text = "A .sfxr file can be used as regular audio files like .wav, .ogg, and .mp3."
autowrap = true
[node name="PlayFile" type="Button" parent="."]
margin_top = 64.0
margin_right = 141.0
margin_bottom = 96.0
rect_min_size = Vector2( 128, 32 )
size_flags_vertical = 4
text = "Load .sfxr File"
[node name="Label2" type="Label" parent="."]
margin_left = 173.0
margin_top = 64.0
margin_right = 473.0
margin_bottom = 95.0
rect_min_size = Vector2( 300, 0 )
text = "A .sfxr file is a AudioStreamSample resource that can be loaded with load() or preload()."
autowrap = true
[node name="Generate" type="Button" parent="."]
margin_top = 144.0
margin_right = 141.0
margin_bottom = 176.0
rect_min_size = Vector2( 128, 32 )
size_flags_vertical = 4
text = "Runtime Generation"
[node name="Label3" type="Label" parent="."]
margin_left = 173.0
margin_top = 128.0
margin_right = 473.0
margin_bottom = 193.0
rect_min_size = Vector2( 300, 0 )
text = "You can generate the sound effect at runtime. However, due to performance constraints with GDScript, your game might freeze when generating long sounds."