entity_spell_system/pipelines/spell_heal_info.h

80 lines
1.5 KiB
C++

#ifndef SPELL_HEAL_INFO_H
#define SPELL_HEAL_INFO_H
#include "../spell_enums.h"
#include "core/reference.h"
#include "scene/main/node.h"
class Entity;
class Spell;
class Aura;
class SpellHealInfo : public Reference {
GDCLASS(SpellHealInfo, Reference);
public:
enum HealSource {
HEAL_SOURCE_UNKNOWN,
HEAL_SOURCE_SPELL,
HEAL_SOURCE_AURA,
};
protected:
static void _bind_methods();
public:
int get_heal();
void set_heal(int value);
bool get_crit();
void set_crit(bool value);
int get_amount_absorbed();
void set_amount_absorbed(int value);
SpellEnums::SpellType get_spell_type();
void set_spell_type(SpellEnums::SpellType value);
Entity *get_dealer();
void set_dealer(Node *value);
Entity *get_receiver();
void set_receiver(Node *value);
Ref<Reference> get_heal_source();
void set_heal_source(Ref<Reference> value);
Ref<Spell> get_spell_heal_source();
void set_spell_heal_source(Ref<Spell> value);
Ref<Aura> get_aura_heal_source();
void set_aura_heal_source(Ref<Aura> value);
int get_heal_source_id();
void set_heal_source_id(int value);
HealSource get_heal_source_type();
void set_heal_source_type(HealSource value);
void reset();
SpellHealInfo();
~SpellHealInfo();
private:
int _heal;
int _original_heal;
int _amount_absorbed;
bool _crit;
SpellEnums::SpellType _spell_type;
Entity *_dealer;
Entity *_receiver;
HealSource _heal_source_type;
Ref<Reference> _heal_source;
int _heal_source_id;
};
VARIANT_ENUM_CAST(SpellHealInfo::HealSource);
#endif