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https://github.com/Relintai/entity_spell_system.git
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49 lines
1021 B
C++
49 lines
1021 B
C++
#ifndef CHARACTER_SKELETON_H
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#define CHARACTER_SKELETON_H
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#ifdef ENTITIES_2D
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#include "scene/2d/node_2d.h"
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#else
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#include "scene/3d/spatial.h"
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#endif
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#include "core/node_path.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "../entity_enums.h"
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#include "../data/item_visual.h"
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#ifdef ENTITIES_2D
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class CharacterSkeleton : public Node2D {
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GDCLASS(CharacterSkeleton, Node2D);
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#else
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class CharacterSkeleton : public Spatial {
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GDCLASS(CharacterSkeleton, Spatial);
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#endif
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public:
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virtual void add_item_visual(Ref<ItemVisual> vis);
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virtual void remove_item_visual(Ref<ItemVisual> vis);
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virtual void remove_item_visual_index(int index);
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virtual Ref<ItemVisual> get_item_visual(int index);
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virtual int get_item_visual_count();
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virtual void clear_item_visuals();
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EntityEnums::EntityGender get_gender();
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void set_gender(EntityEnums::EntityGender value);
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CharacterSkeleton();
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~CharacterSkeleton();
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protected:
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static void _bind_methods();
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private:
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EntityEnums::EntityGender _gender;
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};
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#endif
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