From 5d123c7190d0ad63984e5fa56fc7a3680c4f9071 Mon Sep 17 00:00:00 2001 From: Relintai Date: Mon, 29 May 2023 16:07:43 +0200 Subject: [PATCH] Implemented the new methods for Basis. --- gdnative/basis.cpp | 682 +++++++++++++++++++++++++++++++++++++------- gdnative_api.json | 2 +- include/gdn/basis.h | 162 +++++------ 3 files changed, 664 insertions(+), 182 deletions(-) diff --git a/gdnative/basis.cpp b/gdnative/basis.cpp index 62bb1d8..91029b8 100644 --- a/gdnative/basis.cpp +++ b/gdnative/basis.cpp @@ -39,31 +39,13 @@ extern "C" { static_assert(sizeof(pandemonium_basis) == sizeof(Basis), "Basis size mismatch"); -void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis) { - const Vector3 *x_axis = (const Vector3 *)p_x_axis; - const Vector3 *y_axis = (const Vector3 *)p_y_axis; - const Vector3 *z_axis = (const Vector3 *)p_z_axis; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*x_axis, *y_axis, *z_axis); +void GDAPI pandemonium_basis_invert(pandemonium_basis *p_self) { + Basis *self = (Basis *)p_self; + self->invert(); } - -void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi) { - const Vector3 *axis = (const Vector3 *)p_axis; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*axis, p_phi); -} - -void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler) { - const Vector3 *euler = (const Vector3 *)p_euler; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*euler); -} - -pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self) { - pandemonium_string ret; - const Basis *self = (const Basis *)p_self; - memnew_placement(&ret, String(*self)); - return ret; +void GDAPI pandemonium_basis_transpose(pandemonium_basis *p_self) { + Basis *self = (Basis *)p_self; + self->transpose(); } pandemonium_basis GDAPI pandemonium_basis_inverse(const pandemonium_basis *p_self) { @@ -80,18 +62,23 @@ pandemonium_basis GDAPI pandemonium_basis_transposed(const pandemonium_basis *p_ return dest; } -pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self) { - pandemonium_basis dest; - const Basis *self = (const Basis *)p_self; - *((Basis *)&dest) = self->orthonormalized(); - return dest; -} - pandemonium_real GDAPI pandemonium_basis_determinant(const pandemonium_basis *p_self) { const Basis *self = (const Basis *)p_self; return self->determinant(); } +void GDAPI pandemonium_basis_from_z(pandemonium_basis *p_self, const pandemonium_vector3 *p_z) { + Basis *self = (Basis *)p_self; + const Vector3 *z = (const Vector3 *)p_z; + self->from_z(*z); +} + +void GDAPI pandemonium_basis_rotate(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { + Basis *self = (Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + self->rotate(*axis, p_phi); +} + pandemonium_basis GDAPI pandemonium_basis_rotated(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi) { pandemonium_basis dest; const Basis *self = (const Basis *)p_self; @@ -100,20 +87,197 @@ pandemonium_basis GDAPI pandemonium_basis_rotated(const pandemonium_basis *p_sel return dest; } -pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) { +void GDAPI pandemonium_basis_rotate_local(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { + Basis *self = (Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + self->rotate_local(*axis, p_phi); +} +pandemonium_basis GDAPI pandemonium_basis_rotated_local(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { pandemonium_basis dest; const Basis *self = (const Basis *)p_self; - const Vector3 *scale = (const Vector3 *)p_scale; - *((Basis *)&dest) = self->scaled(*scale); + const Vector3 *axis = (const Vector3 *)p_axis; + *((Basis *)&dest) = self->rotated_local(*axis, p_phi); return dest; } -pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self) { +void GDAPI pandemonium_basis_rotate_euler(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->rotate(*euler); +} +pandemonium_basis GDAPI pandemonium_basis_rotated_euler(const pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + *((Basis *)&dest) = self->rotated(*euler); + return dest; +} + +void GDAPI pandemonium_basis_rotate_quat(pandemonium_basis *p_self, const pandemonium_quaternion *p_quat) { + Basis *self = (Basis *)p_self; + const Quaternion *quat = (const Quaternion *)p_quat; + self->rotate(*quat); +} +pandemonium_basis GDAPI pandemonium_basis_rotated_quat(const pandemonium_basis *p_self, const pandemonium_quaternion *p_quat) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Quaternion *quat = (const Quaternion *)p_quat; + *((Basis *)&dest) = self->rotated(*quat); + return dest; +} + +void GDAPI pandemonium_basis_rotatev(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->rotatev(*euler); +} +pandemonium_basis GDAPI pandemonium_basis_rotatedv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + *((Basis *)&dest) = self->rotatedv(*euler); + return dest; +} +void GDAPI pandemonium_basis_rotateq(pandemonium_basis *p_self, const pandemonium_quaternion *p_quat) { + Basis *self = (Basis *)p_self; + const Quaternion *quat = (const Quaternion *)p_quat; + self->rotateq(*quat); +} +pandemonium_basis GDAPI pandemonium_basis_rotatedq(const pandemonium_basis *p_self, const pandemonium_quaternion *p_quat) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Quaternion *quat = (const Quaternion *)p_quat; + *((Basis *)&dest) = self->rotatedq(*quat); + return dest; +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_rotation_euler(const pandemonium_basis *p_self) { pandemonium_vector3 dest; const Basis *self = (const Basis *)p_self; - *((Vector3 *)&dest) = self->get_scale(); + *((Vector3 *)&dest) = self->get_rotation_euler(); return dest; } +void GDAPI pandemonium_basis_get_rotation_axis_angle(const pandemonium_basis *p_self, pandemonium_vector3 *p_axis, pandemonium_real p_angle) { + const Basis *self = (const Basis *)p_self; + Vector3 *axis = (Vector3 *)p_axis; + self->get_rotation_axis_angle(*axis, p_angle); +} +void GDAPI pandemonium_basis_get_rotation_axis_angle_local(const pandemonium_basis *p_self, pandemonium_vector3 *p_axis, pandemonium_real p_angle) { + const Basis *self = (const Basis *)p_self; + Vector3 *axis = (Vector3 *)p_axis; + self->get_rotation_axis_angle_local(*axis, p_angle); +} +pandemonium_quaternion GDAPI pandemonium_basis_get_rotation_quaternion(const pandemonium_basis *p_self) { + pandemonium_quaternion dest; + const Basis *self = (const Basis *)p_self; + *((Quaternion *)&dest) = self->get_rotation_quaternion(); + return dest; +} +pandemonium_vector3 GDAPI pandemonium_basis_get_rotation(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_rotation(); + return dest; +} + +void GDAPI pandemonium_basis_rotate_to_align(pandemonium_basis *p_self, const pandemonium_vector3 *p_start_direction, const pandemonium_vector3 *p_end_direction) { + Basis *self = (Basis *)p_self; + const Vector3 *start_direction = (const Vector3 *)p_start_direction; + const Vector3 *end_direction = (const Vector3 *)p_end_direction; + self->rotate_to_align(*start_direction, *end_direction); +} + +pandemonium_vector3 GDAPI pandemonium_basis_rotref_posscale_decomposition(const pandemonium_basis *p_self, pandemonium_basis *rotref) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + Basis *tref = (Basis *)rotref; + *((Vector3 *)&dest) = self->rotref_posscale_decomposition(*tref); + return dest; +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_xyz(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler_xyz(); + return dest; +} +void GDAPI pandemonium_basis_set_euler_xyz(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_xyz(*euler); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_xzy(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler_xzy(); + return dest; +} +void GDAPI pandemonium_basis_set_euler_xzy(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_xzy(*euler); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_yzx(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler_yzx(); + return dest; +} +void GDAPI pandemonium_basis_set_euler_yzx(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_yzx(*euler); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_yxz(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler_yxz(); + return dest; +} +void GDAPI pandemonium_basis_set_euler_yxz(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_yxz(*euler); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_zxy(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler_zxy(); + return dest; +} +void GDAPI pandemonium_basis_set_euler_zxy(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_zxy(*euler); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_zyx(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler_zyx(); + return dest; +} +void GDAPI pandemonium_basis_set_euler_zyx(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler_zyx(*euler); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_euler(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler(); + return dest; +} +void GDAPI pandemonium_basis_set_euler(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_euler(*euler); +} pandemonium_quaternion GDAPI pandemonium_basis_get_quaternion(const pandemonium_basis *p_self) { pandemonium_quaternion dest; @@ -128,6 +292,85 @@ void GDAPI pandemonium_basis_set_quaternion(pandemonium_basis *p_self, const pan self->set_quaternion(*quaternion); } +void GDAPI pandemonium_basis_get_axis_angle(const pandemonium_basis *p_self, pandemonium_vector3 *r_axis, pandemonium_real *r_angle) { + const Basis *self = (const Basis *)p_self; + Vector3 *axis = (Vector3 *)r_axis; + self->get_axis_angle(*axis, *r_angle); +} +void GDAPI pandemonium_basis_set_axis_angle(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { + Basis *self = (Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + self->set_axis_angle(*axis, p_phi); +} + +void GDAPI pandemonium_basis_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) { + Basis *self = (Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + self->scale(*scale); +} + +pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Basis *)&dest) = self->scaled(*scale); + return dest; +} + +void GDAPI pandemonium_basis_scale_local(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) { + Basis *self = (Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + self->scale_local(*scale); +} +pandemonium_basis GDAPI pandemonium_basis_scaled_local(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Basis *)&dest) = self->scaled_local(*scale); + return dest; +} + +void GDAPI pandemonium_basis_scale_orthogonal(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) { + Basis *self = (Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + self->scale_orthogonal(*scale); +} +pandemonium_basis GDAPI pandemonium_basis_scaled_orthogonal(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Basis *)&dest) = self->scaled_orthogonal(*scale); + return dest; +} + +void GDAPI pandemonium_basis_make_scale_uniform(pandemonium_basis *p_self) { + Basis *self = (Basis *)p_self; + self->make_scale_uniform(); +} +pandemonium_real GDAPI pandemonium_basis_get_uniform_scale(const pandemonium_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->get_uniform_scale(); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_scale(); + return dest; +} +pandemonium_vector3 GDAPI pandemonium_basis_get_scale_abs(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_scale_abs(); + return dest; +} +pandemonium_vector3 GDAPI pandemonium_basis_get_scale_local(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_scale_local(); + return dest; +} + void GDAPI pandemonium_basis_set_axis_angle_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale) { Basis *self = (Basis *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; @@ -149,13 +392,6 @@ void GDAPI pandemonium_basis_set_quaternion_scale(pandemonium_basis *p_self, con self->set_quaternion_scale(*quaternion, *scale); } -pandemonium_vector3 GDAPI pandemonium_basis_get_euler(const pandemonium_basis *p_self) { - pandemonium_vector3 dest; - const Basis *self = (const Basis *)p_self; - *((Vector3 *)&dest) = self->get_euler(); - return dest; -} - pandemonium_real GDAPI pandemonium_basis_tdotx(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with) { const Basis *self = (const Basis *)p_self; const Vector3 *with = (const Vector3 *)p_with; @@ -174,6 +410,30 @@ pandemonium_real GDAPI pandemonium_basis_tdotz(const pandemonium_basis *p_self, return self->tdotz(*with); } +pandemonium_bool GDAPI pandemonium_basis_is_equal_approx(const pandemonium_basis *p_self, const pandemonium_basis *p_basis) { + const Basis *self = (const Basis *)p_self; + const Basis *basis = (const Basis *)p_basis; + return self->is_equal_approx(*basis); +} +pandemonium_bool GDAPI pandemonium_basis_is_equal_approx_ratio(const pandemonium_basis *p_self, const pandemonium_basis *p_a, const pandemonium_basis *p_b) { + const Basis *self = (const Basis *)p_self; + const Basis *a = (const Basis *)p_a; + const Basis *b = (const Basis *)p_b; + return self->is_equal_approx_ratio(*a, *b); +} +pandemonium_bool GDAPI pandemonium_basis_is_equal_approx_ratio_eps(const pandemonium_basis *p_self, const pandemonium_basis *p_a, const pandemonium_basis *p_b, pandemonium_real p_epsilon) { + const Basis *self = (const Basis *)p_self; + const Basis *a = (const Basis *)p_a; + const Basis *b = (const Basis *)p_b; + return self->is_equal_approx_ratio(*a, *b, p_epsilon); +} + +pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b) { + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + return *self == *b; +} + pandemonium_vector3 GDAPI pandemonium_basis_xform(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v) { pandemonium_vector3 dest; const Basis *self = (const Basis *)p_self; @@ -190,63 +450,28 @@ pandemonium_vector3 GDAPI pandemonium_basis_xform_inv(const pandemonium_basis *p return dest; } -pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self) { +pandemonium_vector3i GDAPI pandemonium_basis_xform_v3i(const pandemonium_basis *p_self, const pandemonium_vector3i *p_vector) { + pandemonium_vector3i dest; const Basis *self = (const Basis *)p_self; - return self->get_orthogonal_index(); + const Vector3i *vector = (const Vector3i *)p_vector; + *((Vector3i *)&dest) = self->xform(*vector); + return dest; } - -void GDAPI pandemonium_basis_new(pandemonium_basis *r_dest) { - Basis *dest = (Basis *)r_dest; - *dest = Basis(); -} - -void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler) { - Basis *dest = (Basis *)r_dest; - const Quaternion *euler = (const Quaternion *)p_euler; - *dest = Basis(*euler); -} - -// p_elements is a pointer to an array of 3 (!!) vector3 -void GDAPI pandemonium_basis_get_elements(const pandemonium_basis *p_self, pandemonium_vector3 *p_elements) { +pandemonium_vector3i GDAPI pandemonium_basis_xform_inv_v3i(const pandemonium_basis *p_self, const pandemonium_vector3i *p_vector) { + pandemonium_vector3i dest; const Basis *self = (const Basis *)p_self; - Vector3 *elements = (Vector3 *)p_elements; - elements[0] = self->rows[0]; - elements[1] = self->rows[1]; - elements[2] = self->rows[2]; -} - -pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis) { - pandemonium_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *self = (const Basis *)p_self; - *d = self->get_axis(p_axis); + const Vector3i *vector = (const Vector3i *)p_vector; + *((Vector3i *)&dest) = self->xform_inv(*vector); return dest; } -void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value) { - Basis *self = (Basis *)p_self; - const Vector3 *value = (const Vector3 *)p_value; - self->set_axis(p_axis, *value); -} - -pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row) { - pandemonium_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *self = (const Basis *)p_self; - *d = self->get_row(p_row); - return dest; -} - -void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value) { - Basis *self = (Basis *)p_self; - const Vector3 *value = (const Vector3 *)p_value; - self->set_row(p_row, *value); -} - -pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b) { +pandemonium_basis GDAPI pandemonium_basis_operator_multiply(const pandemonium_basis *p_self, const pandemonium_basis *p_b) { + pandemonium_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; const Basis *self = (const Basis *)p_self; const Basis *b = (const Basis *)p_b; - return *self == *b; + *dest = *self * *b; + return raw_dest; } pandemonium_basis GDAPI pandemonium_basis_operator_add(const pandemonium_basis *p_self, const pandemonium_basis *p_b) { @@ -267,15 +492,6 @@ pandemonium_basis GDAPI pandemonium_basis_operator_subtract(const pandemonium_ba return raw_dest; } -pandemonium_basis GDAPI pandemonium_basis_operator_multiply_vector(const pandemonium_basis *p_self, const pandemonium_basis *p_b) { - pandemonium_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = *self * *b; - return raw_dest; -} - pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemonium_basis *p_self, const pandemonium_real p_b) { pandemonium_basis raw_dest; Basis *dest = (Basis *)&raw_dest; @@ -284,6 +500,35 @@ pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemo return raw_dest; } +pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->get_orthogonal_index(); +} + +void GDAPI pandemonium_basis_set_orthogonal_index(pandemonium_basis *p_self, pandemonium_int p_index) { + Basis *self = (Basis *)p_self; + self->set_orthogonal_index(p_index); +} + +void GDAPI pandemonium_basis_set_diagonal(pandemonium_basis *p_self, const pandemonium_vector3 *p_diag) { + Basis *self = (Basis *)p_self; + const Vector3 *diag = (const Vector3 *)p_diag; + self->set_diagonal(*diag); +} + +pandemonium_bool GDAPI pandemonium_basis_is_orthogonal(const pandemonium_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->is_orthogonal(); +} +pandemonium_bool GDAPI pandemonium_basis_is_diagonal(const pandemonium_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->is_diagonal(); +} +pandemonium_bool GDAPI pandemonium_basis_is_rotation(const pandemonium_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->is_rotation(); +} + pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, const pandemonium_basis *p_b, const pandemonium_real p_t) { pandemonium_basis raw_dest; Basis *dest = (Basis *)&raw_dest; @@ -292,6 +537,241 @@ pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, *dest = self->slerp(*b, p_t); return raw_dest; } +pandemonium_basis GDAPI pandemonium_basis_lerp(const pandemonium_basis *p_self, const pandemonium_basis *p_to, const pandemonium_real p_weight) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Basis *to = (const Basis *)p_to; + *((Basis *)&dest) = self->lerp(*to, p_weight); + return dest; +} +void GDAPI pandemonium_basis_rotate_sh(pandemonium_basis *p_self, pandemonium_real *p_values) { + Basis *self = (Basis *)p_self; + self->rotate_sh(p_values); +} + +pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self) { + pandemonium_string ret; + const Basis *self = (const Basis *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +void GDAPI pandemonium_basis_set_real(pandemonium_basis *p_self, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz) { + Basis *self = (Basis *)p_self; + self->set(xx, xy, xz, yx, yy, yz, zx, zy, zz); +} +void GDAPI pandemonium_basis_set_vector3(pandemonium_basis *p_self, const pandemonium_vector3 *p_x, const pandemonium_vector3 *p_y, const pandemonium_vector3 *p_z) { + Basis *self = (Basis *)p_self; + const Vector3 *x = (const Vector3 *)p_x; + const Vector3 *y = (const Vector3 *)p_y; + const Vector3 *z = (const Vector3 *)p_z; + self->set(*x, *y, *z); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_column(const pandemonium_basis *p_self, pandemonium_int i) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_column(i); + return dest; +} +void GDAPI pandemonium_basis_set_column(pandemonium_basis *p_self, pandemonium_int p_index, const pandemonium_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_column(p_index, *value); +} +void GDAPI pandemonium_basis_set_columns(pandemonium_basis *p_self, const pandemonium_vector3 *p_x, const pandemonium_vector3 *p_y, const pandemonium_vector3 *p_z) { + Basis *self = (Basis *)p_self; + const Vector3 *x = (const Vector3 *)p_x; + const Vector3 *y = (const Vector3 *)p_y; + const Vector3 *z = (const Vector3 *)p_z; + self->set_columns(*x, *y, *z); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row) { + pandemonium_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *self = (const Basis *)p_self; + *d = self->get_row(p_row); + return dest; +} + +void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_row(p_row, *value); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis) { + pandemonium_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *self = (const Basis *)p_self; + *d = self->get_axis(p_axis); + return dest; +} + +void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_axis(p_axis, *value); +} + +pandemonium_vector3 GDAPI pandemonium_basis_get_main_diagonal(const pandemonium_basis *p_self) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_main_diagonal(); + return dest; +} + +void GDAPI pandemonium_basis_set_zero(pandemonium_basis *p_self) { + Basis *self = (Basis *)p_self; + self->set_zero(); +} + +pandemonium_basis GDAPI pandemonium_basis_transpose_xform(const pandemonium_basis *p_self, const pandemonium_basis *p_m) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + const Basis *m = (const Basis *)p_m; + *((Basis *)&dest) = self->transpose_xform(*m); + return dest; +} + +void GDAPI pandemonium_basis_orthonormalize(pandemonium_basis *p_self) { + Basis *self = (Basis *)p_self; + self->orthonormalize(); +} + +pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->orthonormalized(); + return dest; +} + +void GDAPI pandemonium_basis_orthogonalize(pandemonium_basis *p_self) { + Basis *self = (Basis *)p_self; + self->orthogonalize(); +} +pandemonium_basis GDAPI pandemonium_basis_orthogonalized(const pandemonium_basis *p_self) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->orthogonalized(); + return dest; +} + +pandemonium_bool GDAPI pandemonium_basis_is_symmetric(const pandemonium_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->is_symmetric(); +} +pandemonium_basis GDAPI pandemonium_basis_diagonalize(pandemonium_basis *p_self) { + pandemonium_basis dest; + Basis *self = (Basis *)p_self; + *((Basis *)&dest) = self->diagonalize(); + return dest; +} + +pandemonium_basis GDAPI pandemonium_basis_get_normal_xform_basis(const pandemonium_basis *p_self) { + pandemonium_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->get_normal_xform_basis(); + return dest; +} +pandemonium_vector3 GDAPI pandemonium_basis_xform_normal_fast(const pandemonium_basis *p_self, const pandemonium_vector3 *p_vector) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *vector = (const Vector3 *)p_vector; + *((Vector3 *)&dest) = self->xform_normal_fast(*vector); + return dest; +} +pandemonium_vector3 GDAPI pandemonium_basis_xform_normal(const pandemonium_basis *p_self, const pandemonium_vector3 *p_vector) { + pandemonium_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *vector = (const Vector3 *)p_vector; + *((Vector3 *)&dest) = self->xform_normal(*vector); + return dest; +} + +pandemonium_basis GDAPI pandemonium_basis_looking_at(const pandemonium_vector3 *p_target) { + pandemonium_basis dest; + const Vector3 *target = (const Vector3 *)p_target; + *((Basis *)&dest) = Basis::looking_at(*target); + return dest; +} +pandemonium_basis GDAPI pandemonium_basis_looking_at_up(const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up) { + pandemonium_basis dest; + const Vector3 *target = (const Vector3 *)p_target; + const Vector3 *up = (const Vector3 *)p_up; + *((Basis *)&dest) = Basis::looking_at(*target, *up); + return dest; +} +pandemonium_basis GDAPI pandemonium_basis_from_scale(const pandemonium_vector3 *p_scale) { + pandemonium_basis dest; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Basis *)&dest) = Basis::from_scale(*scale); + return dest; +} + +// p_elements is a pointer to an array of 3 (!!) vector3 +void GDAPI pandemonium_basis_get_elements(const pandemonium_basis *p_self, pandemonium_vector3 *p_elements) { + const Basis *self = (const Basis *)p_self; + Vector3 *elements = (Vector3 *)p_elements; + elements[0] = self->rows[0]; + elements[1] = self->rows[1]; + elements[2] = self->rows[2]; +} + +void GDAPI pandemonium_basis_new(pandemonium_basis *r_dest) { + Basis *dest = (Basis *)r_dest; + *dest = Basis(); +} + +void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler) { + Basis *dest = (Basis *)r_dest; + const Quaternion *euler = (const Quaternion *)p_euler; + *dest = Basis(*euler); +} + +void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis) { + const Vector3 *x_axis = (const Vector3 *)p_x_axis; + const Vector3 *y_axis = (const Vector3 *)p_y_axis; + const Vector3 *z_axis = (const Vector3 *)p_z_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*x_axis, *y_axis, *z_axis); +} + +void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi) { + const Vector3 *axis = (const Vector3 *)p_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*axis, p_phi); +} + +void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler) { + const Vector3 *euler = (const Vector3 *)p_euler; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*euler); +} + +void GDAPI pandemonium_basis_new_quaternion_scale(pandemonium_basis *r_dest, const pandemonium_quaternion *p_quat, const pandemonium_vector3 *p_scale) { + const Quaternion *quat = (const Quaternion *)p_quat; + const Vector3 *scale = (const Vector3 *)p_scale; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*quat, *scale); +} +void GDAPI pandemonium_basis_new_euler_scale(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale) { + const Vector3 *euler = (const Vector3 *)p_euler; + const Vector3 *scale = (const Vector3 *)p_scale; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*euler, *scale); +} +void GDAPI pandemonium_basis_new_axis_phi_scale(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale) { + const Vector3 *axis = (const Vector3 *)p_axis; + const Vector3 *scale = (const Vector3 *)p_scale; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*axis, p_phi, *scale); +} +void GDAPI pandemonium_basis_new_floats(pandemonium_basis *r_dest, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz) { + Basis *dest = (Basis *)r_dest; + *dest = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz); +} #ifdef __cplusplus } diff --git a/gdnative_api.json b/gdnative_api.json index 847fbd2..dd45621 100644 --- a/gdnative_api.json +++ b/gdnative_api.json @@ -1228,7 +1228,7 @@ ] }, { - "name": "pandemonium_basis_operator_multiply_vector", + "name": "pandemonium_basis_operator_multiply", "return_type": "pandemonium_basis", "arguments": [ ["const pandemonium_basis *", "p_self"], diff --git a/include/gdn/basis.h b/include/gdn/basis.h index 3d792a5..a434d3e 100644 --- a/include/gdn/basis.h +++ b/include/gdn/basis.h @@ -54,90 +54,91 @@ typedef struct { #include #include #include +#include #ifdef __cplusplus extern "C" { #endif -//void invert(); -//void transpose(); +void GDAPI pandemonium_basis_invert(pandemonium_basis *p_self); +void GDAPI pandemonium_basis_transpose(pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_inverse(const pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_transposed(const pandemonium_basis *p_self); pandemonium_real GDAPI pandemonium_basis_determinant(const pandemonium_basis *p_self); -//void from_z(const Vector3 &p_z); +void GDAPI pandemonium_basis_from_z(pandemonium_basis *p_self, const pandemonium_vector3 *p_z); -//void rotate(const Vector3 &p_axis, real_t p_phi); +void GDAPI pandemonium_basis_rotate(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); pandemonium_basis GDAPI pandemonium_basis_rotated(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); -//void rotate_local(const Vector3 &p_axis, real_t p_phi); -//Basis rotated_local(const Vector3 &p_axis, real_t p_phi) const; +void GDAPI pandemonium_basis_rotate_local(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); +pandemonium_basis GDAPI pandemonium_basis_rotated_local(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); -//void rotate(const Vector3 &p_euler); -//Basis rotated(const Vector3 &p_euler) const; +void GDAPI pandemonium_basis_rotate_euler(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); +pandemonium_basis GDAPI pandemonium_basis_rotated_euler(const pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); -//void rotate(const Quaternion &p_quat); -//Basis rotated(const Quaternion &p_quat) const; +void GDAPI pandemonium_basis_rotate_quat(pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); +pandemonium_basis GDAPI pandemonium_basis_rotated_quat(const pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); -//_FORCE_INLINE_ void rotatev(const Vector3 &p_euler) { rotate(p_euler); } -//_FORCE_INLINE_ Basis rotatedv(const Vector3 &p_euler) const { return rotated(p_euler); } -//_FORCE_INLINE_ void rotateq(const Quaternion &p_quat) { rotate(p_quat); } -//_FORCE_INLINE_ Basis rotatedq(const Quaternion &p_quat) const { return rotated(p_quat); } +void GDAPI pandemonium_basis_rotatev(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); +pandemonium_basis GDAPI pandemonium_basis_rotatedv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); +void GDAPI pandemonium_basis_rotateq(pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); +pandemonium_basis GDAPI pandemonium_basis_rotatedq(const pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); -//Vector3 get_rotation_euler() const; -//void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; -//void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; -//Quaternion get_rotation_quaternion() const; -//Vector3 get_rotation() const { return get_rotation_euler(); }; +pandemonium_vector3 GDAPI pandemonium_basis_get_rotation_euler(const pandemonium_basis *p_self); +void GDAPI pandemonium_basis_get_rotation_axis_angle(const pandemonium_basis *p_self, pandemonium_vector3 *p_axis, pandemonium_real p_angle); +void GDAPI pandemonium_basis_get_rotation_axis_angle_local(const pandemonium_basis *p_self, pandemonium_vector3 *p_axis, pandemonium_real p_angle); +pandemonium_quaternion GDAPI pandemonium_basis_get_rotation_quaternion(const pandemonium_basis *p_self); +pandemonium_vector3 GDAPI pandemonium_basis_get_rotation(const pandemonium_basis *p_self); -//void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction); +void GDAPI pandemonium_basis_rotate_to_align(pandemonium_basis *p_self, const pandemonium_vector3 *p_start_direction, const pandemonium_vector3 *p_end_direction); -//Vector3 rotref_posscale_decomposition(Basis &rotref) const; +pandemonium_vector3 GDAPI pandemonium_basis_rotref_posscale_decomposition(const pandemonium_basis *p_self, pandemonium_basis *rotref); -//Vector3 get_euler_xyz() const; -//void set_euler_xyz(const Vector3 &p_euler); +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_xyz(const pandemonium_basis *p_self); +void GDAPI pandemonium_basis_set_euler_xyz(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); -//Vector3 get_euler_xzy() const; -//void set_euler_xzy(const Vector3 &p_euler); +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_xzy(const pandemonium_basis *p_self); +void GDAPI pandemonium_basis_set_euler_xzy(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); -//Vector3 get_euler_yzx() const; -//void set_euler_yzx(const Vector3 &p_euler); +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_yzx(const pandemonium_basis *p_self); +void GDAPI pandemonium_basis_set_euler_yzx(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); -//Vector3 get_euler_yxz() const; -//void set_euler_yxz(const Vector3 &p_euler); +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_yxz(const pandemonium_basis *p_self); +void GDAPI pandemonium_basis_set_euler_yxz(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); -//Vector3 get_euler_zxy() const; -//void set_euler_zxy(const Vector3 &p_euler); +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_zxy(const pandemonium_basis *p_self); +void GDAPI pandemonium_basis_set_euler_zxy(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); -//Vector3 get_euler_zyx() const; -//void set_euler_zyx(const Vector3 &p_euler); +pandemonium_vector3 GDAPI pandemonium_basis_get_euler_zyx(const pandemonium_basis *p_self); +void GDAPI pandemonium_basis_set_euler_zyx(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler(const pandemonium_basis *p_self); -//void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } +void GDAPI pandemonium_basis_set_euler(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_quaternion GDAPI pandemonium_basis_get_quaternion(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_quaternion(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion); -//void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const; -//void set_axis_angle(const Vector3 &p_axis, real_t p_phi); +void GDAPI pandemonium_basis_get_axis_angle(const pandemonium_basis *p_self, pandemonium_vector3 *r_axis, pandemonium_real *r_angle); +void GDAPI pandemonium_basis_set_axis_angle(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); -//void scale(const Vector3 &p_scale); +void GDAPI pandemonium_basis_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); -//void scale_local(const Vector3 &p_scale); -//Basis scaled_local(const Vector3 &p_scale) const; +void GDAPI pandemonium_basis_scale_local(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); +pandemonium_basis GDAPI pandemonium_basis_scaled_local(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); -//void scale_orthogonal(const Vector3 &p_scale); -//Basis scaled_orthogonal(const Vector3 &p_scale) const; +void GDAPI pandemonium_basis_scale_orthogonal(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); +pandemonium_basis GDAPI pandemonium_basis_scaled_orthogonal(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); -//void make_scale_uniform(); -//float get_uniform_scale() const; +void GDAPI pandemonium_basis_make_scale_uniform(pandemonium_basis *p_self); +pandemonium_real GDAPI pandemonium_basis_get_uniform_scale(const pandemonium_basis *p_self); pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self); -//Vector3 get_scale_abs() const; -//Vector3 get_scale_local() const; +pandemonium_vector3 GDAPI pandemonium_basis_get_scale_abs(const pandemonium_basis *p_self); +pandemonium_vector3 GDAPI pandemonium_basis_get_scale_local(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_axis_angle_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_set_euler_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale); @@ -147,44 +148,44 @@ pandemonium_real GDAPI pandemonium_basis_tdotx(const pandemonium_basis *p_self, pandemonium_real GDAPI pandemonium_basis_tdoty(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); pandemonium_real GDAPI pandemonium_basis_tdotz(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); -//bool is_equal_approx(const Basis &p_basis) const; -//bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const; +pandemonium_bool GDAPI pandemonium_basis_is_equal_approx(const pandemonium_basis *p_self, const pandemonium_basis *p_basis); +pandemonium_bool GDAPI pandemonium_basis_is_equal_approx_ratio(const pandemonium_basis *p_self, const pandemonium_basis *p_a, const pandemonium_basis *p_b); +pandemonium_bool GDAPI pandemonium_basis_is_equal_approx_ratio_eps(const pandemonium_basis *p_self, const pandemonium_basis *p_a, const pandemonium_basis *p_b, pandemonium_real p_epsilon); pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_vector3 GDAPI pandemonium_basis_xform(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); pandemonium_vector3 GDAPI pandemonium_basis_xform_inv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); -//_FORCE_INLINE_ Vector3i xform(const Vector3i &p_vector) const; -//_FORCE_INLINE_ Vector3i xform_inv(const Vector3i &p_vector) const; +pandemonium_vector3i GDAPI pandemonium_basis_xform_v3i(const pandemonium_basis *p_self, const pandemonium_vector3i *p_vector); +pandemonium_vector3i GDAPI pandemonium_basis_xform_inv_v3i(const pandemonium_basis *p_self, const pandemonium_vector3i *p_vector); -//Remove _vector postfix -pandemonium_basis GDAPI pandemonium_basis_operator_multiply_vector(const pandemonium_basis *p_self, const pandemonium_basis *p_b); +pandemonium_basis GDAPI pandemonium_basis_operator_multiply(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_add(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_subtract(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemonium_basis *p_self, const pandemonium_real p_b); pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self); -//void set_orthogonal_index(int p_index); +void GDAPI pandemonium_basis_set_orthogonal_index(pandemonium_basis *p_self, pandemonium_int p_index); -//void set_diagonal(const Vector3 &p_diag); +void GDAPI pandemonium_basis_set_diagonal(pandemonium_basis *p_self, const pandemonium_vector3 *p_diag); -//bool is_orthogonal() const; -//bool is_diagonal() const; -//bool is_rotation() const; +pandemonium_bool GDAPI pandemonium_basis_is_orthogonal(const pandemonium_basis *p_self); +pandemonium_bool GDAPI pandemonium_basis_is_diagonal(const pandemonium_basis *p_self); +pandemonium_bool GDAPI pandemonium_basis_is_rotation(const pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, const pandemonium_basis *p_b, const pandemonium_real p_t); -//_FORCE_INLINE_ Basis lerp(const Basis &p_to, const real_t &p_weight) const; -//void rotate_sh(real_t *p_values); +pandemonium_basis GDAPI pandemonium_basis_lerp(const pandemonium_basis *p_self, const pandemonium_basis *p_to, const pandemonium_real p_weight); +void GDAPI pandemonium_basis_rotate_sh(pandemonium_basis *p_self, pandemonium_real *p_values); pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self); -//_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { -//_FORCE_INLINE_ void set(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { +void GDAPI pandemonium_basis_set_real(pandemonium_basis *p_self, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz); +void GDAPI pandemonium_basis_set_vector3(pandemonium_basis *p_self, const pandemonium_vector3 *p_x, const pandemonium_vector3 *p_y, const pandemonium_vector3 *p_z); -//_FORCE_INLINE_ Vector3 get_column(int i) const { -//_FORCE_INLINE_ void set_column(int p_index, const Vector3 &p_value) { -//_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { +pandemonium_vector3 GDAPI pandemonium_basis_get_column(const pandemonium_basis *p_self, pandemonium_int i); +void GDAPI pandemonium_basis_set_column(pandemonium_basis *p_self, pandemonium_int p_index, const pandemonium_vector3 *p_value); +void GDAPI pandemonium_basis_set_columns(pandemonium_basis *p_self, const pandemonium_vector3 *p_x, const pandemonium_vector3 *p_y, const pandemonium_vector3 *p_z); pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row); void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value); @@ -192,27 +193,28 @@ void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemoniu pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis); void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value); -//_FORCE_INLINE_ Vector3 get_main_diagonal() const { +pandemonium_vector3 GDAPI pandemonium_basis_get_main_diagonal(const pandemonium_basis *p_self); -//_FORCE_INLINE_ void set_zero() { +void GDAPI pandemonium_basis_set_zero(pandemonium_basis *p_self); -//_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const { +pandemonium_basis GDAPI pandemonium_basis_transpose_xform(const pandemonium_basis *p_self, const pandemonium_basis *m); -//void orthonormalize(); +void GDAPI pandemonium_basis_orthonormalize(pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self); -//void orthogonalize(); -//Basis orthogonalized() const; +void GDAPI pandemonium_basis_orthogonalize(pandemonium_basis *p_self); +pandemonium_basis GDAPI pandemonium_basis_orthogonalized(const pandemonium_basis *p_self); -//bool is_symmetric() const; -//Basis diagonalize(); +pandemonium_bool GDAPI pandemonium_basis_is_symmetric(const pandemonium_basis *p_self); +pandemonium_basis GDAPI pandemonium_basis_diagonalize(pandemonium_basis *p_self); -//Basis get_normal_xform_basis() const { return inverse().transposed(); } -//Vector3 xform_normal_fast(const Vector3 &p_vector) const { return xform(p_vector).normalized(); } -//Vector3 xform_normal(const Vector3 &p_vector) const { return get_normal_xform_basis().xform_normal_fast(p_vector); } +pandemonium_basis GDAPI pandemonium_basis_get_normal_xform_basis(const pandemonium_basis *p_self); +pandemonium_vector3 GDAPI pandemonium_basis_xform_normal_fast(const pandemonium_basis *p_self, const pandemonium_vector3 *p_vector); +pandemonium_vector3 GDAPI pandemonium_basis_xform_normal(const pandemonium_basis *p_self, const pandemonium_vector3 *p_vector); -//static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); -//static Basis from_scale(const Vector3 &p_scale); +pandemonium_basis GDAPI pandemonium_basis_looking_at(const pandemonium_vector3 *p_target); +pandemonium_basis GDAPI pandemonium_basis_looking_at_up(const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up); +pandemonium_basis GDAPI pandemonium_basis_from_scale(const pandemonium_vector3 *p_scale); // p_elements is a pointer to an array of 3 (!!) vector3 void GDAPI pandemonium_basis_get_elements(const pandemonium_basis *p_self, pandemonium_vector3 *p_elements); @@ -222,10 +224,10 @@ void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pand void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler); void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler); -//Basis(const Quaternion &p_quat, const Vector3 &p_scale) { set_quaternion_scale(p_quat, p_scale); } -//Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); } -//Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } -//Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { +void GDAPI pandemonium_basis_new_quaternion_scale(pandemonium_basis *r_dest, const pandemonium_quaternion *p_quat, const pandemonium_vector3 *p_scale); +void GDAPI pandemonium_basis_new_euler_scale(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale); +void GDAPI pandemonium_basis_new_axis_phi_scale(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale); +void GDAPI pandemonium_basis_new_floats(pandemonium_basis *r_dest, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz); #ifdef __cplusplus }