text = "A .sfxr file can be used as regular audio files like .wav, .ogg, and .mp3."
autowrap_mode = 3
[node name="PlayFile" type="Button" parent="."]
layout_mode = 2
size_flags_vertical = 4
text = "Load .sfxr File"
[node name="Label2" type="Label" parent="."]
custom_minimum_size = Vector2(500, 0)
layout_mode = 2
text = "A .sfxr file is a AudioStreamSample resource that can be loaded with load() or preload()."
autowrap_mode = 3
[node name="Generate" type="Button" parent="."]
layout_mode = 2
size_flags_vertical = 4
text = "Runtime Generation"
[node name="Label3" type="Label" parent="."]
custom_minimum_size = Vector2(500, 0)
layout_mode = 2
text = "You can generate the sound effect at runtime. However, due to performance constraints with GDScript, your game might freeze when generating long sounds."