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2.0 Release
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CHANGELOG.md
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CHANGELOG.md
@ -5,30 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [2.0.0] - 2023-02-23
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### Added
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- Bit depth and sample rate import options.
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- Paste from JSXFR.
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- Add default filename for Save As dialog, with trailing number incremented.
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- First release for Godot 4. See the `master` branch for Godot 3 support.
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## [1.2.0] - 2022-10-13
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### Added
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- Implement custom slider.
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## [1.1.1] - 2022-07-30
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### Fixed
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- Slider min value for a bipolar parameter should be -1.
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## [1.1.0] - 2022-03-10
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### Added
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- Extra options menu: Save As, Copy, and Paste.
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- Add a copy of the LICENSE in the plugin folder.
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- Keep several recently generated sounds in the menu.
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## [1.0.0] - 2022-02-25
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### Added
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- Initial release.
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[1.0.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.0
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[1.1.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.1
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[1.1.1]: https://github.com/timothyqiu/gdfxr/releases/tag/1.1.1
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[1.2.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.2
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[2.0.0]: https://github.com/timothyqiu/gdfxr/releases/tag/2.0
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@ -10,6 +10,8 @@
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你可以在 Godot 中把 sfxr 音效文件当作普通的音频文件使用,也可以像在原始的 sfxr 中一样对音效进行编辑。
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> 🚧 如果你想在 Godot 3 里使用这个插件,请移步 [master](https://github.com/timothyqiu/gdfxr/tree/master) 分支。
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## 安装
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这是一个普通的 Godot 插件。安装时,先下载 ZIP 包,解压后将 `addons/` 文件夹移动到你的项目文件夹中,然后在项目设置中启用本插件。
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@ -12,6 +12,8 @@ the popular program of choice to make retro sound effects for games.
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You can use sfxr sound files like regular audio files in Godot and edit sound files like in the
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original sfxr.
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> 🚧 Checkout the [master](https://github.com/timothyqiu/gdfxr/tree/master) branch if you want to use this plugin in Godot 3.
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## Installation
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This is a regular plugin for Godot. To install, download the ZIP archive, extract it, and move the
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@ -3,5 +3,5 @@
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name="gdfxr"
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description="A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games."
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author="Haoyu Qiu"
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version="2.2"
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version="2.0"
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script="plugin.gd"
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@ -24,11 +24,11 @@ func _exit_tree():
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import_plugin = null
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func _handles(object: Variant) -> bool:
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func _handles(object: Object) -> bool:
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return object is AudioStreamWAV and object.resource_path.ends_with(".sfxr")
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func _edit(object: Variant):
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func _edit(object: Object):
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sfxr_editor.edit(object)
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