mirror of
https://github.com/Relintai/entity_spell_system.git
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117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "simple_level_stat_data.h"
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int SimpleLevelStatData::get_agility_per_level() {
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return _agility_per_level;
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}
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void SimpleLevelStatData::set_agility_per_level(int value) {
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_agility_per_level = value;
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}
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int SimpleLevelStatData::get_strength_per_level() {
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return _strength_per_level;
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}
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void SimpleLevelStatData::set_strength_per_level(int value) {
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_strength_per_level = value;
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}
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int SimpleLevelStatData::get_stamina_per_level() {
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return _stamina_per_level;
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}
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void SimpleLevelStatData::set_stamina_per_level(int value) {
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_stamina_per_level = value;
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}
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int SimpleLevelStatData::get_intellect_per_level() {
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return _intellect_per_level;
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}
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void SimpleLevelStatData::set_intellect_per_level(int value) {
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_intellect_per_level = value;
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}
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int SimpleLevelStatData::get_spirit_per_level() {
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return _spirit_per_level;
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}
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void SimpleLevelStatData::set_spirit_per_level(int value) {
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_spirit_per_level = value;
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}
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int SimpleLevelStatData::_get_stat_diff(int main_stat, int old_level, int new_level) {
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int s = 0;
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switch (main_stat) {
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case Stat::MAIN_STAT_AGILITY:
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s = _agility_per_level;
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break;
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case Stat::MAIN_STAT_STRENGTH:
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s = _strength_per_level;
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break;
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case Stat::MAIN_STAT_STAMINA:
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s = _stamina_per_level;
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break;
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case Stat::MAIN_STAT_INTELLECT:
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s = _intellect_per_level;
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break;
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case Stat::MAIN_STAT_SPIRIT:
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s = _spirit_per_level;
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break;
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}
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s *= new_level - old_level;
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return s;
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}
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SimpleLevelStatData::SimpleLevelStatData() {
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_agility_per_level = 0;
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_strength_per_level = 0;
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_stamina_per_level = 0;
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_intellect_per_level = 0;
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_spirit_per_level = 0;
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}
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void SimpleLevelStatData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_agility_per_level"), &SimpleLevelStatData::get_agility_per_level);
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ClassDB::bind_method(D_METHOD("set_agility_per_level", "value"), &SimpleLevelStatData::set_agility_per_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "agility_per_level"), "set_agility_per_level", "get_agility_per_level");
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ClassDB::bind_method(D_METHOD("get_strength_per_level"), &SimpleLevelStatData::get_strength_per_level);
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ClassDB::bind_method(D_METHOD("set_strength_per_level", "value"), &SimpleLevelStatData::set_strength_per_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "strength_per_level"), "set_strength_per_level", "get_strength_per_level");
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ClassDB::bind_method(D_METHOD("get_stamina_per_level"), &SimpleLevelStatData::get_stamina_per_level);
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ClassDB::bind_method(D_METHOD("set_stamina_per_level", "value"), &SimpleLevelStatData::set_stamina_per_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stamina_per_level"), "set_stamina_per_level", "get_stamina_per_level");
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ClassDB::bind_method(D_METHOD("get_intellect_per_level"), &SimpleLevelStatData::get_intellect_per_level);
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ClassDB::bind_method(D_METHOD("set_intellect_per_level", "value"), &SimpleLevelStatData::set_intellect_per_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "intellect_per_level"), "set_intellect_per_level", "get_intellect_per_level");
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ClassDB::bind_method(D_METHOD("get_spirit_per_level"), &SimpleLevelStatData::get_spirit_per_level);
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ClassDB::bind_method(D_METHOD("set_spirit_per_level", "value"), &SimpleLevelStatData::set_spirit_per_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "spirit_per_level"), "set_spirit_per_level", "get_spirit_per_level");
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ClassDB::bind_method(D_METHOD("_get_stat_diff", "stat", "old_level", "new_level"), &SimpleLevelStatData::_get_stat_diff);
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}
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