entity_spell_system/entities/stats/stat.cpp
2019-10-15 20:23:13 +02:00

697 lines
18 KiB
C++

#include "stat.h"
#include "../entity.h"
#include "stat_data_entry.h"
const String Stat::STAT_BINDING_STRING = "Health,Speed,Mana,GCD,Haste,Agility,Strength,Stamina,Intellect,Luck,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate,None";
const String Stat::MAIN_STAT_BINDING_STRING = "Agility,Strength,Stamina,Intellect,Luck";
const String Stat::MODIFIER_APPLY_TYPE_BINDING_STRING = "Standard,Only min modifier,Only Max modifier";
String Stat::stat_id_name(int stat_id) {
switch (stat_id) {
case STAT_ID_HEALTH:
return "health";
case STAT_ID_SPEED:
return "speed";
case STAT_ID_MANA:
return "mana";
case STAT_ID_GLOBAL_COOLDOWN:
return "gcd";
case STAT_ID_HASTE:
return "haste";
case STAT_ID_AGILITY:
return "agility";
case STAT_ID_STRENGTH:
return "strength";
case STAT_ID_STAMINA:
return "stamina";
case STAT_ID_INTELLECT:
return "intellect";
case STAT_ID_LUCK:
return "luck";
case STAT_ID_HASTE_RATING:
return "haste_rating";
case STAT_ID_RESLILIENCE:
return "resilience";
case STAT_ID_ARMOR:
return "armor";
case STAT_ID_ATTACK_POWER:
return "attack_power";
case STAT_ID_SPELL_POWER:
return "spell_power";
case STAT_ID_MELEE_CRIT:
return "melee_crit";
case STAT_ID_MELEE_CRIT_BONUS:
return "melee_crit_bonus";
case STAT_ID_SPELL_CRIT:
return "spell_crit";
case STAT_ID_SPELL_CRIT_BONUS:
return "spell_crit_bonus";
case STAT_ID_BLOCK:
return "block";
case STAT_ID_PARRY:
return "parry";
case STAT_ID_DAMAGE_REDUCTION:
return "damage_reduction";
case STAT_ID_MELEE_DAMAGE_REDUCTION:
return "melee_damage_reduction";
case STAT_ID_SPELL_DAMAGE_REDUCTION:
return "spell_damage_reduction";
case STAT_ID_DAMAGE_TAKEN:
return "damage_taken";
case STAT_ID_HEAL_TAKEN:
return "heal_taken";
case STAT_ID_MELEE_DAMAGE:
return "melee_damage";
case STAT_ID_SPELL_DAMAGE:
return "spell_damage";
case STAT_ID_HOLY_RESIST:
return "holy_resist";
case STAT_ID_SHADOW_RESIST:
return "shadow_resist";
case STAT_ID_NATURE_RESIST:
return "nature_resist";
case STAT_ID_FIRE_RESIST:
return "fire_resist";
case STAT_ID_FROST_RESIST:
return "frost_resist";
case STAT_ID_LIGHTNING_RESIST:
return "lightning_resist";
case STAT_ID_CHAOS_RESIST:
return "chaos_resist";
case STAT_ID_SILENCE_RESIST:
return "silence_resist";
case STAT_ID_FEAR_RESIST:
return "fear_resist";
case STAT_ID_STUN_RESIST:
return "stun_resist";
case STAT_ID_ENERGY:
return "energy";
case STAT_ID_RAGE:
return "rage";
case STAT_ID_XP_RATE:
return "xp_rate";
}
return "";
}
Stat::StatId Stat::get_id() {
return _id;
}
void Stat::set_id(Stat::StatId id) {
_id = id;
}
Ref<StatDataEntry> Stat::get_stat_data_entry() {
return _stat_data_entry;
}
void Stat::set_stat_data_entry(Ref<StatDataEntry> entry) {
_stat_data_entry = entry;
}
Entity *Stat::get_owner() {
return _owner;
}
void Stat::set_owner(Entity *value) {
_owner = value;
}
void Stat::set_owner_bind(Node *value) {
if (!value) {
return;
}
Entity *e = cast_to<Entity>(value);
if (!e) {
return;
}
_owner = e;
}
Stat::StatModifierApplyType Stat::get_stat_modifier_type() {
return _modifier_apply_type;
}
void Stat::set_stat_modifier_type(Stat::StatModifierApplyType value) {
_modifier_apply_type = value;
}
bool Stat::get_public() {
return _public;
}
void Stat::set_public(bool value) {
_public = value;
}
bool Stat::get_locked() {
return _locked;
}
void Stat::set_locked(bool value) {
_locked = value;
}
bool Stat::get_dirty() {
return _dirty;
}
void Stat::set_dirty(bool value) {
_dirty = value;
}
bool Stat::get_dirty_mods() {
return _dirty_mods;
}
void Stat::set_dirty_mods(bool value) {
_dirty_mods = value;
}
float Stat::get_base() {
return _base;
}
float Stat::get_bonus() {
return _bonus;
}
float Stat::get_percent() {
return _percent;
}
float Stat::gets_current() {
return _s_current;
}
void Stat::sets_current(float value) {
if (_locked) {
return;
}
_s_current = value;
_dirty = true;
}
float Stat::gets_max() {
return _s_max;
}
void Stat::sets_max(float value) {
_s_max = value;
_dirty = true;
}
float Stat::getc_current() {
return _c_current;
}
void Stat::setc_current(float value) {
ERR_FAIL_COND(_owner == NULL);
_c_current = value;
_owner->onc_stat_changed(Ref<Stat>(this));
emit_signal("c_changed", Ref<Stat>(this));
}
float Stat::getc_max() {
return _c_max;
}
void Stat::setc_max(float value) {
ERR_FAIL_COND(_owner == NULL);
_s_current = value;
_owner->onc_stat_changed(Ref<Stat>(this));
emit_signal("c_changed", Ref<Stat>(this));
}
void Stat::setc_values(int ccurrent, int cmax) {
ERR_FAIL_COND(_owner == NULL);
_c_current = ccurrent;
_c_max = cmax;
_owner->onc_stat_changed(Ref<Stat>(this));
emit_signal("c_changed", Ref<Stat>(this));
}
_FORCE_INLINE_ Vector<Ref<StatModifier> > *Stat::get_modifiers() {
return &_modifiers;
}
int Stat::get_modifier_count() {
return _modifiers.size();
}
void Stat::clear_modifiers() {
_modifiers.clear();
_dirty = true;
_dirty_mods = true;
}
Ref<StatModifier> Stat::get_modifier(int index) {
return _modifiers.get(index);
}
Ref<StatModifier> Stat::add_modifier(int id, float base_mod, float bonus_mod, float percent_mod) {
Ref<StatModifier> stat_modifier = Ref<StatModifier>(memnew(StatModifier(id, base_mod, bonus_mod, percent_mod, this)));
_modifiers.push_back(stat_modifier);
_dirty = true;
_dirty_mods = true;
return stat_modifier;
}
Ref<StatModifier> Stat::get_or_add_modifier(int id) {
for (int i = 0; i < _modifiers.size(); ++i) {
if (_modifiers.get(i)->get_id() == id) {
return _modifiers.get(i);
}
}
Ref<StatModifier> stat_modifier = Ref<StatModifier>(memnew(StatModifier(id, 0, 0, 0, this)));
_modifiers.push_back(stat_modifier);
return stat_modifier;
}
void Stat::remove_modifier(int id) {
for (int i = 0; i < _modifiers.size(); ++i) {
if (_modifiers.get(i)->get_id() == id) {
Ref<StatModifier> modifier = _modifiers.get(i);
_modifiers.remove(i);
_dirty_mods = true;
return;
}
}
}
void Stat::remove_modifier_index(int index) {
_modifiers.remove(index);
}
void Stat::apply_modifiers() {
ERR_FAIL_COND(_owner == NULL);
ERR_FAIL_COND(!_stat_data_entry.is_valid());
reset_values();
if (_modifier_apply_type == MODIFIER_APPLY_TYPE_STANDARD) {
for (int i = 0; i < _modifiers.size(); ++i) {
Ref<StatModifier> mod = _modifiers.get(i);
_base += mod->get_base_mod();
_bonus += mod->get_bonus_mod();
_percent += mod->get_percent_mod();
}
} else {
for (int i = 0; i < _modifiers.size(); ++i) {
Ref<StatModifier> modifier = _modifiers.get(i);
_base += modifier->get_base_mod();
_bonus += modifier->get_bonus_mod();
if (modifier->get_percent_mod() >= 0) {
_percent += modifier->get_percent_mod();
}
}
float p = 0;
for (int i = 0; i < _modifiers.size(); ++i) {
Ref<StatModifier> modifier = _modifiers.get(i);
if (modifier->get_percent_mod() < p)
p = modifier->get_percent_mod();
}
_percent += p;
}
refresh_currmax();
_dirty_mods = false;
for (int i = 0; i < _stat_data_entry->get_mod_stat_count(); ++i) {
Ref<Stat> stat = _owner->get_stat_enum(_stat_data_entry->get_mod_stat_id(i));
Ref<Curve> curve = _stat_data_entry->get_mod_stat_curve(i);
ERR_FAIL_COND(!stat.is_valid());
ERR_FAIL_COND(!curve.is_valid());
Ref<StatModifier> sm = stat->get_or_add_modifier(-(static_cast<int>(_id) + 1));
sm->set_base_mod(_s_current * curve->interpolate(_s_current));
}
_owner->ons_stat_changed(Ref<Stat>(this));
emit_signal("s_changed", Ref<Stat>(this));
}
void Stat::reset_values() {
_percent = 0;
_bonus = 0;
_base = 0;
_dirty = true;
_dirty_mods = true;
}
void Stat::refresh_currmax() {
//According to people on stack overflow this should be fine, because 0.0 has a unique representation
float diff = _s_max == 0.0 ? 1.0 : _s_current / _s_max;
_s_max = (_base + _bonus) * (_percent / 100.0);
_s_current = _s_max * diff;
_dirty = true;
}
bool Stat::iss_current_zero() {
return (fabs(_s_current) < .000001);
}
bool Stat::isc_current_zero() {
return (fabs(_c_current) < .000001);
}
void Stat::set_to_max() {
ERR_FAIL_COND(_owner == NULL);
_s_current = _s_max;
_dirty = true;
_owner->ons_stat_changed(Ref<Stat>(this));
emit_signal("s_changed", Ref<Stat>(this));
}
void Stat::modifier_changed(Ref<StatModifier> modifier) {
_dirty_mods = true;
}
Dictionary Stat::to_dict() {
return call("_to_dict");
}
void Stat::from_dict(const Dictionary &dict) {
call("_from_dict", dict);
}
Dictionary Stat::_to_dict() {
Dictionary dict;
dict["id"] = _id;
dict["modifier_apply_type"] = _modifier_apply_type;
dict["public"] = _public;
dict["locked"] = _locked;
dict["dirty"] = _dirty;
dict["dirty_mods"] = _dirty_mods;
dict["base"] = _base;
dict["bonus"] = _bonus;
dict["percent"] = _percent;
dict["current"] = _s_current;
dict["max"] = _s_max;
Dictionary modifiers;
for (int i = 0; i < _modifiers.size(); ++i) {
modifiers[String::num(i)] = _modifiers.get(i)->to_dict();
}
dict["modifiers"] = modifiers;
return dict;
}
void Stat::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_id = (Stat::StatId)((int)dict.get("id", 0));
_modifier_apply_type = (StatModifierApplyType)((int)dict.get("modifier_apply_type", 0));
_public = dict.get("public", false);
_locked = dict.get("locked", false);
_dirty = dict.get("dirty", false);
_dirty_mods = dict.get("dirty_mods", false);
_base = dict.get("base", 0);
_bonus = dict.get("bonus", 0);
_percent = dict.get("percent", 1);
_s_current = dict.get("current", 0);
_s_max = dict.get("max", 0);
_c_current = _s_current;
_c_max = _s_max;
_modifiers.clear();
Dictionary modifiers = dict.get("modifiers", Dictionary());
for (int i = 0; i < modifiers.size(); ++i) {
Ref<StatModifier> sm;
sm.instance();
sm->from_dict(modifiers.get(String::num(i), Dictionary()));
sm->set_owner(this);
_modifiers.push_back(sm);
}
}
Stat::Stat() {
_id = Stat::STAT_ID_NONE;
_owner = NULL;
_modifier_apply_type = MODIFIER_APPLY_TYPE_STANDARD;
_public = false;
_dirty_mods = false;
_locked = false;
_dirty = true;
_base = 0;
_bonus = 0;
_percent = 0;
_s_current = 0;
_s_max = 0;
_c_current = 0;
_c_max = 0;
}
Stat::Stat(Stat::StatId id, Entity *owner) {
_id = id;
_owner = owner;
_modifier_apply_type = MODIFIER_APPLY_TYPE_STANDARD;
_public = false;
_dirty_mods = false;
_locked = false;
_dirty = true;
_base = 0;
_bonus = 0;
_percent = 0;
_s_current = 0;
_s_max = 0;
_c_current = 0;
_c_max = 0;
}
Stat::Stat(Stat::StatId id, StatModifierApplyType modifier_apply_type, Entity *owner) {
_id = id;
_owner = owner;
_modifier_apply_type = modifier_apply_type;
_public = false;
_dirty_mods = false;
_locked = false;
_dirty = true;
_base = 0;
_bonus = 0;
_percent = 0;
_s_current = 0;
_s_max = 0;
_c_current = 0;
_c_max = 0;
}
Stat::~Stat() {
_modifiers.clear();
_owner = NULL;
_stat_data_entry.unref();
}
void Stat::_bind_methods() {
ADD_SIGNAL(MethodInfo("s_changed", PropertyInfo(Variant::OBJECT, "stat", PROPERTY_HINT_RESOURCE_TYPE, "Stat")));
ADD_SIGNAL(MethodInfo("c_changed", PropertyInfo(Variant::OBJECT, "stat", PROPERTY_HINT_RESOURCE_TYPE, "Stat")));
ClassDB::bind_method(D_METHOD("get_id"), &Stat::get_id);
ClassDB::bind_method(D_METHOD("set_id", "id"), &Stat::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_ENUM, STAT_BINDING_STRING), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_stat_data_entry"), &Stat::get_stat_data_entry);
ClassDB::bind_method(D_METHOD("set_stat_data_entry", "value"), &Stat::set_stat_data_entry);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stat_data_entry", PROPERTY_HINT_RESOURCE_TYPE, "StatDataEntry"), "set_stat_data_entry", "get_stat_data_entry");
ClassDB::bind_method(D_METHOD("get_owner"), &Stat::get_owner);
ClassDB::bind_method(D_METHOD("set_owner", "value"), &Stat::set_owner_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "set_owner", "get_owner");
ClassDB::bind_method(D_METHOD("get_stat_modifier_type"), &Stat::get_stat_modifier_type);
ClassDB::bind_method(D_METHOD("set_stat_modifier_type", "value"), &Stat::set_stat_modifier_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "stat_type", PROPERTY_HINT_ENUM, "Standard, Min Modifier, Max modifier"), "set_stat_modifier_type", "get_stat_modifier_type");
ClassDB::bind_method(D_METHOD("get_public"), &Stat::get_public);
ClassDB::bind_method(D_METHOD("set_public", "value"), &Stat::set_public);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "public"), "set_public", "get_public");
ClassDB::bind_method(D_METHOD("get_locked"), &Stat::get_locked);
ClassDB::bind_method(D_METHOD("set_locked", "value"), &Stat::set_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "locked"), "set_locked", "get_locked");
ClassDB::bind_method(D_METHOD("get_dirty"), &Stat::get_dirty);
ClassDB::bind_method(D_METHOD("set_dirty", "value"), &Stat::set_dirty);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_dirty"), "set_dirty", "get_dirty");
ClassDB::bind_method(D_METHOD("get_dirty_mods"), &Stat::get_dirty_mods);
ClassDB::bind_method(D_METHOD("set_dirty_mods", "value"), &Stat::set_dirty_mods);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dirty_mods"), "set_dirty_mods", "get_dirty_mods");
ClassDB::bind_method(D_METHOD("get_base"), &Stat::get_base);
ClassDB::bind_method(D_METHOD("get_bonus"), &Stat::get_bonus);
ClassDB::bind_method(D_METHOD("get_percent"), &Stat::get_percent);
ClassDB::bind_method(D_METHOD("gets_current"), &Stat::gets_current);
ClassDB::bind_method(D_METHOD("sets_current", "value"), &Stat::sets_current);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "scurrent"), "sets_current", "gets_current");
ClassDB::bind_method(D_METHOD("gets_max"), &Stat::gets_max);
ClassDB::bind_method(D_METHOD("sets_max"), &Stat::sets_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "smax"), "sets_max", "gets_max");
ClassDB::bind_method(D_METHOD("getc_max"), &Stat::getc_max);
ClassDB::bind_method(D_METHOD("setc_max"), &Stat::setc_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cmax"), "setc_max", "getc_max");
ClassDB::bind_method(D_METHOD("getc_current"), &Stat::getc_current);
ClassDB::bind_method(D_METHOD("setc_current", "value"), &Stat::setc_current);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ccurrent"), "setc_current", "getc_current");
ClassDB::bind_method(D_METHOD("setc_values", "ccurrent", "cmax"), &Stat::setc_values);
ClassDB::bind_method(D_METHOD("add_modifier", "id", "base_mod", "bonus_mod", "percent_mod"), &Stat::add_modifier);
ClassDB::bind_method(D_METHOD("get_or_add_modifier", "id"), &Stat::get_or_add_modifier);
ClassDB::bind_method(D_METHOD("remove_modifier", "id"), &Stat::remove_modifier);
ClassDB::bind_method(D_METHOD("remove_modifier_index", "index"), &Stat::remove_modifier_index);
ClassDB::bind_method(D_METHOD("get_modifier_count"), &Stat::get_modifier_count);
ClassDB::bind_method(D_METHOD("clear_modifiers"), &Stat::clear_modifiers);
ClassDB::bind_method(D_METHOD("get_modifier", "index"), &Stat::get_modifier);
ClassDB::bind_method(D_METHOD("apply_modifiers"), &Stat::apply_modifiers);
ClassDB::bind_method(D_METHOD("reset_values"), &Stat::reset_values);
ClassDB::bind_method(D_METHOD("refresh_currmax"), &Stat::refresh_currmax);
ClassDB::bind_method(D_METHOD("iss_current_zero"), &Stat::iss_current_zero);
ClassDB::bind_method(D_METHOD("isc_current_zero"), &Stat::isc_current_zero);
ClassDB::bind_method(D_METHOD("set_to_max"), &Stat::set_to_max);
ClassDB::bind_method(D_METHOD("modifier_changed", "modifier"), &Stat::modifier_changed);
//Serialization
BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &Stat::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &Stat::to_dict);
ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &Stat::_from_dict);
ClassDB::bind_method(D_METHOD("_to_dict"), &Stat::_to_dict);
BIND_ENUM_CONSTANT(Stat::STAT_ID_HEALTH);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SPEED);
BIND_ENUM_CONSTANT(Stat::STAT_ID_MANA);
BIND_ENUM_CONSTANT(Stat::STAT_ID_GLOBAL_COOLDOWN);
BIND_ENUM_CONSTANT(Stat::STAT_ID_HASTE);
BIND_ENUM_CONSTANT(Stat::STAT_ID_AGILITY);
BIND_ENUM_CONSTANT(Stat::STAT_ID_STRENGTH);
BIND_ENUM_CONSTANT(Stat::STAT_ID_STAMINA);
BIND_ENUM_CONSTANT(Stat::STAT_ID_INTELLECT);
BIND_ENUM_CONSTANT(Stat::STAT_ID_LUCK);
BIND_ENUM_CONSTANT(Stat::STAT_ID_HASTE_RATING);
BIND_ENUM_CONSTANT(Stat::STAT_ID_RESLILIENCE);
BIND_ENUM_CONSTANT(Stat::STAT_ID_ARMOR);
BIND_ENUM_CONSTANT(Stat::STAT_ID_ATTACK_POWER);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SPELL_POWER);
BIND_ENUM_CONSTANT(Stat::STAT_ID_MELEE_CRIT);
BIND_ENUM_CONSTANT(Stat::STAT_ID_MELEE_CRIT_BONUS);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SPELL_CRIT);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SPELL_CRIT_BONUS);
BIND_ENUM_CONSTANT(Stat::STAT_ID_BLOCK);
BIND_ENUM_CONSTANT(Stat::STAT_ID_PARRY);
BIND_ENUM_CONSTANT(Stat::STAT_ID_DAMAGE_REDUCTION);
BIND_ENUM_CONSTANT(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SPELL_DAMAGE_REDUCTION);
BIND_ENUM_CONSTANT(Stat::STAT_ID_DAMAGE_TAKEN);
BIND_ENUM_CONSTANT(Stat::STAT_ID_MELEE_DAMAGE);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SPELL_DAMAGE);
BIND_ENUM_CONSTANT(Stat::STAT_ID_HOLY_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SHADOW_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_NATURE_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_FIRE_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_FROST_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_LIGHTNING_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_CHAOS_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_SILENCE_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_FEAR_RESIST);
BIND_ENUM_CONSTANT(Stat::STAT_ID_TOTAL_STATS);
BIND_ENUM_CONSTANT(Stat::STAT_ID_NONE);
BIND_ENUM_CONSTANT(Stat::MODIFIER_APPLY_TYPE_STANDARD);
BIND_ENUM_CONSTANT(Stat::MODIFIER_APPLY_TYPE_ONLY_MIN_MODIFIER);
BIND_ENUM_CONSTANT(Stat::MODIFIER_APPLY_TYPE_ONLY_MAX_MODIFIER);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_AGILITY);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_STRENGTH);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_STAMINA);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_INTELLECT);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_LUCK);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_COUNT);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_MIN);
BIND_ENUM_CONSTANT(Stat::MAIN_STAT_ID_MAX);
}