entity_spell_system/skeleton
2020-03-30 23:16:20 +02:00
..
character_bones.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_bones.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_skeleton_2d.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_skeleton_2d.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
character_skeleton_3d.cpp merge_mesh_array is now able to handle bones. 2020-03-30 23:16:20 +02:00
character_skeleton_3d.h Added the mesh vertex merging/uv baking methods from Voxelman into CharacterSkeleton3D. 2020-03-30 20:43:55 +02:00
entity_skeleton_data.cpp Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
entity_skeleton_data.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
skeleton_model_entry.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
skeleton_model_entry.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00