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47 lines
790 B
C++
47 lines
790 B
C++
#ifndef ENTITY_SKILL_H
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#define ENTITY_SKILL_H
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#include "core/reference.h"
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#include "entity_skill_data.h"
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class EntitySkill : public Reference {
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GDCLASS(EntitySkill, Reference);
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public:
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Ref<EntitySkillData> get_skill();
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void set_skill(Ref<EntitySkillData> value);
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int get_skill_id();
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void set_skill_id(int value);
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int get_current();
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void set_current(int value);
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int get_max();
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void set_max(int value);
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bool get_disabled();
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void set_disabled(bool value);
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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EntitySkill();
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~EntitySkill();
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protected:
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static void _bind_methods();
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private:
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Ref<EntitySkillData> _skill;
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int _skill_id;
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int _current;
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int _max;
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bool _disabled;
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};
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#endif
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