2.0 Release

This commit is contained in:
Haoyu Qiu 2023-02-23 21:32:10 +08:00
parent d8ae21b130
commit eab1983c15
5 changed files with 11 additions and 28 deletions

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@ -5,30 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [2.0.0] - 2023-02-23
### Added
- Bit depth and sample rate import options.
- Paste from JSXFR.
- Add default filename for Save As dialog, with trailing number incremented.
- First release for Godot 4. See the `master` branch for Godot 3 support.
## [1.2.0] - 2022-10-13
### Added
- Implement custom slider.
## [1.1.1] - 2022-07-30
### Fixed
- Slider min value for a bipolar parameter should be -1.
## [1.1.0] - 2022-03-10
### Added
- Extra options menu: Save As, Copy, and Paste.
- Add a copy of the LICENSE in the plugin folder.
- Keep several recently generated sounds in the menu.
## [1.0.0] - 2022-02-25
### Added
- Initial release.
[1.0.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.0
[1.1.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.1
[1.1.1]: https://github.com/timothyqiu/gdfxr/releases/tag/1.1.1
[1.2.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.2
[2.0.0]: https://github.com/timothyqiu/gdfxr/releases/tag/2.0

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@ -10,6 +10,8 @@
你可以在 Godot 中把 sfxr 音效文件当作普通的音频文件使用,也可以像在原始的 sfxr 中一样对音效进行编辑。
> 🚧 如果你想在 Godot 3 里使用这个插件,请移步 [master](https://github.com/timothyqiu/gdfxr/tree/master) 分支。
## 安装
这是一个普通的 Godot 插件。安装时,先下载 ZIP 包,解压后将 `addons/` 文件夹移动到你的项目文件夹中,然后在项目设置中启用本插件。

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@ -12,6 +12,8 @@ the popular program of choice to make retro sound effects for games.
You can use sfxr sound files like regular audio files in Godot and edit sound files like in the
original sfxr.
> 🚧 Checkout the [master](https://github.com/timothyqiu/gdfxr/tree/master) branch if you want to use this plugin in Godot 3.
## Installation
This is a regular plugin for Godot. To install, download the ZIP archive, extract it, and move the

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@ -3,5 +3,5 @@
name="gdfxr"
description="A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games."
author="Haoyu Qiu"
version="2.2"
version="2.0"
script="plugin.gd"

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@ -24,11 +24,11 @@ func _exit_tree():
import_plugin = null
func _handles(object: Variant) -> bool:
func _handles(object: Object) -> bool:
return object is AudioStreamWAV and object.resource_path.ends_with(".sfxr")
func _edit(object: Variant):
func _edit(object: Object):
sfxr_editor.edit(object)