Create CHANGELOG.md

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Haoyu Qiu 2022-03-07 19:41:54 +08:00
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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Added
- Extra options menu: Save As, Copy, and Paste.
## [1.0.0] - 2022-02-25
### Added
- Initial release.
[1.0.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.0

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如果你希望使用原始的 sfxr 保存出的文件,请确保使用 `.sfxr` 扩展名保存。你也可以在原始的 sfxr 中加载并编辑 `.sfxr` 文件。
**注意:** 由于 GDScript 的性能限制,生成较长的音效时编辑器可能会有短暂的停滞。只有编辑器会受此影响。在游戏中使用 `.sfxr` 文件是不会在运行时生成任何东西的。
## 更新日志
见 [CHANGELOG](CHANGELOG.md)。

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**Note:** Due to performance constraints with GDScript, the editor may freeze a bit when generating
long sounds. This only happens in-editor.
Using `.sfxr` files in-game won't generate anything at runtime.
## Changelog
See [CHANGELOG](CHANGELOG.md).