entity_spell_system/ai/ai_action.h

37 lines
656 B
C++

#ifndef AI_ACTION_H
#define AI_ACTION_H
#include "core/resource.h"
#include "scene/main/node.h"
class Entity;
class AIAction : public Resource {
GDCLASS(AIAction, Resource);
public:
int get_default_priority() const;
void set_default_priority(const int value);
int get_priority(Entity *entity);
int get_priority_bind(Node *entity);
int _get_priority(Node *entity);
bool should_use(Entity *entity);
bool should_use_bind(Node *entity);
void set_editor_description(const String &p_editor_description);
String get_editor_description() const;
AIAction();
protected:
static void _bind_methods();
private:
int _default_priority;
};
#endif