mirror of
https://github.com/Relintai/gdnative.git
synced 2024-11-14 04:57:22 +01:00
Implemented the new apis for Transform.
This commit is contained in:
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eae96ca1d8
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@ -39,6 +39,11 @@ extern "C" {
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static_assert(sizeof(pandemonium_transform) == sizeof(Transform), "Transform size mismatch");
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void GDAPI pandemonium_transform_invert(pandemonium_transform *p_self) {
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Transform *self = (Transform *)p_self;
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self->invert();
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}
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pandemonium_transform GDAPI pandemonium_transform_inverse(const pandemonium_transform *p_self) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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@ -46,6 +51,10 @@ pandemonium_transform GDAPI pandemonium_transform_inverse(const pandemonium_tran
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return dest;
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}
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void GDAPI pandemonium_transform_affine_invert(pandemonium_transform *p_self) {
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Transform *self = (Transform *)p_self;
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self->affine_invert();
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}
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pandemonium_transform GDAPI pandemonium_transform_affine_inverse(const pandemonium_transform *p_self) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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@ -60,6 +69,37 @@ pandemonium_transform GDAPI pandemonium_transform_rotated(const pandemonium_tran
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*((Transform *)&dest) = self->rotated(*axis, p_phi);
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return dest;
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}
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pandemonium_transform GDAPI pandemonium_transform_rotated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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const Vector3 *axis = (const Vector3 *)p_axis;
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*((Transform *)&dest) = self->rotated_local(*axis, p_phi);
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return dest;
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}
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void GDAPI pandemonium_transform_rotate(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) {
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Transform *self = (Transform *)p_self;
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const Vector3 *axis = (const Vector3 *)p_axis;
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self->rotate(*axis, p_phi);
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}
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void GDAPI pandemonium_transform_rotate_local(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) {
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Transform *self = (Transform *)p_self;
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const Vector3 *axis = (const Vector3 *)p_axis;
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self->rotate_local(*axis, p_phi);
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}
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void GDAPI pandemonium_transform_rotate_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) {
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Transform *self = (Transform *)p_self;
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const Vector3 *axis = (const Vector3 *)p_axis;
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self->rotate_basis(*axis, p_phi);
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}
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void GDAPI pandemonium_transform_set_look_at(pandemonium_transform *p_self, const pandemonium_vector3 *p_eye, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up) {
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Transform *self = (Transform *)p_self;
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const Vector3 *eye = (const Vector3 *)p_eye;
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const Vector3 *target = (const Vector3 *)p_target;
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const Vector3 *up = (const Vector3 *)p_up;
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self->set_look_at(*eye, *target, *up);
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}
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pandemonium_transform GDAPI pandemonium_transform_looking_at(const pandemonium_transform *p_self, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up) {
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pandemonium_transform dest;
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@ -70,6 +110,11 @@ pandemonium_transform GDAPI pandemonium_transform_looking_at(const pandemonium_t
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return dest;
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}
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void GDAPI pandemonium_transform_scale(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) {
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Transform *self = (Transform *)p_self;
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const Vector3 *scale = (const Vector3 *)p_scale;
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self->scale(*scale);
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}
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pandemonium_transform GDAPI pandemonium_transform_scaled(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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@ -78,6 +123,29 @@ pandemonium_transform GDAPI pandemonium_transform_scaled(const pandemonium_trans
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return dest;
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}
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pandemonium_transform GDAPI pandemonium_transform_scaled_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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const Vector3 *scale = (const Vector3 *)p_scale;
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*((Transform *)&dest) = self->scaled_local(*scale);
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return dest;
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}
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void GDAPI pandemonium_transform_scale_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) {
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Transform *self = (Transform *)p_self;
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const Vector3 *scale = (const Vector3 *)p_scale;
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self->scale_basis(*scale);
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}
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void GDAPI pandemonium_transform_translate_localr(pandemonium_transform *p_self, pandemonium_real p_tx, pandemonium_real p_ty, pandemonium_real p_tz) {
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Transform *self = (Transform *)p_self;
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self->translate_localr(p_tx, p_ty, p_tz);
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}
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void GDAPI pandemonium_transform_translate_localv(pandemonium_transform *p_self, const pandemonium_vector3 *p_translation) {
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Transform *self = (Transform *)p_self;
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const Vector3 *translation = (const Vector3 *)p_translation;
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self->translate_localv(*translation);
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}
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pandemonium_transform GDAPI pandemonium_transform_translated(const pandemonium_transform *p_self, const pandemonium_vector3 *p_ofs) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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@ -85,6 +153,13 @@ pandemonium_transform GDAPI pandemonium_transform_translated(const pandemonium_t
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*((Transform *)&dest) = self->translated(*ofs);
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return dest;
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}
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pandemonium_transform GDAPI pandemonium_transform_translated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_translation) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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const Vector3 *translation = (const Vector3 *)p_translation;
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*((Transform *)&dest) = self->translated_local(*translation);
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return dest;
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}
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pandemonium_basis GDAPI pandemonium_transform_get_basis(const pandemonium_transform *p_self) {
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pandemonium_basis dest;
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@ -112,12 +187,31 @@ void GDAPI pandemonium_transform_set_origin(pandemonium_transform *p_self, const
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self->origin = *v;
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}
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void GDAPI pandemonium_transform_orthonormalize(pandemonium_transform *p_self) {
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Transform *self = (Transform *)p_self;
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self->orthonormalize();
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}
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pandemonium_transform GDAPI pandemonium_transform_orthonormalized(const pandemonium_transform *p_self) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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*((Transform *)&dest) = self->orthonormalized();
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return dest;
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}
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void GDAPI pandemonium_transform_orthogonalize(pandemonium_transform *p_self) {
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Transform *self = (Transform *)p_self;
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self->orthogonalize();
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}
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pandemonium_transform GDAPI pandemonium_transform_orthogonalized(const pandemonium_transform *p_self) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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*((Transform *)&dest) = self->orthogonalized();
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return dest;
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}
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pandemonium_bool GDAPI pandemonium_transform_is_equal_approx(const pandemonium_transform *p_self, const pandemonium_transform *p_transform) {
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const Transform *self = (const Transform *)p_self;
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const Transform *transform = (const Transform *)p_transform;
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return self->is_equal_approx(*transform);
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}
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pandemonium_bool GDAPI pandemonium_transform_operator_equal(const pandemonium_transform *p_self, const pandemonium_transform *p_b) {
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const Transform *self = (const Transform *)p_self;
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@ -133,6 +227,13 @@ pandemonium_vector3 GDAPI pandemonium_transform_xform_vector3(const pandemonium_
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*dest = self->xform(*v);
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_transform_xform_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector) {
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pandemonium_vector3i dest;
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const Transform *self = (const Transform *)p_self;
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const Vector3i *vector = (const Vector3i *)p_vector;
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*((Vector3i *)&dest) = self->xform(*vector);
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return dest;
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}
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pandemonium_aabb GDAPI pandemonium_transform_xform_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v) {
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pandemonium_aabb raw_dest;
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@ -152,6 +253,14 @@ pandemonium_vector3 GDAPI pandemonium_transform_xform_inv_vector3(const pandemon
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_transform_xform_inv_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector) {
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pandemonium_vector3i dest;
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const Transform *self = (const Transform *)p_self;
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const Vector3i *vector = (const Vector3i *)p_vector;
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*((Vector3i *)&dest) = self->xform_inv(*vector);
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return dest;
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}
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pandemonium_aabb GDAPI pandemonium_transform_xform_inv_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v) {
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pandemonium_aabb raw_dest;
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AABB *dest = (AABB *)&raw_dest;
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@ -179,6 +288,23 @@ pandemonium_plane GDAPI pandemonium_transform_xform_inv_plane(const pandemonium_
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return raw_dest;
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}
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pandemonium_plane GDAPI pandemonium_transform_xform_fast(const pandemonium_transform *p_self, const pandemonium_plane *p_plane, const pandemonium_basis *p_basis_inverse_transpose) {
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pandemonium_plane dest;
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const Transform *self = (const Transform *)p_self;
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const Plane *plane = (const Plane *)p_plane;
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const Basis *basis_inverse_transpose = (const Basis *)p_basis_inverse_transpose;
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*((Plane *)&dest) = self->xform_fast(*plane, *basis_inverse_transpose);
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return dest;
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}
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pandemonium_plane GDAPI pandemonium_transform_xform_inv_fast(const pandemonium_plane *p_plane, const pandemonium_transform *p_inverse, const pandemonium_basis *p_basis_transpose) {
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pandemonium_plane dest;
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const Plane *plane = (const Plane *)p_plane;
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const Transform *inverse = (const Transform *)p_inverse;
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const Basis *basis_transpose = (const Basis *)p_basis_transpose;
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*((Plane *)&dest) = Transform::xform_inv_fast(*plane, *inverse, *basis_transpose);
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return dest;
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}
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pandemonium_transform GDAPI pandemonium_transform_operator_multiply(const pandemonium_transform *p_self, const pandemonium_transform *p_b) {
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pandemonium_transform raw_dest;
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Transform *dest = (Transform *)&raw_dest;
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@ -188,6 +314,33 @@ pandemonium_transform GDAPI pandemonium_transform_operator_multiply(const pandem
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return raw_dest;
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}
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pandemonium_transform GDAPI pandemonium_transform_spherical_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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const Transform *transform = (const Transform *)p_transform;
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*((Transform *)&dest) = self->spherical_interpolate_with(*transform, p_c);
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return dest;
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}
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pandemonium_transform GDAPI pandemonium_transform_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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const Transform *transform = (const Transform *)p_transform;
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*((Transform *)&dest) = self->interpolate_with(*transform, p_c);
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return dest;
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}
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pandemonium_transform GDAPI pandemonium_transform_inverse_xform(const pandemonium_transform *p_self, const pandemonium_transform *p_t) {
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pandemonium_transform dest;
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const Transform *self = (const Transform *)p_self;
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const Transform *t = (const Transform *)p_t;
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*((Transform *)&dest) = self->inverse_xform(*t);
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return dest;
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}
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void GDAPI pandemonium_transform_set(pandemonium_transform *p_self, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz, pandemonium_real tx, pandemonium_real ty, pandemonium_real tz) {
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Transform *self = (Transform *)p_self;
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self->set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz);
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}
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pandemonium_string GDAPI pandemonium_transform_as_string(const pandemonium_transform *p_self) {
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pandemonium_string ret;
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const Transform *self = (const Transform *)p_self;
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@ -55,38 +55,39 @@ typedef struct {
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#include <gdn/gdnative.h>
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#include <gdn/variant.h>
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#include <gdn/vector3.h>
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#include <gdn/vector3i.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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//void invert();
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void GDAPI pandemonium_transform_invert(pandemonium_transform *p_self);
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pandemonium_transform GDAPI pandemonium_transform_inverse(const pandemonium_transform *p_self);
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//void affine_invert();
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void GDAPI pandemonium_transform_affine_invert(pandemonium_transform *p_self);
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pandemonium_transform GDAPI pandemonium_transform_affine_inverse(const pandemonium_transform *p_self);
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pandemonium_transform GDAPI pandemonium_transform_rotated(const pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi);
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//Transform rotated_local(const Vector3 &p_axis, real_t p_phi) const;
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pandemonium_transform GDAPI pandemonium_transform_rotated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);
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//void rotate(const Vector3 &p_axis, real_t p_phi);
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//void rotate_local(const Vector3 &p_axis, real_t p_phi);
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//void rotate_basis(const Vector3 &p_axis, real_t p_phi);
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void GDAPI pandemonium_transform_rotate(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);
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void GDAPI pandemonium_transform_rotate_local(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);
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void GDAPI pandemonium_transform_rotate_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);
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void GDAPI pandemonium_transform_set_look_at(pandemonium_transform *p_self, const pandemonium_vector3 *p_eye, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up);
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//void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
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pandemonium_transform GDAPI pandemonium_transform_looking_at(const pandemonium_transform *p_self, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up);
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//void scale(const Vector3 &p_scale);
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void GDAPI pandemonium_transform_scale(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);
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pandemonium_transform GDAPI pandemonium_transform_scaled(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);
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//Transform scaled_local(const Vector3 &p_scale) const;
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//void scale_basis(const Vector3 &p_scale);
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pandemonium_transform GDAPI pandemonium_transform_scaled_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);
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void GDAPI pandemonium_transform_scale_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);
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void GDAPI pandemonium_transform_translate_localr(pandemonium_transform *p_self, pandemonium_real p_tx, pandemonium_real p_ty, pandemonium_real p_tz);
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void GDAPI pandemonium_transform_translate_localv(pandemonium_transform *p_self, const pandemonium_vector3 *p_translation);
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//void translate_local(real_t p_tx, real_t p_ty, real_t p_tz);
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//void translate_local(const Vector3 &p_translation);
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//void translate_localr(real_t p_tx, real_t p_ty, real_t p_tz);
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//void translate_localv(const Vector3 &p_translation);
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pandemonium_transform GDAPI pandemonium_transform_translated(const pandemonium_transform *p_self, const pandemonium_vector3 *p_ofs);
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//Transform translated_local(const Vector3 &p_translation) const;
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pandemonium_transform GDAPI pandemonium_transform_translated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_translation);
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pandemonium_basis GDAPI pandemonium_transform_get_basis(const pandemonium_transform *p_self);
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void GDAPI pandemonium_transform_set_basis(pandemonium_transform *p_self, const pandemonium_basis *p_v);
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@ -94,22 +95,22 @@ void GDAPI pandemonium_transform_set_basis(pandemonium_transform *p_self, const
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pandemonium_vector3 GDAPI pandemonium_transform_get_origin(const pandemonium_transform *p_self);
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void GDAPI pandemonium_transform_set_origin(pandemonium_transform *p_self, const pandemonium_vector3 *p_v);
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//void orthonormalize();
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void GDAPI pandemonium_transform_orthonormalize(pandemonium_transform *p_self);
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pandemonium_transform GDAPI pandemonium_transform_orthonormalized(const pandemonium_transform *p_self);
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//void orthogonalize();
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//Transform orthogonalized() const;
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//bool is_equal_approx(const Transform &p_transform) const;
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void GDAPI pandemonium_transform_orthogonalize(pandemonium_transform *p_self);
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pandemonium_transform GDAPI pandemonium_transform_orthogonalized(const pandemonium_transform *p_self);
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pandemonium_bool GDAPI pandemonium_transform_is_equal_approx(const pandemonium_transform *p_self, const pandemonium_transform *p_transform);
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pandemonium_bool GDAPI pandemonium_transform_operator_equal(const pandemonium_transform *p_self, const pandemonium_transform *p_b);
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pandemonium_vector3 GDAPI pandemonium_transform_xform_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v);
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//_FORCE_INLINE_ Vector3i xform(const Vector3i &p_vector) const;
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pandemonium_vector3i GDAPI pandemonium_transform_xform_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector);
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pandemonium_aabb GDAPI pandemonium_transform_xform_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v);
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//_FORCE_INLINE_ PoolVector<Vector3> xform(const PoolVector<Vector3> &p_array) const;
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//_FORCE_INLINE_ PoolVector<Vector3i> xform(const PoolVector<Vector3i> &p_array) const;
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pandemonium_vector3 GDAPI pandemonium_transform_xform_inv_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v);
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//_FORCE_INLINE_ Vector3i xform_inv(const Vector3i &p_vector) const;
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pandemonium_vector3i GDAPI pandemonium_transform_xform_inv_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector);
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pandemonium_aabb GDAPI pandemonium_transform_xform_inv_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v);
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//_FORCE_INLINE_ PoolVector<Vector3> xform_inv(const PoolVector<Vector3> &p_array) const;
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//_FORCE_INLINE_ PoolVector<Vector3i> xform_inv(const PoolVector<Vector3i> &p_array) const;
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@ -117,16 +118,16 @@ pandemonium_aabb GDAPI pandemonium_transform_xform_inv_aabb(const pandemonium_tr
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pandemonium_plane GDAPI pandemonium_transform_xform_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v);
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pandemonium_plane GDAPI pandemonium_transform_xform_inv_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v);
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//_FORCE_INLINE_ Plane xform_fast(const Plane &p_plane, const Basis &p_basis_inverse_transpose) const;
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//static _FORCE_INLINE_ Plane xform_inv_fast(const Plane &p_plane, const Transform &p_inverse, const Basis &p_basis_transpose);
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pandemonium_plane GDAPI pandemonium_transform_xform_fast(const pandemonium_transform *p_self, const pandemonium_plane *p_plane, const pandemonium_basis *p_basis_inverse_transpose);
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pandemonium_plane GDAPI pandemonium_transform_xform_inv_fast(const pandemonium_plane *p_plane, const pandemonium_transform *p_inverse, const pandemonium_basis *p_basis_transpose);
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pandemonium_transform GDAPI pandemonium_transform_operator_multiply(const pandemonium_transform *p_self, const pandemonium_transform *p_b);
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//Transform spherical_interpolate_with(const Transform &p_transform, real_t p_c) const;
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//Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
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pandemonium_transform GDAPI pandemonium_transform_spherical_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c);
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pandemonium_transform GDAPI pandemonium_transform_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c);
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//_FORCE_INLINE_ Transform inverse_xform(const Transform &t) const {
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//void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
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pandemonium_transform GDAPI pandemonium_transform_inverse_xform(const pandemonium_transform *p_self, const pandemonium_transform *p_t);
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void GDAPI pandemonium_transform_set(pandemonium_transform *p_self, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz, pandemonium_real tx, pandemonium_real ty, pandemonium_real tz);
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pandemonium_string GDAPI pandemonium_transform_as_string(const pandemonium_transform *p_self);
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Loading…
Reference in New Issue
Block a user