mirror of
https://github.com/Relintai/gdfxr.git
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Slider improvements
- Sliders now display current value when hovered. - While dragging sliders, hold CTRL to snap the value to 0.01 increments.
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@ -5,6 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Display current Slider value when hovered.
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- Hold Ctrl to snap Slider value to 0.01 increments.
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## [1.1.1] - 2022-07-30
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### Fixed
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@ -8,6 +8,21 @@ export var label: String setget set_label
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export var parameter: String
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export var bipolar := false setget set_bipolar
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var is_dragging_slider := false
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func _notification(what: int) -> void:
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match what:
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NOTIFICATION_ENTER_TREE, NOTIFICATION_THEME_CHANGED:
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var display: Label = $HSlider/Anchor/ValueDisplay
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var bg := StyleBoxFlat.new()
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bg.bg_color = get_color("dark_color_3", "Editor")
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bg.content_margin_bottom = 2
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bg.content_margin_top = 2
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bg.content_margin_left = 4
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bg.content_margin_right = 4
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display.add_stylebox_override("normal", bg)
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func set_label(v: String) -> void:
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label = v
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@ -34,9 +49,45 @@ func set_resetable(v: bool) -> void:
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$Reset.disabled = not v
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func _update_slider_step():
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$HSlider.step = 0.01 if is_dragging_slider and Input.is_key_pressed(KEY_CONTROL) else 0
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func _update_value_display():
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var anchor: Control = $HSlider/Anchor
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var display: Label = $HSlider/Anchor/ValueDisplay
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var slider: Slider = $HSlider
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var grabber_size := slider.get_icon("Grabber").get_size()
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display.text = str(slider.value)
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anchor.rect_position.x = slider.ratio * (slider.rect_size.x - grabber_size.x) + grabber_size.x * 0.5
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func _on_HSlider_value_changed(value: float):
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_update_value_display()
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emit_signal("param_changed", parameter, value)
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func _on_HSlider_mouse_entered():
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$HSlider/Anchor.show()
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_update_value_display()
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func _on_HSlider_mouse_exited():
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$HSlider/Anchor.hide()
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func _on_HSlider_gui_input(event: InputEvent):
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var mb := event as InputEventMouseButton
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if mb and mb.button_index == BUTTON_LEFT:
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is_dragging_slider = mb.pressed
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_update_slider_step()
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var ek := event as InputEventKey
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if ek and is_dragging_slider and ek.scancode == KEY_CONTROL:
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_update_slider_step()
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func _on_Reset_pressed():
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emit_signal("param_reset", parameter)
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@ -1,8 +1,15 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/gdfxr/editor/ParamSlider.gd" type="Script" id=1]
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[ext_resource path="res://addons/gdfxr/editor/EditorIconButton.gd" type="Script" id=2]
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[sub_resource type="StyleBoxFlat" id=1]
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content_margin_left = 4.0
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content_margin_right = 4.0
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content_margin_top = 2.0
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content_margin_bottom = 2.0
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bg_color = Color( 0, 0, 0, 1 )
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[node name="ParamSlider" type="HBoxContainer"]
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margin_right = 253.0
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margin_bottom = 40.0
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@ -23,10 +30,22 @@ margin_top = 12.0
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margin_right = 237.0
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margin_bottom = 28.0
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rect_min_size = Vector2( 90, 0 )
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hint_tooltip = "Hold Ctrl to snap to 0.01 increments."
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size_flags_vertical = 4
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max_value = 1.0
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step = 0.0
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[node name="Anchor" type="Control" parent="HSlider"]
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visible = false
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[node name="ValueDisplay" type="Label" parent="HSlider/Anchor"]
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margin_bottom = -2.0
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grow_horizontal = 2
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grow_vertical = 0
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custom_styles/normal = SubResource( 1 )
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align = 1
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valign = 1
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[node name="Reset" type="ToolButton" parent="."]
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margin_left = 241.0
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margin_top = 9.0
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@ -36,5 +55,8 @@ size_flags_vertical = 4
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script = ExtResource( 2 )
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icon_name = "ReloadSmall"
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[connection signal="gui_input" from="HSlider" to="." method="_on_HSlider_gui_input"]
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[connection signal="mouse_entered" from="HSlider" to="." method="_on_HSlider_mouse_entered"]
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[connection signal="mouse_exited" from="HSlider" to="." method="_on_HSlider_mouse_exited"]
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[connection signal="value_changed" from="HSlider" to="." method="_on_HSlider_value_changed"]
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[connection signal="pressed" from="Reset" to="." method="_on_Reset_pressed"]
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@ -48,6 +48,9 @@ func _translate_node(node: Node):
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if node is Label:
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node.text = tr(node.text)
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if node is Slider:
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node.hint_tooltip = tr(node.hint_tooltip)
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for child in node.get_children():
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_translate_node(child)
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@ -8,14 +8,14 @@ msgid ""
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msgstr ""
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"Project-Id-Version: gdfxr 1.0\n"
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"Report-Msgid-Bugs-To: timothyqiu32@gmail.com\n"
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"POT-Creation-Date: 2022-03-10 17:02+0800\n"
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"POT-Creation-Date: 2022-09-20 14:01+0800\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=utf-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Generated-By: Babel 2.9.1\n"
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"Generated-By: Babel 2.10.3\n"
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#: addons/gdfxr/editor/Editor.gd
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msgid "Save As..."
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@ -68,7 +68,7 @@ msgid ""
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"Open '%s' anyway?"
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msgstr ""
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#: addons/gdfxr/editor/Editor.gd addons/gdfxr/editor/Editor.gd
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#: addons/gdfxr/editor/Editor.gd
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msgid "SFXR Editor"
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msgstr ""
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@ -129,7 +129,7 @@ msgstr ""
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msgid "Play"
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msgstr ""
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#: addons/gdfxr/editor/Editor.tscn addons/gdfxr/editor/Editor.tscn
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#: addons/gdfxr/editor/Editor.tscn
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msgid "Restore"
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msgstr ""
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@ -245,3 +245,7 @@ msgstr ""
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msgid "Waveform"
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msgstr ""
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#: addons/gdfxr/editor/ParamSlider.tscn
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msgid "Hold Ctrl to snap to 0.01 increments."
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msgstr ""
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@ -7,8 +7,8 @@ msgid ""
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msgstr ""
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"Project-Id-Version: gdfxr 1.0\n"
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"Report-Msgid-Bugs-To: timothyqiu32@gmail.com\n"
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"POT-Creation-Date: 2022-03-10 17:02+0800\n"
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"PO-Revision-Date: 2022-03-10 17:02+0800\n"
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"POT-Creation-Date: 2022-09-20 14:01+0800\n"
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"PO-Revision-Date: 2022-09-20 14:01+0800\n"
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"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
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"Language-Team: \n"
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"Language: zh_CN\n"
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@ -17,7 +17,7 @@ msgstr ""
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"Generated-By: Babel 2.9.1\n"
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"X-Generator: Poedit 3.0.1\n"
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"X-Generator: Poedit 3.1\n"
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#: addons/gdfxr/editor/Editor.gd
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msgid "Save As..."
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@ -252,3 +252,7 @@ msgstr "高通变频"
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#: addons/gdfxr/editor/ParamOption.tscn
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msgid "Waveform"
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msgstr "波形"
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#: addons/gdfxr/editor/ParamSlider.tscn
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msgid "Hold Ctrl to snap to 0.01 increments."
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msgstr "按住 Ctrl 吸附到 0.01 增量。"
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@ -3,5 +3,5 @@
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name="gdfxr"
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description="A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games."
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author="Haoyu Qiu"
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version="1.1.1"
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version="1.2"
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script="plugin.gd"
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