entity_spell_system/pipelines/spell_damage_info.h

95 lines
1.9 KiB
C++

#ifndef SPELL_DAMAGE_INFO_H
#define SPELL_DAMAGE_INFO_H
#include "../spell_enums.h"
#include "core/reference.h"
#include "scene/main/node.h"
class Entity;
class Spell;
class Aura;
class SpellDamageInfo : public Reference {
GDCLASS(SpellDamageInfo, Reference);
public:
enum DamageSourceType {
DAMAGE_SOURCE_UNKNOWN,
DAMAGE_SOURCE_SPELL,
DAMAGE_SOURCE_AURA,
};
protected:
static void _bind_methods();
public:
bool get_immune();
void set_immune(bool value);
int get_damage();
void set_damage(int value);
bool get_crit();
void set_crit(bool value);
int get_amount_absorbed();
void set_amount_absorbed(int value);
SpellEnums::SpellType get_spell_type();
void set_spell_type(SpellEnums::SpellType value);
Entity *get_dealer();
void set_dealer(Entity *value);
void set_dealer_bind(Node *value);
Entity *get_receiver();
void set_receiver(Entity *value);
void set_receiver_bind(Node *value);
Ref<Reference> get_damage_source();
void set_damage_source(Ref<Reference> value);
Ref<Spell> get_spell_damage_source();
void set_spell_damage_source(Ref<Spell> value);
Ref<Aura> get_aura_damage_source();
void set_aura_damage_source(Ref<Aura> value);
int get_damage_source_id();
void set_damage_source_id(int value);
DamageSourceType get_damage_source_type();
void set_damage_source_type(DamageSourceType value);
void reset();
void resolve_references(Node *owner);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
SpellDamageInfo();
~SpellDamageInfo();
private:
bool _immune;
int _damage;
int _original_damage;
int _amount_absorbed;
bool _crit;
SpellEnums::SpellType _spell_type;
DamageSourceType _damage_source_type;
Ref<Reference> _damage_source;
int _damage_source_id;
Entity *_dealer;
Entity *_receiver;
NodePath _dealer_path;
NodePath _receiver_path;
};
VARIANT_ENUM_CAST(SpellDamageInfo::DamageSourceType);
#endif