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Create CHANGELOG.md
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Extra options menu: Save As, Copy, and Paste.
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## [1.0.0] - 2022-02-25
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### Added
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- Initial release.
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[1.0.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.0
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如果你希望使用原始的 sfxr 保存出的文件,请确保使用 `.sfxr` 扩展名保存。你也可以在原始的 sfxr 中加载并编辑 `.sfxr` 文件。
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如果你希望使用原始的 sfxr 保存出的文件,请确保使用 `.sfxr` 扩展名保存。你也可以在原始的 sfxr 中加载并编辑 `.sfxr` 文件。
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**注意:** 由于 GDScript 的性能限制,生成较长的音效时编辑器可能会有短暂的停滞。只有编辑器会受此影响。在游戏中使用 `.sfxr` 文件是不会在运行时生成任何东西的。
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**注意:** 由于 GDScript 的性能限制,生成较长的音效时编辑器可能会有短暂的停滞。只有编辑器会受此影响。在游戏中使用 `.sfxr` 文件是不会在运行时生成任何东西的。
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## 更新日志
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见 [CHANGELOG](CHANGELOG.md)。
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**Note:** Due to performance constraints with GDScript, the editor may freeze a bit when generating
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**Note:** Due to performance constraints with GDScript, the editor may freeze a bit when generating
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long sounds. This only happens in-editor.
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long sounds. This only happens in-editor.
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Using `.sfxr` files in-game won't generate anything at runtime.
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Using `.sfxr` files in-game won't generate anything at runtime.
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## Changelog
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See [CHANGELOG](CHANGELOG.md).
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