entity_spell_system/data/data_manager.h
Relintai 3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00

163 lines
4.6 KiB
C++

#ifndef DATA_MANAGER_H
#define DATA_MANAGER_H
#include "core/array.h"
#include "core/hash_map.h"
#include "core/io/json.h"
#include "core/variant.h"
#include "core/vector.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "scene/main/node.h"
#include "core/bind/core_bind.h"
class Aura;
class Spell;
class Talent;
class CharacterClass;
class CraftDataAttribute;
class ItemTemplate;
class MobData;
class PlayerCharacterData;
class DataManager : public Node {
GDCLASS(DataManager, Node);
public:
static DataManager *get_instance();
String get_character_classes_folder();
void set_character_classes_folder(String folder);
Vector<Ref<CharacterClass> > *get_character_classes();
Ref<CharacterClass> get_character_class(int class_id);
Ref<CharacterClass> get_character_class_index(int index);
int get_character_class_count();
void add_character_class(Ref<CharacterClass> cls);
String get_spells_folder();
void set_spells_folder(String folder);
Vector<Ref<Spell> > *get_spells();
Ref<Spell> get_spell(int spell_id);
Ref<Spell> get_spell_index(int index);
int get_spell_count();
void add_spell(Ref<Spell> spell);
String get_auras_folder();
void set_auras_folder(String folder);
Vector<Ref<Aura> > *get_auras();
Ref<Aura> get_aura(int aura_id);
Ref<Aura> get_aura_index(int index);
int get_aura_count();
void add_aura(Ref<Aura> aura);
String get_talents_folder();
void set_talents_folder(String folder);
Vector<Ref<Talent> > *get_talents();
Ref<Talent> get_talent(int talent_id);
Ref<Talent> get_talent_index(int index);
int get_talent_count();
void add_talent(Ref<Talent> talent);
String get_craft_data_folder();
void set_craft_data_folder(String folder);
Vector<Ref<CraftDataAttribute> > *get_craft_datas();
Ref<CraftDataAttribute> get_craft_data(int craft_id);
Ref<CraftDataAttribute> get_craft_data_index(int index);
int get_craft_data_count();
void add_craft_data(Ref<CraftDataAttribute> aura);
String get_item_template_folder();
void set_item_template_folder(String folder);
Vector<Ref<ItemTemplate> > *get_item_templates();
void add_item_template(Ref<ItemTemplate> aura);
Ref<ItemTemplate> get_item_template(int item_id);
Ref<ItemTemplate> get_item_template_index(int index);
int get_item_template_count();
String get_mob_data_folder();
void set_mob_data_folder(String folder);
Vector<Ref<MobData> > *get_mob_datas();
void add_mob_data(Ref<MobData> aura);
Ref<MobData> get_mob_data(int item_id);
Ref<MobData> get_mob_data_index(int index);
int get_mob_data_count();
String get_player_character_data_folder();
void set_player_character_data_folder(String folder);
Vector<Ref<PlayerCharacterData> > *get_player_character_datas();
void add_player_character_data(Ref<PlayerCharacterData> aura);
Ref<PlayerCharacterData> get_player_character_data(int item_id);
Ref<PlayerCharacterData> get_player_character_data_index(int index);
int get_player_character_data_count();
void load_all();
void load_spells();
void load_auras();
void load_talents();
void load_characters();
void load_craft_datas();
void load_item_templates();
void load_mob_datas();
void load_player_character_datas();
void list_characters();
void list_spells();
void list_auras();
void list_talents();
void list_craft_data();
void list_item_templates();
void list_mob_datas();
void list_player_character_datas();
bool get_automatic_load() { return _automatic_load; }
void set_automatic_load(bool load) { _automatic_load = load; }
DataManager();
~DataManager();
protected:
static void _bind_methods();
void _notification(int p_what);
private:
String _character_classes_folder;
Vector<Ref<CharacterClass> > _character_classes;
HashMap<int, Ref<CharacterClass> > _character_class_map;
String _spells_folder;
Vector<Ref<Spell> > _spells;
HashMap<int, Ref<Spell> > _spell_map;
String _auras_folder;
Vector<Ref<Aura> > _auras;
HashMap<int, Ref<Aura> > _aura_map;
String _talents_folder;
Vector<Ref<Talent> > _talents;
HashMap<int, Ref<Talent> > _talent_map;
String _craft_data_folder;
Vector<Ref<CraftDataAttribute> > _craft_datas;
HashMap<int, Ref<CraftDataAttribute> > _craft_data_map;
String _item_template_folder;
Vector<Ref<ItemTemplate> > _item_templates;
HashMap<int, Ref<ItemTemplate> > _item_template_map;
String _mob_data_folder;
Vector<Ref<MobData> > _mob_datas;
HashMap<int, Ref<MobData> > _mob_data_map;
String _player_character_data_folder;
Vector<Ref<PlayerCharacterData> > _player_character_datas;
HashMap<int, Ref<PlayerCharacterData> > _player_character_data_map;
static DataManager *instance;
bool _automatic_load;
};
#endif