entity_spell_system/data/items
2020-05-23 16:29:47 +02:00
..
craft_recipe_helper.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
craft_recipe_helper.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
craft_recipe.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
craft_recipe.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
equipment_data.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
equipment_data.h EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
item_instance.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
item_instance.h Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
item_stat_modifier.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
item_stat_modifier.h Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
item_template_stat_modifier.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
item_template_stat_modifier.h Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
item_template.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
item_template.h Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
model_visual_entry.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
model_visual_entry.h TextureLayers are now customizable. 2020-05-21 21:20:56 +02:00
model_visual.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
model_visual.h TextureLayers are now customizable. 2020-05-21 21:20:56 +02:00