mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
-Added rank to spells. -Removed The Icon class, and the SpellManager. -More cleanup. -Removed more collection dynamic allocations.
118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
#ifndef DATA_MANAGER_H
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#define DATA_MANAGER_H
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#include "core/array.h"
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#include "core/hash_map.h"
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#include "core/io/json.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "scene/main/node.h"
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#include "core/bind/core_bind.h"
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class Aura;
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class Spell;
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class CharacterClass;
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class CraftDataAttribute;
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class ItemTemplate;
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class DataManager : public Node {
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GDCLASS(DataManager, Node);
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public:
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static DataManager *get_instance();
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String get_character_classes_folder();
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void set_character_classes_folder(String folder);
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Vector<Ref<CharacterClass> > *get_character_classes();
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Ref<CharacterClass> get_character_class(int class_id);
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Ref<CharacterClass> get_character_class_index(int index);
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int get_character_class_count();
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void add_character_class(Ref<CharacterClass> cls);
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String get_spells_folder();
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void set_spells_folder(String folder);
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Vector<Ref<Spell> > *get_spells();
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Ref<Spell> get_spell(int spell_id);
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Ref<Spell> get_spell_index(int index);
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int get_spell_count();
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void add_spell(Ref<Spell> spell);
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String get_auras_folder();
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void set_auras_folder(String folder);
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Vector<Ref<Aura> > *get_auras();
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Ref<Aura> get_aura(int aura_id);
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Ref<Aura> get_aura_index(int index);
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int get_aura_count();
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void add_aura(Ref<Aura> aura);
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String get_craft_data_folder();
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void set_craft_data_folder(String folder);
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Vector<Ref<CraftDataAttribute> > *get_craft_datas();
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Ref<CraftDataAttribute> get_craft_data(int craft_id);
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Ref<CraftDataAttribute> get_craft_data_index(int index);
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int get_craft_data_count();
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void add_craft_data(Ref<CraftDataAttribute> aura);
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String get_item_template_folder();
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void set_item_template_folder(String folder);
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Vector<Ref<ItemTemplate> > *get_item_templates();
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void add_item_template(Ref<ItemTemplate> aura);
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Ref<ItemTemplate> get_item_template(int item_id);
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Ref<ItemTemplate> get_item_template_index(int index);
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int get_item_template_count();
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void load_all();
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void load_spells();
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void load_auras();
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void load_characters();
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void load_craft_datas();
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void load_item_templates();
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void list_characters();
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void list_spells();
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void list_auras();
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void list_craft_data();
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void list_item_templates();
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bool get_automatic_load() { return _automatic_load; }
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void set_automatic_load(bool load) { _automatic_load = load; }
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DataManager();
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~DataManager();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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private:
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String _character_classes_folder;
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Vector<Ref<CharacterClass> > _character_classes;
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HashMap<int, Ref<CharacterClass> > _character_class_map;
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String _spells_folder;
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Vector<Ref<Spell> > _spells;
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HashMap<int, Ref<Spell> > _spell_map;
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String _auras_folder;
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Vector<Ref<Aura> > _auras;
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HashMap<int, Ref<Aura> > _aura_map;
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String _craft_data_folder;
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Vector<Ref<CraftDataAttribute> > _craft_datas;
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HashMap<int, Ref<CraftDataAttribute> > _craft_data_map;
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String _item_template_folder;
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Vector<Ref<ItemTemplate> > _item_templates;
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HashMap<int, Ref<ItemTemplate> > _item_template_map;
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static DataManager *instance;
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bool _automatic_load;
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};
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#endif
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