entity_spell_system/utility/cooldown.h

33 lines
550 B
C++

#ifndef COOLDOWN_H
#define COOLDOWN_H
#include "core/reference.h"
class Cooldown : public Reference {
GDCLASS(Cooldown, Reference);
public:
int get_spell_id() const;
void set_spell_id(const int value);
float get_remaining() const;
void set_remaining(const float value);
bool update(const float delta);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
protected:
static void _bind_methods();
private:
int _spell_id;
float _remaining;
};
#endif