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Added a new constructor to Projection.
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@ -366,6 +366,11 @@ pandemonium_real GDAPI pandemonium_projection_get_lod_multiplier(const pandemoni
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return self->get_lod_multiplier();
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return self->get_lod_multiplier();
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}
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}
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void GDAPI pandemonium_projection_new_identity(pandemonium_projection *r_dest) {
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Projection *dest = (Projection *)r_dest;
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*dest = Projection();
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}
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void GDAPI pandemonium_projection_new_vector4s(pandemonium_projection *r_dest, const pandemonium_vector4 *p_x, const pandemonium_vector4 *p_y, const pandemonium_vector4 *p_z, const pandemonium_vector4 *p_w) {
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void GDAPI pandemonium_projection_new_vector4s(pandemonium_projection *r_dest, const pandemonium_vector4 *p_x, const pandemonium_vector4 *p_y, const pandemonium_vector4 *p_z, const pandemonium_vector4 *p_w) {
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const Vector4 *x = (const Vector4 *)p_x;
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const Vector4 *x = (const Vector4 *)p_x;
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const Vector4 *y = (const Vector4 *)p_y;
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const Vector4 *y = (const Vector4 *)p_y;
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@ -3620,6 +3620,13 @@
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["const pandemonium_projection *", "p_self"]
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["const pandemonium_projection *", "p_self"]
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]
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]
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},
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},
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{
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"name": "pandemonium_projection_new_identity",
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"return_type": "void",
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"arguments": [
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["pandemonium_projection *", "r_dest"]
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]
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},
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{
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{
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"name": "pandemonium_projection_new_vector4s",
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"name": "pandemonium_projection_new_vector4s",
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"return_type": "void",
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"return_type": "void",
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@ -154,6 +154,7 @@ pandemonium_bool GDAPI pandemonium_projection_operator_equal(const pandemonium_p
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pandemonium_real GDAPI pandemonium_projection_get_lod_multiplier(const pandemonium_projection *p_self);
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pandemonium_real GDAPI pandemonium_projection_get_lod_multiplier(const pandemonium_projection *p_self);
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void GDAPI pandemonium_projection_new_identity(pandemonium_projection *r_dest);
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void GDAPI pandemonium_projection_new_vector4s(pandemonium_projection *r_dest, const pandemonium_vector4 *p_x, const pandemonium_vector4 *p_y, const pandemonium_vector4 *p_z, const pandemonium_vector4 *p_w);
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void GDAPI pandemonium_projection_new_vector4s(pandemonium_projection *r_dest, const pandemonium_vector4 *p_x, const pandemonium_vector4 *p_y, const pandemonium_vector4 *p_z, const pandemonium_vector4 *p_w);
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void GDAPI pandemonium_projection_new_from_projection(pandemonium_projection *r_dest, const pandemonium_projection *p_projection);
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void GDAPI pandemonium_projection_new_from_projection(pandemonium_projection *r_dest, const pandemonium_projection *p_projection);
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