest;
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Vector4 *self = (Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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*dest = *self - *b;
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return raw_dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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pandemonium_vector4 raw_dest;
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Vector4 *dest = (Vector4 *)&raw_dest;
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Vector4 *self = (Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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*dest = *self * *b;
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return raw_dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b) {
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pandemonium_vector4 raw_dest;
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Vector4 *dest = (Vector4 *)&raw_dest;
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Vector4 *self = (Vector4 *)p_self;
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*dest = *self * p_b;
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return raw_dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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pandemonium_vector4 raw_dest;
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Vector4 *dest = (Vector4 *)&raw_dest;
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Vector4 *self = (Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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*dest = *self / *b;
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return raw_dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b) {
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pandemonium_vector4 raw_dest;
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Vector4 *dest = (Vector4 *)&raw_dest;
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Vector4 *self = (Vector4 *)p_self;
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*dest = *self / p_b;
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return raw_dest;
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}
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_neg(const pandemonium_vector4 *p_self) {
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pandemonium_vector4 raw_dest;
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Vector4 *dest = (Vector4 *)&raw_dest;
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const Vector4 *self = (const Vector4 *)p_self;
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*dest = -(*self);
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return raw_dest;
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}
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pandemonium_bool GDAPI pandemonium_vector4_operator_equal(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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Vector4 *self = (Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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return *self == *b;
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}
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pandemonium_bool GDAPI pandemonium_vector4_operator_less(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b) {
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Vector4 *self = (Vector4 *)p_self;
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const Vector4 *b = (const Vector4 *)p_b;
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return *self < *b;
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}
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pandemonium_string GDAPI pandemonium_vector4_as_string(const pandemonium_vector4 *p_self) {
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pandemonium_string ret;
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const Vector4 *self = (const Vector4 *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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void GDAPI pandemonium_vector4_new(pandemonium_vector4 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w) {
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Vector4 *dest = (Vector4 *)r_dest;
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*dest = Vector4(p_x, p_y, p_z, p_w);
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}
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#ifdef __cplusplus
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}
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#endif
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211
gdnative/vector4i.cpp
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211
gdnative/vector4i.cpp
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/**************************************************************************/
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/* vector4i.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gdn/vector4i.h"
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#include "core/math/vector4i.h"
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#include "core/variant/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(pandemonium_vector4i) == sizeof(Vector4i), "Vector4i size mismatch");
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pandemonium_int GDAPI *pandemonium_vector4i_operator_index(pandemonium_vector4i *p_self, const pandemonium_int p_idx) {
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Vector4i *self = (Vector4i *)p_self;
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return (pandemonium_int *)&self->operator[](p_idx);
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}
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const pandemonium_int GDAPI *pandemonium_vector4i_operator_index_const(const pandemonium_vector4i *p_self, const pandemonium_int p_idx) {
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const Vector4i *self = (const Vector4i *)p_self;
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return (const pandemonium_int *)&self->operator[](p_idx);
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}
|
||||
|
||||
void GDAPI pandemonium_vector4i_set_axis(pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis, const pandemonium_int p_val) {
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
self->set_axis(p_axis, p_val);
|
||||
}
|
||||
pandemonium_int GDAPI pandemonium_vector4i_get_axis(const pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis) {
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
return self->get_axis(p_axis);
|
||||
}
|
||||
|
||||
void GDAPI pandemonium_vector4i_set_all(pandemonium_vector4i *p_self, const pandemonium_int p_value) {
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
self->set_all(p_value);
|
||||
}
|
||||
|
||||
pandemonium_int GDAPI pandemonium_vector4i_min_axis(const pandemonium_vector4i *p_self) {
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
return self->min_axis();
|
||||
}
|
||||
pandemonium_int GDAPI pandemonium_vector4i_max_axis(const pandemonium_vector4i *p_self) {
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
return self->max_axis();
|
||||
}
|
||||
|
||||
pandemonium_real GDAPI pandemonium_vector4i_length(const pandemonium_vector4i *p_self) {
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
return self->length();
|
||||
}
|
||||
pandemonium_int GDAPI pandemonium_vector4i_length_squared(const pandemonium_vector4i *p_self) {
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
return self->length_squared();
|
||||
}
|
||||
|
||||
void GDAPI pandemonium_vector4i_zero(pandemonium_vector4i *p_self) {
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
self->zero();
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_linear_interpolate(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b, const pandemonium_real p_t) {
|
||||
pandemonium_vector4i dest;
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
const Vector4i *b = (const Vector4i *)p_b;
|
||||
*((Vector4i *)&dest) = self->linear_interpolate(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_abs(const pandemonium_vector4i *p_self) {
|
||||
pandemonium_vector4i dest;
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
*((Vector4i *)&dest) = self->abs();
|
||||
return dest;
|
||||
}
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_sign(const pandemonium_vector4i *p_self) {
|
||||
pandemonium_vector4i dest;
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
*((Vector4i *)&dest) = self->sign();
|
||||
return dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_clamp(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_min, const pandemonium_vector4i *p_max) {
|
||||
pandemonium_vector4i dest;
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
const Vector4i *min = (const Vector4i *)p_min;
|
||||
const Vector4i *max = (const Vector4i *)p_max;
|
||||
*((Vector4i *)&dest) = self->clamp(*min, *max);
|
||||
return dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_add(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
|
||||
pandemonium_vector4i raw_dest;
|
||||
Vector4i *dest = (Vector4i *)&raw_dest;
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
const Vector4i *b = (const Vector4i *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_subtract(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
|
||||
pandemonium_vector4i raw_dest;
|
||||
Vector4i *dest = (Vector4i *)&raw_dest;
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
const Vector4i *b = (const Vector4i *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
|
||||
pandemonium_vector4i raw_dest;
|
||||
Vector4i *dest = (Vector4i *)&raw_dest;
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
const Vector4i *b = (const Vector4i *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b) {
|
||||
pandemonium_vector4i raw_dest;
|
||||
Vector4i *dest = (Vector4i *)&raw_dest;
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
|
||||
pandemonium_vector4i raw_dest;
|
||||
Vector4i *dest = (Vector4i *)&raw_dest;
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
const Vector4i *b = (const Vector4i *)p_b;
|
||||
*dest = *self / *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b) {
|
||||
pandemonium_vector4i raw_dest;
|
||||
Vector4i *dest = (Vector4i *)&raw_dest;
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
*dest = *self / p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_neg(const pandemonium_vector4i *p_self) {
|
||||
pandemonium_vector4i raw_dest;
|
||||
Vector4i *dest = (Vector4i *)&raw_dest;
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
pandemonium_bool GDAPI pandemonium_vector4i_operator_equal(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
const Vector4i *b = (const Vector4i *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
pandemonium_bool GDAPI pandemonium_vector4i_operator_less(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b) {
|
||||
Vector4i *self = (Vector4i *)p_self;
|
||||
const Vector4i *b = (const Vector4i *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4i_to_vector4(const pandemonium_vector4i *p_self) {
|
||||
pandemonium_vector4 dest;
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
*((Vector4 *)&dest) = self->to_vector4();
|
||||
return dest;
|
||||
}
|
||||
|
||||
pandemonium_string GDAPI pandemonium_vector4i_as_string(const pandemonium_vector4i *p_self) {
|
||||
pandemonium_string ret;
|
||||
const Vector4i *self = (const Vector4i *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GDAPI pandemonium_vector4i_new(pandemonium_vector4i *r_dest, const pandemonium_int p_x, const pandemonium_int p_y, const pandemonium_int p_z, const pandemonium_int p_w) {
|
||||
Vector4i *dest = (Vector4i *)r_dest;
|
||||
*dest = Vector4i(p_x, p_y, p_z, p_w);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@ -164,6 +164,18 @@ typedef void pandemonium_object;
|
||||
|
||||
#include <gdn/vector3.h>
|
||||
|
||||
////// Vector3i
|
||||
|
||||
#include <gdn/vector3i.h>
|
||||
|
||||
////// Vector4
|
||||
|
||||
#include <gdn/vector4.h>
|
||||
|
||||
////// Vector4i
|
||||
|
||||
#include <gdn/vector4i.h>
|
||||
|
||||
////// Transform2D
|
||||
|
||||
#include <gdn/transform2d.h>
|
||||
|
141
include/gdn/vector4.h
Normal file
141
include/gdn/vector4.h
Normal file
@ -0,0 +1,141 @@
|
||||
/**************************************************************************/
|
||||
/* vector4.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://pandemoniumengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_VECTOR4_H
|
||||
#define GDNATIVE_VECTOR4_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define PANDEMONIUM_VECTOR4_SIZE 16
|
||||
|
||||
#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4_TYPE_DEFINED
|
||||
#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[PANDEMONIUM_VECTOR4_SIZE];
|
||||
} pandemonium_vector4;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdn/basis.h>
|
||||
#include <gdn/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
PANDEMONIUM_VECTOR4_AXIS_X,
|
||||
PANDEMONIUM_VECTOR4_AXIS_Y,
|
||||
PANDEMONIUM_VECTOR4_AXIS_Z,
|
||||
PANDEMONIUM_VECTOR4_AXIS_W,
|
||||
} pandemonium_vector4_axis;
|
||||
|
||||
//getters / setters
|
||||
|
||||
pandemonium_real GDAPI *pandemonium_vector4_operator_index(pandemonium_vector4 *p_self, const pandemonium_int p_idx);
|
||||
const pandemonium_real GDAPI *pandemonium_vector4_operator_index_const(const pandemonium_vector4 *p_self, const pandemonium_int p_idx);
|
||||
|
||||
void GDAPI pandemonium_vector4_set_axis(pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis, const pandemonium_real p_val);
|
||||
pandemonium_real GDAPI pandemonium_vector4_get_axis(const pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis);
|
||||
|
||||
void GDAPI pandemonium_vector4_set_all(pandemonium_vector4 *p_self, const pandemonium_real p_val);
|
||||
|
||||
pandemonium_int GDAPI pandemonium_vector4_min_axis(const pandemonium_vector4 *p_self);
|
||||
pandemonium_int GDAPI pandemonium_vector4_max_axis(const pandemonium_vector4 *p_self);
|
||||
|
||||
pandemonium_real GDAPI pandemonium_vector4_length(const pandemonium_vector4 *p_self);
|
||||
pandemonium_real GDAPI pandemonium_vector4_length_squared(const pandemonium_vector4 *p_self);
|
||||
|
||||
void GDAPI pandemonium_vector4_normalize(pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_normalized(const pandemonium_vector4 *p_self);
|
||||
pandemonium_bool GDAPI pandemonium_vector4_is_normalized(const pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_inverse(const pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_limit_length(const pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_limit_length_len(const pandemonium_vector4 *p_self, const pandemonium_real p_val);
|
||||
|
||||
void GDAPI pandemonium_vector4_zero(pandemonium_vector4 *p_self);
|
||||
|
||||
void GDAPI pandemonium_vector4_snap(pandemonium_vector4 *p_self, const pandemonium_vector4 *p_val);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_snapped(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_by);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_linear_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_real p_t);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_cubic_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_vector4 *p_pre_a, const pandemonium_vector4 *p_post_b, const pandemonium_real p_t);
|
||||
|
||||
pandemonium_real GDAPI pandemonium_vector4_dot(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_abs(const pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_floor(const pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_sign(const pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_ceil(const pandemonium_vector4 *p_self);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_round(const pandemonium_vector4 *p_self);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_clamp(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_min, const pandemonium_vector4 *p_max);
|
||||
|
||||
pandemonium_real GDAPI pandemonium_vector4_distance_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
pandemonium_real GDAPI pandemonium_vector4_distance_squared_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_posmod(const pandemonium_vector4 *p_self, const pandemonium_real p_mod);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_posmodv(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_modv);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_direction_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
|
||||
pandemonium_bool GDAPI pandemonium_vector4_is_equal_approx(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_v);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_operator_add(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_operator_subtract(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4_operator_neg(const pandemonium_vector4 *p_self);
|
||||
|
||||
pandemonium_bool GDAPI pandemonium_vector4_operator_equal(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
pandemonium_bool GDAPI pandemonium_vector4_operator_less(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
|
||||
|
||||
pandemonium_string GDAPI pandemonium_vector4_as_string(const pandemonium_vector4 *p_self);
|
||||
|
||||
void GDAPI pandemonium_vector4_new(pandemonium_vector4 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_VECTOR4_H
|
115
include/gdn/vector4i.h
Normal file
115
include/gdn/vector4i.h
Normal file
@ -0,0 +1,115 @@
|
||||
/**************************************************************************/
|
||||
/* vector4i.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://pandemoniumengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_VECTOR4I_H
|
||||
#define GDNATIVE_VECTOR4I_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define PANDEMONIUM_VECTOR4I_SIZE 16
|
||||
|
||||
#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4I_TYPE_DEFINED
|
||||
#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4I_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[PANDEMONIUM_VECTOR4I_SIZE];
|
||||
} pandemonium_vector4i;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdn/basis.h>
|
||||
#include <gdn/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
PANDEMONIUM_VECTOR4I_AXIS_X,
|
||||
PANDEMONIUM_VECTOR4I_AXIS_Y,
|
||||
PANDEMONIUM_VECTOR4I_AXIS_Z,
|
||||
PANDEMONIUM_VECTOR4I_AXIS_W,
|
||||
} pandemonium_vector4i_axis;
|
||||
|
||||
pandemonium_int GDAPI *pandemonium_vector4i_operator_index(pandemonium_vector4i *p_self, const pandemonium_int p_idx);
|
||||
const pandemonium_int GDAPI *pandemonium_vector4i_operator_index_const(const pandemonium_vector4i *p_self, const pandemonium_int p_idx);
|
||||
|
||||
void GDAPI pandemonium_vector4i_set_axis(pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis, const pandemonium_int p_val);
|
||||
pandemonium_int GDAPI pandemonium_vector4i_get_axis(const pandemonium_vector4i *p_self, const pandemonium_vector4i_axis p_axis);
|
||||
|
||||
void GDAPI pandemonium_vector4i_set_all(pandemonium_vector4i *p_self, const pandemonium_int p_val);
|
||||
|
||||
pandemonium_int GDAPI pandemonium_vector4i_min_axis(const pandemonium_vector4i *p_self);
|
||||
pandemonium_int GDAPI pandemonium_vector4i_max_axis(const pandemonium_vector4i *p_self);
|
||||
|
||||
pandemonium_real GDAPI pandemonium_vector4i_length(const pandemonium_vector4i *p_self);
|
||||
pandemonium_int GDAPI pandemonium_vector4i_length_squared(const pandemonium_vector4i *p_self);
|
||||
|
||||
void GDAPI pandemonium_vector4i_zero(pandemonium_vector4i *p_self);
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_linear_interpolate(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b, const pandemonium_real p_t);
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_abs(const pandemonium_vector4i *p_self);
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_sign(const pandemonium_vector4i *p_self);
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_clamp(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_min, const pandemonium_vector4i *p_max);
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_add(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_subtract(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_multiply_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b);
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_vector(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_divide_scalar(const pandemonium_vector4i *p_self, const pandemonium_int p_b);
|
||||
|
||||
pandemonium_vector4i GDAPI pandemonium_vector4i_operator_neg(const pandemonium_vector4i *p_self);
|
||||
|
||||
pandemonium_bool GDAPI pandemonium_vector4i_operator_equal(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
|
||||
pandemonium_bool GDAPI pandemonium_vector4i_operator_less(const pandemonium_vector4i *p_self, const pandemonium_vector4i *p_b);
|
||||
|
||||
pandemonium_vector4 GDAPI pandemonium_vector4i_to_vector4(const pandemonium_vector4i *p_self);
|
||||
|
||||
pandemonium_string GDAPI pandemonium_vector4i_as_string(const pandemonium_vector4i *p_self);
|
||||
|
||||
void GDAPI pandemonium_vector4i_new(pandemonium_vector4i *r_dest, const pandemonium_int p_x, const pandemonium_int p_y, const pandemonium_int p_z, const pandemonium_int p_w);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_VECTOR4I_H
|
Loading…
Reference in New Issue
Block a user